mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge branch 'dev' into feature/entity-alert
This commit is contained in:
66
modules/addons/afk-kick.lua
Normal file
66
modules/addons/afk-kick.lua
Normal file
@@ -0,0 +1,66 @@
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--- Kicks players when all players on the server are afk
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-- @addon afk-kick
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.afk_kick' --- @dep config.afk_kick
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local Async = require 'expcore.async' --- @dep expcore.async
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--- Optional roles require
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local Roles
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if config.active_role then
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Roles = require 'expcore.roles'
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end
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--- Globals
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local primitives = { last_active = 0 }
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Global.register(primitives, function(tbl)
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primitives = tbl
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end)
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--- Kicks an afk player, used to add a delay so the gui has time to appear
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local kick_player =
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Async.register(function(player)
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if game.tick - primitives.last_active < config.kick_time then return end -- Safety Catch
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game.kick_player(player, 'AFK while no active players on the server')
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end)
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--- Check for an active player every update_time number of ticks
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Event.on_nth_tick(config.update_time, function()
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-- Check for active players
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for _, player in ipairs(game.connected_players) do
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if player.afk_time < config.afk_time
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or config.admin_as_active and config.player.admin
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or config.trust_as_active and player.online_time > config.trust_time
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or config.active_role and Roles.player_has_role(player, config.active_role) then
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-- Active player was found
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primitives.last_active = game.tick
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return
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end
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end
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-- No active player was found, check if players should be kicked
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if game.tick - primitives.last_active < config.kick_time then return end
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-- Kick time exceeded, kick all players
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for _, player in ipairs(game.connected_players) do
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-- Add a frame to say why the player was kicked
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local res = player.display_resolution
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local uis = player.display_scale
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player.gui.screen.add{
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type = 'frame',
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name = 'afk-kick',
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caption = {'afk-kick.message'},
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}.location = { x=res.width*(0.5 - 0.11*uis), y=res.height*(0.5 - 0.14*uis) }
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-- Kick the player, some delay needed because network delay
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Async.wait(10, kick_player, player)
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end
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end)
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--- Remove the screen gui if it is present
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = game.get_player(event.player_index)
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local frame = player.gui.screen["afk-kick"]
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if frame and frame.valid then frame.destroy() end
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end)
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@@ -59,7 +59,7 @@ local function emit_event(args)
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}
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local new_value, inline = value:gsub('<inline>', '', 1)
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if inline then
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if inline > 0 then
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field.value = new_value
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field.inline = true
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end
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@@ -102,6 +102,7 @@ if config.player_reports then
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color=Colors.yellow,
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['Player']='<inline>'..player_name,
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['By']='<inline>'..by_player_name,
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['Report Count']='<inline>'..Reports.count_reports(player_name),
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['Reason']=event.reason
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}
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end)
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@@ -114,7 +115,7 @@ if config.player_reports then
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color=Colors.green,
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['Player']='<inline>'..player_name,
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['By']='<inline>'..event.removed_by_name,
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['Amount']='<inline>'..event.batch_count
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['Report Count']='<inline>'..event.batch_count
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}
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end)
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end
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@@ -124,12 +125,14 @@ if config.player_warnings then
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local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
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Event.add(Warnings.events.on_warning_added, function(event)
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local player_name, by_player_name = get_player_name(event)
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local player = game.get_player(player_name)
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emit_event{
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title='Warning',
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description='A player has been given a warning',
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color=Colors.yellow,
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['Player']='<inline>'..player_name,
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['By']='<inline>'..by_player_name,
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['Warning Count']='<inline>'..Warnings.count_warnings(player),
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['Reason']=event.reason
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}
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||||
end)
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@@ -142,7 +145,7 @@ if config.player_warnings then
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color=Colors.green,
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['Player']='<inline>'..player_name,
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['By']='<inline>'..event.removed_by_name,
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['Amount']='<inline>'..event.batch_count
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['Warning Count']='<inline>'..event.batch_count
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||||
}
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end)
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end
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25
modules/addons/report-jail.lua
Normal file
25
modules/addons/report-jail.lua
Normal file
@@ -0,0 +1,25 @@
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--- When a player is reported, the player is automatically jailed if the combined playtime of the reporters exceeds the reported player
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-- @addon report-jail
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local Event = require 'utils.event' ---@dep utils.event
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local Jail = require 'modules.control.jail' ---@dep modules.control.jail
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local Reports = require 'modules.control.reports' --- @dep modules.control.reports
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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--- Returns the playtime of the reporter. Used when calculating the total playtime of all reporters
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local function reporter_playtime(_, by_player_name, _)
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local player = game.get_player(by_player_name)
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if player == nil then return 0 end
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return player.online_time
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end
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--- Tests the combined playtime of all reporters against the reported player
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Event.add(Reports.events.on_player_reported, function(event)
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local player = game.get_player(event.player_index)
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local total_playtime = Reports.count_reports(player, reporter_playtime)
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if total_playtime < player.online_time*1.5 then return end
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-- Combined playtime is greater than 150% of the reported's playtime
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local player_name_color = format_chat_player_name(player)
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Jail.jail_player(player, '<reports>', 'Reported by too many players, please wait for a moderator.')
