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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'dev' into feature/entity-alert
This commit is contained in:
88
modules/commands/admin-markers.lua
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88
modules/commands/admin-markers.lua
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@@ -0,0 +1,88 @@
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--[[-- Commands Module - Admin Markers
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- Adds a command that creates map markers which can only be edited by admins
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@commands Admin-Markers
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local admins = {} -- Stores all players in admin marker mode
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local markers = {} -- Stores all admin markers
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--- Global variables
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Global.register({
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admins = admins,
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markers = markers
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}, function(tbl)
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admins = tbl.admins
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markers = tbl.markers
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end)
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--- Toggle admin marker mode, can only be applied to yourself
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-- @command admin-marker
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Commands.new_command('admin-marker', 'Toggles admin marker mode, new markers can only be edited by admins')
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:set_flag('admin_only')
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:add_alias('am', 'admin-markers')
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:register(function(player)
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if admins[player.name] then
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-- Exit admin mode
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admins[player.name] = nil
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return Commands.success{'expcom-admin-marker.exit'}
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else
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-- Enter admin mode
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admins[player.name] = true
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return Commands.success{'expcom-admin-marker.enter'}
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end
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end)
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--- Listen for new map markers being added, add admin marker if done by player in admin mode
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Event.add(defines.events.on_chart_tag_added, function(event)
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if not event.player_index then return end
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local player = game.get_player(event.player_index)
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if not admins[player.name] then return end
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local tag = event.tag
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markers[tag.force.name..tag.tag_number] = true
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Commands.print({'expcom-admin-marker.place'}, nil, player)
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end)
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--- Listen for players leaving the game, leave admin mode to avoid unexpected admin markers
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Event.add(defines.events.on_player_left_game, function(event)
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if not event.player_index then return end
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local player = game.get_player(event.player_index)
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admins[player.name] = nil
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end)
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--- Listen for tags being removed or edited, maintain tags edited by non admins
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local function maintain_tag(event)
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local tag = event.tag
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if not event.player_index then return end
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if not markers[tag.force.name..tag.tag_number] then return end
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local player = game.get_player(event.player_index)
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if player.admin then
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-- Player is admin, tell them it was an admin marker
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Commands.print({'expcom-admin-marker.edit'}, nil, player)
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elseif event.name == defines.events.on_chart_tag_modified then
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-- Tag was modified, revert the changes
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tag.text = event.old_text
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tag.last_user = event.old_player
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if event.old_icon then tag.icon = event.old_icon end
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player.play_sound{path='utility/wire_pickup'}
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Commands.print({'expcom-admin-marker.revert'}, nil, player)
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else
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-- Tag was removed, remake the tag
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player.play_sound{path='utility/wire_pickup'}
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Commands.print({'expcom-admin-marker.revert'}, 'orange_red', player)
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local new_tag = tag.force.add_chart_tag(tag.surface, {
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last_user = tag.last_user,
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position = tag.position,
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icon = tag.icon,
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text = tag.text,
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})
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markers[tag.force.name..tag.tag_number] = nil
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markers[new_tag.force.name..new_tag.tag_number] = true
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end
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end
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Event.add(defines.events.on_chart_tag_modified, maintain_tag)
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Event.add(defines.events.on_chart_tag_removed, maintain_tag)
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@@ -9,6 +9,15 @@ local Reports = require 'modules.control.reports' --- @dep modules.control.repor
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local format_chat_player_name = _C.format_chat_player_name--- @dep expcore.common
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require 'config.expcore.command_general_parse'
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--- Print a message to all players who match the value of admin
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local function print_to_players(admin, message)
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for _, player in ipairs(game.connected_players) do
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if player.admin == admin then
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player.print(message)
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end
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end
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end
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--- Reports a player and notifies moderators
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-- @command report
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-- @tparam LuaPlayer player the player to report, some players are immune
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@@ -19,6 +28,8 @@ Commands.new_command('report', 'Reports a player and notifies moderators')
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if not input then return end
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if Roles.player_has_flag(input, 'report-immune') then
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return reject{'expcom-report.player-immune'}
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elseif player == input then
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return reject{'expcom-report.self-report'}
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else
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return input
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end
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@@ -30,8 +41,8 @@ end)
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local action_player_name_color = format_chat_player_name(action_player)
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local by_player_name_color = format_chat_player_name(player)
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if Reports.report_player(action_player, player.name, reason) then
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game.print{'expcom-report.non-admin', action_player_name_color, reason}
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Roles.print_to_roles_higher('Trainee', {'expcom-report.admin', action_player_name_color, by_player_name_color, reason})
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print_to_players(false, {'expcom-report.non-admin', action_player_name_color, reason})
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print_to_players(true, {'expcom-report.admin', action_player_name_color, by_player_name_color, reason})
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else
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return Commands.error{'expcom-report.already-reported'}
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end
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167
modules/commands/search.lua
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167
modules/commands/search.lua
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@@ -0,0 +1,167 @@
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--[[-- Commands Module - Inventory Search
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- Adds commands that will search all players inventories for an item
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@commands InventorySearch
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local format_number = require('util').format_number --- @dep util
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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local format_time = _C.format_time
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require 'config.expcore.command_general_parse'
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--- Input parse for items by name
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local function item_parse(input, _, reject)
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if input == nil then return end
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local lower_input = input:lower():gsub(' ', '-')
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-- Simple Case - internal name is given
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local item = game.item_prototypes[lower_input]