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game.print{'report-jail.jail', player_name_color}
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end)
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@@ -4,16 +4,23 @@
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.spawn_area' --- @dep config.spawn_area
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local tiles = config.tiles
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local entities = config.entities
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local belts = config.afk_belts.locations
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local turrets = config.infinite_ammo_turrets.locations
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local turrets = config.turrets.locations
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||||
Global.register(turrets, function(tbl)
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turrets = tbl
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end)
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-- returns the Spawn force or creates it
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-- Apply an offset to a LuaPosition
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local function apply_offset(position, offset)
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return { x = position.x + (offset.x or offset[1]), y = position.y + (offset.y or offset[2]) }
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end
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-- Apply the offset to the turrets default position
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for _, turret in ipairs(turrets) do
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turret.position = apply_offset(turret.position, config.turrets.offset)
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end
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-- Get or create the force used for entities in spawn
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local function get_spawn_force()
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local force = game.forces['Spawn']
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if force and force.valid then return force end
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@@ -23,7 +30,7 @@ local function get_spawn_force()
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return force
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end
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-- protects and entity so players cant do anything to it
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-- Protects an entity and sets its force to the spawn force
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local function protect_entity(entity, set_force)
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if entity and entity.valid then
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entity.destructible = false
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@@ -35,113 +42,133 @@ local function protect_entity(entity, set_force)
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end
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end
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-- handles the infinite ammo turrets
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-- Will spawn all infinite ammo turrets and keep them refilled
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local function spawn_turrets()
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if config.infinite_ammo_turrets.enabled then
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for _, turret_pos in pairs(turrets) do
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local surface = game.surfaces[turret_pos.surface]
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local pos = turret_pos.position
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local turret = surface.find_entity('gun-turret', pos)
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
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protect_entity(turret, true)
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end
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-- adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type, count=10} then
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inv.insert{name=config.infinite_ammo_turrets.ammo_type, count=10}
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end
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for _, turret_pos in pairs(turrets) do
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local surface = game.surfaces[turret_pos.surface]
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local pos = turret_pos.position
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local turret = surface.find_entity('gun-turret', pos)
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
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protect_entity(turret, true)
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end
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-- Adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{name=config.turrets.ammo_type, count=10} then
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inv.insert{name=config.turrets.ammo_type, count=10}
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end
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end
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end
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-- makes a 2x2 afk belt where set in config
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-- Makes a 2x2 afk belt at the locations in the config
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local function spawn_belts(surface, position)
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position = apply_offset(position, config.afk_belts.offset)
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local belt_type = config.afk_belts.belt_type
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local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir
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for _, belt_set in pairs(belts) do
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local o = position
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local p = belt_set
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for _, belt_set in pairs(config.afk_belts.locations) do
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local set_position = apply_offset(position, belt_set)
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for _, belt in pairs(belt_details) do
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local pos = {x=o.x+p.x+belt[1], y=o.y+p.y+belt[2]}
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local belt_entity = surface.create_entity{name='transport-belt', position=pos, force='neutral', direction=belt[3]}
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protect_entity(belt_entity)
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local pos = apply_offset(set_position, belt)
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local belt_entity = surface.create_entity{name=belt_type, position=pos, force='neutral', direction=belt[3]}
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if config.afk_belts.protected then protect_entity(belt_entity) end
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end
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end
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end
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|
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-- generates an area with no water and removes entities in the decon area
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local function spawn_base(surface, position)
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local dr = config.corrections.deconstruction_radius
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local dr2 = dr^2
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local dtile = config.corrections.deconstruction_tile
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local pr = config.corrections.pattern_radius
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local pr2 = pr^2
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local ptile = surface.get_tile(position).name
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if ptile == 'deepwater' or ptile == 'water' then ptile = 'grass-1' end
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-- Generates extra tiles in a set pattern as defined in the config
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local function spawn_pattern(surface, position)
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position = apply_offset(position, config.pattern.offset)
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local tiles_to_make = {}
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for x = -pr, pr do -- loop over x
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local x2 = x^2
|
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for y = -pr, pr do -- loop over y
|
||||
local y2 = y^2
|
||||
local prod = x2+y2
|
||||
local p = {x=position.x+x, y=position.y+y}
|
||||
if prod < dr2 then
|
||||
-- if it is inside the decon radius
|
||||
table.insert(tiles_to_make, {name=dtile, position=p})
|
||||
local entities_to_remove = surface.find_entities_filtered{area={{p.x-1, p.y-1}, {p.x, p.y}}}
|
||||
for _, entity in pairs(entities_to_remove) do
|
||||
if entity.name ~= 'character' then entity.destroy() end
|
||||
end
|
||||
elseif prod < pr2 then
|
||||
-- if it is inside the pattern radius
|
||||
table.insert(tiles_to_make, {name=ptile, position=p})
|
||||
local pattern_tile = config.pattern.pattern_tile
|
||||
for _, tile in pairs(config.pattern.locations) do
|
||||
table.insert(tiles_to_make, {name=pattern_tile, position=apply_offset(position, tile)})
|
||||
end
|
||||
surface.set_tiles(tiles_to_make)
|
||||
end
|
||||
|
||||
-- Generates extra water as defined in the config
|
||||
local function spawn_water(surface, position)
|
||||
position = apply_offset(position, config.water.offset)
|
||||
local tiles_to_make = {}
|
||||
local water_tile = config.water.water_tile
|
||||