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if item then return item end
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-- Second Case - rich text is given
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local item_name = input:match('%[item=([0-9a-z-]+)%]')
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item = game.item_prototypes[item_name]
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if item then return item end
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-- No item found, we do not attempt to search all prototypes as this will be expensive
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return reject{'expcom-inv-search.reject-item', lower_input}
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end
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--- Search all players for this item
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local function search_players(players, item)
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local head = 1
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local found = {}
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-- Check the item count of all players
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for _, player in pairs(players) do
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local item_count = player.get_item_count(item.name)
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if item_count > 0 then
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-- Add the player to the array as they have the item
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found[head] = { player=player, count=item_count, online_time=player.online_time }
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head = head + 1
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end
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end
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return found
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end
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--- Custom sort function which only retains 5 greatest values
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local function sort_players(players, func)
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local sorted = {}
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local values = {}
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local threshold = nil
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-- Loop over all provided players
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for index, player in ipairs(players) do
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local value = func(player)
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-- Check if the item will make the top 5 elements
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if value > threshold or index <= 5 then
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local inserted = false
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values[player] = value
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-- Find where in the top 5 to insert the element
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for next_index, next_player in ipairs(sorted) do
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if value > values[next_player] then
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table.insert(sorted, next_index, player)
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inserted = true
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break
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end
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end
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-- Insert the element, this can only be called when index <= 5
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if not inserted then
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sorted[#sorted+1] = player
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end
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-- Update the threshold
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if sorted[6] then
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threshold = values[sorted[5]]
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values[sorted[6]] = nil
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sorted[6] = nil
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else
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threshold = values[sorted[#sorted]]
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end
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end
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end
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return sorted
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end
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--- Display to the player the top players which were found
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local function display_players(player, players, item)
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player.print{'expcom-inv-search.results-heading', item.name}
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for index, data in ipairs(players) do
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local player_name_color = format_chat_player_name(data.player)
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local amount = format_number(data.count)
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local time = format_time(data.online_time)
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player.print{'expcom-inv-search.results-item', index, player_name_color, amount, time}
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end
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end
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--- Return the amount of an item a player has
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local function amount_sort(data)
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return data.count
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end
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--- Get a list of players sorted by the quantity of an item in their inventory
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-- @command search-amount
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-amount', 'Display players sorted by the quantity of an item held')
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:add_alias('ia')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, amount_sort)
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display_players(player, top_players, item)
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end)
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--- Return the index of the player, higher means they joined more recently
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local function recent_sort(data)
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return data.player.index
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end
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--- Get a list of players who have the given item, sorted by how recently they joined
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-- @command search-recent
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-recent', 'Display players who hold an item sorted by join time')
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:add_alias('ir')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, recent_sort)
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display_players(player, top_players, item)
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end)
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--- Return the the amount of an item a player has divided by their playtime
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local function combined_sort(data)
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return data.count/data.online_time
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end
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--- Get a list of players sorted by quantity held and play time
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-- @command search
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search', 'Display players sorted by the quantity of an item held and playtime')
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:add_alias('i')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, combined_sort)
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display_players(player, top_players, item)
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end)
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--- Get a list of online players sorted by quantity held and play time
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-- @command search-online
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-online', 'Display online players sorted by the quantity of an item held and playtime')
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:add_alias('io')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.connected_players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, combined_sort)
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display_players(player, top_players, item)
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end)
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33
modules/commands/spectate.lua
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33
modules/commands/spectate.lua
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@@ -0,0 +1,33 @@
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--[[-- Commands Module - Spectate
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- Adds commands relating to spectate and follow
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@commands Spectate
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]]
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local Spectate = require 'modules.control.spectate' --- @dep modules.control.spectate
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse'
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--- Toggles spectator mode for the caller
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-- @command spectate
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Commands.new_command('spectate', 'Toggles spectator mode')
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:register(function(player)
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if Spectate.is_spectating(player) then
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Spectate.stop_spectate(player)
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else
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Spectate.start_spectate(player)
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end
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end)
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--- Enters follow mode for the caller, following the given player.
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-- @command follow
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-- @tparam LuaPlayer player The player that will be followed
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Commands.new_command('follow', 'Start following a player in spectator')
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:add_alias('f')
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:add_param('player', false, 'player-online')
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:register(function(player, action_player)
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if player == action_player then
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return Commands.error{'expcom-spectate.follow-self'}
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else
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Spectate.start_follow(player, action_player)
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end
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end)
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