for _, tile in pairs(config.water.locations) do
|
||||
table.insert(tiles_to_make, {name=water_tile, position=apply_offset(position, tile)})
|
||||
end
|
||||
surface.set_tiles(tiles_to_make)
|
||||
end
|
||||
|
||||
-- Generates the entities that are in the config
|
||||
local function spawn_entities(surface, position)
|
||||
position = apply_offset(position, config.entities.offset)
|
||||
for _, entity in pairs(config.entities.locations) do
|
||||
local pos = apply_offset(position, { x=entity[2], y=entity[3] })
|
||||
entity = surface.create_entity{name=entity[1], position=pos, force='neutral'}
|
||||
if config.entities.protected then protect_entity(entity) end
|
||||
entity.operable = config.entities.operable
|
||||
end
|
||||
end
|
||||
|
||||
-- Generates an area with no water or entities, no water area is larger
|
||||
local function spawn_area(surface, position)
|
||||
local dr = config.spawn_area.deconstruction_radius
|
||||
local dr2 = dr^2
|
||||
local decon_tile = config.spawn_area.deconstruction_tile
|
||||
|
||||
local fr = config.spawn_area.landfill_radius
|
||||
local fr2 = fr^2
|
||||
local fill_tile = surface.get_tile(position).name
|
||||
|
||||
-- Make sure a non water tile is used for each tile
|
||||
if surface.get_tile(position).collides_with('player-layer') then fill_tile = 'landfill' end
|
||||
if decon_tile == nil then decon_tile = fill_tile end
|
||||
|
||||
local tiles_to_make = {}
|
||||
for x = -fr, fr do -- loop over x
|
||||
local x2 = (x+0.5)^2
|
||||
for y = -fr, fr do -- loop over y
|
||||
local y2 = (y+0.5)^2
|
||||
local dst = x2+y2
|
||||
local pos = {x=position.x+x, y=position.y+y}
|
||||
if dst < dr2 then
|
||||
-- If it is inside the decon radius always set the tile
|
||||
table.insert(tiles_to_make, {name=decon_tile, position=pos})
|
||||
elseif dst < fr2 and surface.get_tile(pos).collides_with('player-layer') then
|
||||
-- If it is inside the fill radius only set the tile if it is water
|
||||
table.insert(tiles_to_make, {name=fill_tile, position=pos})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove entities then set the tiles
|
||||
local entities_to_remove = surface.find_entities_filtered{position=position, radius=dr, name='character', invert=true}
|
||||
for _, entity in pairs(entities_to_remove) do entity.destroy() end
|
||||
surface.set_tiles(tiles_to_make)
|
||||
end
|
||||
|
||||
-- generates the pattern that is in the config
|
||||
local function spawn_pattern(surface, position)
|
||||
local tiles_to_make = {}
|
||||
local ptile = config.corrections.pattern_tile
|
||||
local o = config.corrections.offset
|
||||
local p = {x=position.x+o.x, y=position.y+o.y}
|
||||
for _, tile in pairs(tiles) do
|
||||
table.insert(tiles_to_make, {name=ptile, position={tile[1]+p.x, tile[2]+p.y}})
|
||||
end
|
||||
surface.set_tiles(tiles_to_make)
|
||||
-- Only add a event handler if the turrets are enabled
|
||||
if config.turrets.enabled then
|
||||
Event.on_nth_tick(config.turrets.refill_time, function()
|
||||
if game.tick < 10 then return end
|
||||
spawn_turrets()
|
||||
end)
|
||||
end
|
||||
|
||||
-- generates the entities that are in the config
|
||||
local function spawn_entities(surface, position)
|
||||
local o = config.corrections.offset
|
||||
local p = {x=position.x+o.x, y=position.y+o.y}
|
||||
for _, entity in pairs(entities) do
|
||||
entity = surface.create_entity{name=entity[1], position={entity[2]+p.x, entity[3]+p.y}, force='neutral'}
|
||||
protect_entity(entity)
|
||||
entity.operable = true
|
||||
end
|
||||
end
|
||||
|
||||
local refill_time = 60*60*5 -- 5 minutes
|
||||
Event.on_nth_tick(refill_time, function()
|
||||
if game.tick < 10 then return end
|
||||
spawn_turrets()
|
||||
end)
|
||||
|
||||
-- When the first player joins create the spawn area
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
if event.player_index ~= 1 then return end
|
||||
local player = game.players[event.player_index]
|
||||
local p = {x=0, y=0}
|
||||
local s = player.surface
|
||||
spawn_base(s, p)
|
||||
spawn_pattern(s, p)
|
||||
get_spawn_force()
|
||||
spawn_entities(s, p)
|
||||
spawn_belts(s, p)
|
||||
spawn_turrets()
|
||||
spawn_area(s, p)
|
||||
if config.pattern.enabled then spawn_pattern(s, p) end
|
||||
if config.water.enabled then spawn_water(s, p) end
|
||||
if config.afk_belts.enabled then spawn_belts(s, p) end
|
||||
if config.turrets.enabled then spawn_turrets() end
|
||||
if config.entities.enabled then spawn_entities(s, p) end
|
||||
player.teleport(p, s)
|
||||
end)
|
||||
|
||||
|
||||
88
modules/commands/admin-markers.lua
Normal file
88
modules/commands/admin-markers.lua
Normal file
@@ -0,0 +1,88 @@
|
||||
--[[-- Commands Module - Admin Markers
|
||||
- Adds a command that creates map markers which can only be edited by admins
|
||||
@commands Admin-Markers
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
|
||||
local admins = {} -- Stores all players in admin marker mode
|
||||
local markers = {} -- Stores all admin markers
|
||||
|
||||
--- Global variables
|
||||
Global.register({
|
||||
admins = admins,
|
||||
markers = markers
|
||||
}, function(tbl)
|
||||
admins = tbl.admins
|
||||
markers = tbl.markers
|
||||
end)
|
||||
|
||||
--- Toggle admin marker mode, can only be applied to yourself
|
||||
-- @command admin-marker
|
||||
Commands.new_command('admin-marker', 'Toggles admin marker mode, new markers can only be edited by admins')
|
||||
:set_flag('admin_only')
|
||||
:add_alias('am', 'admin-markers')
|
||||
:register(function(player)
|
||||
if admins[player.name] then
|
||||
-- Exit admin mode
|
||||
admins[player.name] = nil
|
||||
return Commands.success{'expcom-admin-marker.exit'}
|
||||
else
|
||||
-- Enter admin mode
|
||||
admins[player.name] = true
|
||||
return Commands.success{'expcom-admin-marker.enter'}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Listen for new map markers being added, add admin marker if done by player in admin mode
|
||||
Event.add(defines.events.on_chart_tag_added, function(event)
|
||||
if not event.player_index then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
if not admins[player.name] then return end
|
||||
local tag = event.tag
|
||||
markers[tag.force.name..tag.tag_number] = true
|
||||
Commands.print({'expcom-admin-marker.place'}, nil, player)
|
||||
end)
|
||||
|
||||
--- Listen for players leaving the game, leave admin mode to avoid unexpected admin markers
|
||||
Event.add(defines.events.on_player_left_game, function(event)
|
||||
if not event.player_index then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
admins[player.name] = nil
|
||||
end)
|
||||
|
||||
--- Listen for tags being removed or edited, maintain tags edited by non admins
|
||||
local function maintain_tag(event)
|
||||
local tag = event.tag
|
||||
if not event.player_index then return end
|
||||
if not markers[tag.force.name..tag.tag_number] then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
if player.admin then
|
||||
-- Player is admin, tell them it was an admin marker
|
||||
Commands.print({'expcom-admin-marker.edit'}, nil, player)
|
||||
elseif event.name == defines.events.on_chart_tag_modified then
|
||||
-- Tag was modified, revert the changes
|
||||
tag.text = event.old_text
|
||||
tag.last_user = event.old_player
|
||||
if event.old_icon then tag.icon = event.old_icon end
|
||||
player.play_sound{path='utility/wire_pickup'}
|
||||
Commands.print({'expcom-admin-marker.revert'}, nil, player)
|
||||
else
|
||||
-- Tag was removed, remake the tag
|
||||
player.play_sound{path='utility/wire_pickup'}
|
||||
Commands.print({'expcom-admin-marker.revert'}, 'orange_red', player)
|
||||
local new_tag = tag.force.add_chart_tag(tag.surface, {
|
||||
last_user = tag.last_user,
|
||||
position = tag.position,
|
||||
icon = tag.icon,
|
||||
text = tag.text,
|
||||
})
|
||||
markers[tag.force.name..tag.tag_number] = nil
|
||||
markers[new_tag.force.name..new_tag.tag_number] = true
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_chart_tag_modified, maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed, maintain_tag)
|
||||
@@ -9,6 +9,15 @@ local Reports = require 'modules.control.reports' --- @dep modules.control.repor
|
||||
local format_chat_player_name = _C.format_chat_player_name--- @dep expcore.common
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Print a message to all players who match the value of admin
|
||||
local function print_to_players(admin, message)
|
||||
for _, player in ipairs(game.connected_players) do
|
||||
if player.admin == admin then
|
||||
player.print(message)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Reports a player and notifies moderators
|
||||
-- @command report
|
||||
-- @tparam LuaPlayer player the player to report, some players are immune
|
||||
@@ -19,6 +28,8 @@ Commands.new_command('report', 'Reports a player and notifies moderators')
|
||||
if not input then return end
|
||||
if Roles.player_has_flag(input, 'report-immune') then
|
||||
return reject{'expcom-report.player-immune'}
|
||||
elseif player == input then
|
||||
return reject{'expcom-report.self-report'}
|
||||
else
|
||||
return input
|
||||
end
|
||||
@@ -30,8 +41,8 @@ end)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
local by_player_name_color = format_chat_player_name(player)
|
||||
if Reports.report_player(action_player, player.name, reason) then
|
||||
game.print{'expcom-report.non-admin', action_player_name_color, reason}
|
||||
Roles.print_to_roles_higher('Trainee', {'expcom-report.admin', action_player_name_color, by_player_name_color, reason})
|
||||
print_to_players(false, {'expcom-report.non-admin', action_player_name_color, reason})
|
||||
print_to_players(true, {'expcom-report.admin', action_player_name_color, by_player_name_color, reason})
|
||||
else
|
||||
return Commands.error{'expcom-report.already-reported'}
|
||||
end
|
||||
|
||||
167
modules/commands/search.lua
Normal file
167
modules/commands/search.lua
Normal file
@@ -0,0 +1,167 @@
|
||||
--[[-- Commands Module - Inventory Search
|
||||
- Adds commands that will search all players inventories for an item
|
||||
@commands InventorySearch
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local format_number = require('util').format_number --- @dep util
|
||||
local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
|
||||
local format_time = _C.format_time
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Input parse for items by name
|
||||
local function item_parse(input, _, reject)
|
||||
if input == nil then return end
|
||||
local lower_input = input:lower():gsub(' ', '-')
|
||||
|
||||
-- Simple Case - internal name is given
|
||||
local item = game.item_prototypes[lower_input]
|
||||
if item then return item end
|
||||
|
||||
-- Second Case - rich text is given
|
||||
local item_name = input:match('%[item=([0-9a-z-]+)%]')
|
||||
item = game.item_prototypes[item_name]
|
||||
if item then return item end
|
||||
|
||||
-- No item found, we do not attempt to search all prototypes as this will be expensive
|
||||
return reject{'expcom-inv-search.reject-item', lower_input}
|
||||
end
|
||||
|
||||
--- Search all players for this item
|
||||
local function search_players(players, item)
|
||||
local head = 1
|
||||
local found = {}
|
||||
|
||||
-- Check the item count of all players
|
||||
for _, player in pairs(players) do
|
||||
local item_count = player.get_item_count(item.name)
|
||||
if item_count > 0 then
|
||||
-- Add the player to the array as they have the item
|
||||
found[head] = { player=player, count=item_count, online_time=player.online_time }
|
||||
head = head + 1
|
||||
end
|
||||
end
|
||||
|
||||
return found
|
||||
end
|
||||
|
||||
--- Custom sort function which only retains 5 greatest values
|
||||
local function sort_players(players, func)
|
||||
local sorted = {}
|
||||
local values = {}
|
||||
local threshold = nil
|
||||
|
||||
-- Loop over all provided players
|
||||
for index, player in ipairs(players) do
|
||||
local value = func(player)
|
||||
-- Check if the item will make the top 5 elements
|
||||
if value > threshold or index <= 5 then
|
||||
local inserted = false
|
||||
values[player] = value
|
||||
-- Find where in the top 5 to insert the element
|
||||
for next_index, next_player in ipairs(sorted) do
|
||||
if value > values[next_player] then
|
||||
table.insert(sorted, next_index, player)
|
||||
inserted = true
|
||||
break
|
||||
end
|
||||
end
|
||||
-- Insert the element, this can only be called when index <= 5
|
||||
if not inserted then
|
||||
sorted[#sorted+1] = player
|
||||
end
|
||||
-- Update the threshold
|
||||
if sorted[6] then
|
||||
threshold = values[sorted[5]]
|
||||
values[sorted[6]] = nil
|
||||
sorted[6] = nil
|
||||
else
|
||||
threshold = values[sorted[#sorted]]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return sorted
|
||||
end
|
||||
|
||||
--- Display to the player the top players which were found
|
||||
local function display_players(player, players, item)
|
||||
player.print{'expcom-inv-search.results-heading', item.name}
|
||||
for index, data in ipairs(players) do
|
||||
local player_name_color = format_chat_player_name(data.player)
|
||||
local amount = format_number(data.count)
|
||||
local time = format_time(data.online_time)
|
||||
player.print{'expcom-inv-search.results-item', index, player_name_color, amount, time}
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the amount of an item a player has
|
||||
local function amount_sort(data)
|
||||
return data.count
|
||||
end
|
||||
|
||||
--- Get a list of players sorted by the quantity of an item in their inventory
|
||||
-- @command search-amount
|
||||
-- @tparam LuaItemPrototype item The item to search for in players inventories
|
||||
Commands.new_command('search-amount', 'Display players sorted by the quantity of an item held')
|
||||
:add_alias('ia')
|
||||
:add_param('item', false, item_parse)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, item)
|
||||
local players = search_players(game.players, item)
|
||||
if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
|
||||
local top_players = sort_players(players, amount_sort)
|
||||
display_players(player, top_players, item)
|
||||
end)
|
||||
|
||||
--- Return the index of the player, higher means they joined more recently
|
||||
local function recent_sort(data)
|
||||
return data.player.index
|
||||
end
|
||||
|
||||
--- Get a list of players who have the given item, sorted by how recently they joined
|
||||
-- @command search-recent
|
||||
-- @tparam LuaItemPrototype item The item to search for in players inventories
|
||||
Commands.new_command('search-recent', 'Display players who hold an item sorted by join time')
|
||||
:add_alias('ir')
|
||||
:add_param('item', false, item_parse)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, item)
|
||||
local players = search_players(game.players, item)
|
||||
if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
|
||||
local top_players = sort_players(players, recent_sort)
|
||||
display_players(player, top_players, item)
|
||||
end)
|
||||
|
||||
--- Return the the amount of an item a player has divided by their playtime
|
||||
local function combined_sort(data)
|
||||
return data.count/data.online_time
|
||||
end
|
||||
|
||||
--- Get a list of players sorted by quantity held and play time
|
||||
-- @command search
|
||||
-- @tparam LuaItemPrototype item The item to search for in players inventories
|
||||
Commands.new_command('search', 'Display players sorted by the quantity of an item held and playtime')
|
||||
:add_alias('i')
|
||||
:add_param('item', false, item_parse)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, item)
|
||||
local players = search_players(game.players, item)
|
||||
if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
|
||||
local top_players = sort_players(players, combined_sort)
|
||||
display_players(player, top_players, item)
|
||||
end)
|
||||
|
||||
--- Get a list of online players sorted by quantity held and play time
|
||||
-- @command search-online
|
||||
-- @tparam LuaItemPrototype item The item to search for in players inventories
|
||||
Commands.new_command('search-online', 'Display online players sorted by the quantity of an item held and playtime')
|
||||
:add_alias('io')
|
||||
:add_param('item', false, item_parse)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, item)
|
||||
local players = search_players(game.connected_players, item)
|
||||
if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
|
||||
local top_players = sort_players(players, combined_sort)
|
||||
display_players(player, top_players, item)
|
||||
end)
|
||||
33
modules/commands/spectate.lua
Normal file
33
modules/commands/spectate.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--[[-- Commands Module - Spectate
|
||||
- Adds commands relating to spectate and follow
|
||||
@commands Spectate
|
||||
]]
|
||||
|
||||
local Spectate = require 'modules.control.spectate' --- @dep modules.control.spectate
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Toggles spectator mode for the caller
|
||||
-- @command spectate
|
||||
Commands.new_command('spectate', 'Toggles spectator mode')
|
||||
:register(function(player)
|
||||
if Spectate.is_spectating(player) then
|
||||
Spectate.stop_spectate(player)
|
||||
else
|
||||
Spectate.start_spectate(player)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Enters follow mode for the caller, following the given player.
|
||||
-- @command follow
|
||||
-- @tparam LuaPlayer player The player that will be followed
|
||||
Commands.new_command('follow', 'Start following a player in spectator')
|
||||
:add_alias('f')
|
||||
:add_param('player', false, 'player-online')
|
||||
:register(function(player, action_player)
|
||||
if player == action_player then
|
||||
return Commands.error{'expcom-spectate.follow-self'}
|
||||
else
|
||||
Spectate.start_follow(player, action_player)
|
||||
end
|
||||
end)
|
||||
@@ -132,7 +132,7 @@ function Reports.report_player(player, by_player_name, reason)
|
||||
if not player then return end
|
||||
local player_name = player.name
|
||||
|
||||
reason = reason or 'Non given.'
|
||||
if reason == nil or not reason:find("/S") then reason = 'No reason given' end
|
||||
|
||||
local reports = user_reports[player_name]
|
||||
if not reports then
|
||||
|
||||
168
modules/control/spectate.lua
Normal file
168
modules/control/spectate.lua
Normal file
@@ -0,0 +1,168 @@
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Gui = require 'expcore.gui' --- @dep expcore.gui
|
||||
|
||||
----- Locals -----
|
||||
local follow_label -- Gui constructor
|
||||
local following = {}
|
||||
local spectating = {}
|
||||
local Public = {}
|
||||
|
||||
----- Global data -----
|
||||
Global.register({
|
||||
following = following,
|
||||
spectating = spectating
|
||||
}, function(tbl)
|
||||
following = tbl.following
|
||||
spectating = tbl.spectating
|
||||
end)
|
||||
|
||||
----- Public Functions -----
|
||||
|
||||
--- Test if a player is in spectator mode
|
||||
-- @tparam LuaPlayer player The player to test the controller type of
|
||||
-- @treturn boolean Returns true if the player is in spectator mode
|
||||
function Public.is_spectating(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
return player.controller_type == defines.controllers.spectator
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode while maintaining an association to their character
|
||||
-- @tparam LuaPlayer player The player that will be placed into spectator mode
|
||||
-- @treturn boolean Returns false if the player was already in spectator mode
|
||||
function Public.start_spectate(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
if spectating[player.index] or not player.character then return false end
|
||||
local character = player.character
|
||||
player.set_controller{ type = defines.controllers.spectator }
|
||||
player.associate_character(character)
|
||||
spectating[player.index] = character
|
||||
return true
|
||||
end
|
||||
|
||||
--- Return a player from spectator mode back to their character, if their character was killed then respawn them
|
||||
-- @tparam LuaPlayer player The player that will leave spectator mode
|
||||
function Public.stop_spectate(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
local character = spectating[player.index]
|
||||
spectating[player.index] = nil
|
||||
if character and character.valid then
|
||||
local opened = player.opened
|
||||
player.teleport(character.position, character.surface)
|
||||
player.set_controller{ type = defines.controllers.character, character = character }
|
||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
||||
else
|
||||
player.ticks_to_respawn = 300
|
||||
end
|
||||
end
|
||||
|
||||
--- Test if a player is in follow mode
|
||||
-- @tparam LuaPlayer player The player to test the follow mode of
|
||||
-- @treturn boolean Returns true if the player is in follow mode
|
||||
function Public.is_following(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
return following[player.index] ~= nil
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode and follows an entity as it moves
|
||||
-- @tparam LuaPlayer player The player that will follow the entity
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity that will be followed
|
||||
function Public.start_follow(player, entity)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
assert(entity and entity.valid, 'Invalid entity given to follower')
|
||||
local spectate = Public.start_spectate(player)
|
||||
|
||||
player.close_map()
|
||||
follow_label(player.gui.screen, entity)
|
||||
player.teleport(entity.position, entity.surface)
|
||||
following[player.index] = { player, entity, entity.position, spectate }
|
||||
end
|
||||
|
||||
--- Returns camera control to the player, will return a player to their character if start_follow placed them into spectator mode
|
||||
-- @tparam LuaPlayer player The player that will regain control of their camera
|
||||
function Public.stop_follow(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
if following[player.index] and following[player.index][4] then Public.stop_spectate(player) end
|
||||
|
||||
Gui.destroy_if_valid(player.gui.screen[follow_label.name])
|
||||
following[player.index] = nil
|
||||
end
|
||||
|
||||
--- Returns camera control to all players, will return a player to their character if start_follow placed them into spectator mode
|
||||
function Public.stop_all()
|
||||
for key, data in pairs(following) do
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
|
||||
----- Gui -----
|
||||
|
||||
--- Label used to show that the player is following, also used to allow esc to stop following
|
||||
-- @element follow_label
|
||||
follow_label =
|
||||
Gui.element(function(event_trigger, parent, target)
|
||||
Gui.destroy_if_valid(parent[event_trigger])
|
||||
|
||||
local label = parent.add{
|
||||
name = event_trigger,
|
||||
type = 'label',
|
||||
style = 'heading_1_label',
|
||||
caption = 'Following '..target.name..'.\nClick here or press esc to stop following.'
|
||||
}
|
||||
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local res = player.display_resolution
|
||||
label.location = {0, res.height-150}
|
||||
label.style.width = res.width
|
||||
label.style.horizontal_align = 'center'
|
||||
player.opened = label
|
||||
|
||||
return label
|
||||
end)
|
||||
:on_click(Public.stop_follow)
|
||||
:on_close(function(player)
|
||||
-- Don't call set_controller during on_close as it invalidates the controller
|
||||
-- Setting an invalid position (as to not equal their current) will call stop_follow on the next tick
|
||||
following[player.index][3] = {}
|
||||
end)
|
||||
|
||||
----- Events -----
|
||||
|
||||
--- Updates the location of the player as well as doing some sanity checks
|
||||
-- @tparam LuaPlayer player The player to update the position of
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity being followed
|
||||
local function update_player_location(player, entity, old_position)
|
||||
if player.character or not entity.valid then
|
||||
Public.stop_follow(player)
|
||||
elseif player.position.x ~= old_position.x or player.position.y ~= old_position.y then
|
||||
Public.stop_follow(player)
|
||||
else
|
||||
player.teleport(entity.position, entity.surface)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the locations of all players currently following something
|
||||
local function update_all()
|
||||
for _, data in pairs(following) do
|
||||
update_player_location(data[1], data[2], data[3])
|
||||
data[3] = data[1].position
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the location of all players each tick
|
||||
Event.add(defines.events.on_tick, update_all)
|
||||
|
||||
-- Check for player leaving
|
||||
Event.add(defines.events.on_pre_player_left_game, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
Public.stop_follow(player)
|
||||
for _, data in pairs(following) do
|
||||
if data[2] == player then
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
----- Module Return -----
|
||||
return Public
|
||||
@@ -72,9 +72,10 @@ Gui.element{
|
||||
}
|
||||
:style(Gui.sprite_style(30, -1, { left_margin = -2, right_margin = -1 }))
|
||||
:on_click(function(player, element)
|
||||
local reason = element.parent.entry.text or 'Non Given'
|
||||
local reason = element.parent.entry.text
|
||||
local action_name = SelectedAction:get(player)
|
||||
local reason_callback = config.buttons[action_name].reason_callback
|
||||
if reason == nil or not reason:find("/S") then reason = 'no reason given' end
|
||||
reason_callback(player, reason)
|
||||
SelectedPlayer:remove(player)
|
||||
SelectedAction:remove(player)
|
||||
|
||||
Reference in New Issue
Block a user