mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
Added Module: ExpGamingCore.Sync
This commit is contained in:
@@ -9,44 +9,38 @@ Discord: https://discord.gg/r6dC2uK
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--Please Only Edit Below This Line-----------------------------------------------------------
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-- this file is used to allow easy syncing with out side programes
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local Sync = {}
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local Sync_gui_functions = {}
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local Sync_updates = {}
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--- Used as a faster way to get to the ranking function, overrides previous
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-- @usage Sync.set_ranks{name=rank_name}
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function Sync.set_ranks(...)
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if Ranking then Ranking._base_preset(...) else error('Ranking module not installed') end
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end
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--- Used to standidise the tick format for any sync info
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-- @usage Sync.tick_format(60) -- return {60,'1.00M'}
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-- @treturn {number,string} table containg both the raw number and clean version of a time
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function Sync.tick_format(tick)
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if not is_type(tick,'number') then error('Tick was not given to Sync.tick_format',2) end
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return {tick,tick_to_display_format(tick)}
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end
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--- Prints to chat as if it were a player
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-- @usage Sync.print('Test','Cooldude2606')
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-- @param player_message the message to be printed in chat
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-- @param player_name the name of the player sending the message
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-- @param[opt] player_tag the tag apllied to the player's name
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-- @param[opt] player_colour the colour of the message
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-- @param[opt] prefix add a prefix before the chat eg [IRC]
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-- @tparam string player_message the message to be printed in chat
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-- @tparam string player_name the name of the player sending the message
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-- @tparam[opt] string player_tag the tag apllied to the player's name
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-- @tparam[opt] string player_colour the colour of the message, either hex or named colour
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-- @tparam[opt] string prefix add a prefix before the chat eg [IRC]
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function Sync.print(player_message,player_name,player_tag,player_colour,prefix)
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if not player_message then return 'No Message Found' end
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if not player_message then error('No message given to Sync.print',2) end
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local player = game.player or game.players[player_name]
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local tag = player_tag and player_tag ~= '' and ' '..player_tag or ''
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local colour = player_colour and player_colour ~= '' and player_colour or '#FFFFFF'
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local colour = type(player_colour) == 'string' and player_colour or '#FFFFFF'
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local prefix = prefix and prefix..' ' or ''
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-- if it is an ingame player it will over ride the given params
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if player then
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tag = ' '..player.tag
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colour = player.chat_color
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player_name = player.name
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else
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if colour:find('#') then
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colour = Color.from_hex(colour)
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else
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colour = defines.color[player_colour]
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end
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-- converts colour into the accepted factorio version
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if colour:find('#') then colour = Color.from_hex(colour)
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else colour = defines.color[player_colour] end
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end
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game.print(prefix..player_name..tag..': '..player_message,colour)
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end
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@@ -54,6 +48,7 @@ end
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--- Logs an embed to the json.data we use a js script to add things we cant here
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-- @usage Sync.emit_embeded{title='BAN',color='0x0',description='A player was banned' ... }
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-- @tparam table args a table which contains everything that the embeded will use
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-- @table args
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-- @field title the tile of the embed
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-- @field color the color given in hex you can use Color.to_hex{r=0,g=0,b=0}
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-- @field description the description of the embed
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@@ -61,26 +56,30 @@ end
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-- @field fieldone the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
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-- @field fieldtwo the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
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function Sync.emit_embeded(args)
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if not is_type(args,'table') then return end
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if not is_type(args,'table') then error('Args table not given to Sync.emit_embeded',2) end
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local title = is_type(args.title,'string') and args.title or ''
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local color = is_type(args.color,'string') and args.color:find("0x") and args.color or '0x0'
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local description = is_type(args.description,'string') and args.description or ''
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local server_detail = is_type(args.server_detail,'string') and args.server_detail or ''
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local mods_online = 'Mods Online: '..Sync.info().players.admins_online
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local mods_online = 'Mods Online: '..Sync.info.players.admins_online
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-- creates the first field given for every emit
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local done, fields = {title=true,color=true,description=true,server_detail=true}, {{
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name='Server Details',
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name='Server Details',
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value='Server Name: {{ serverName }} Online Players: '..#game.connected_players..' '..mods_online..' Server Time: '..tick_to_display_format(game.tick)..' '..server_detail
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}}
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-- for each value given in args it will create a new field for the embed
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for key, value in pairs(args) do
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if not done[key] then
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done[key] = true
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local f = {name=key,value='',inline=false}
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-- if <<inline>> is present then it will cause the field to be inline if the previous
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local value, inline = value:gsub("<<inline>>",'',1)
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f.value = value
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if inline > 0 then f.inline = true end
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f.value = value
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table.insert(fields,f)
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end
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end
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-- forms the data that will be emited to the file
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local log_data = {
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title=title,
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description=description,
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@@ -90,16 +89,19 @@ function Sync.emit_embeded(args)
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game.write_file('embeded.json',table.json(log_data)..'\n',true,0)
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end
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-- set up error handle
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--- The error handle setup by sync to emit a discord embed for any errors
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-- @function errorHandler
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-- @tparam string err the error passed by the err control
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error.addHandler('Discord Emit',function(err)
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local color = _G.Color and Color.to_hex(defines.textcolor.bg) or '0x0'
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local color = Color and Color.to_hex(defines.textcolor.bg) or '0x0'
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Sync.emit_embeded{title='SCRIPT ERROR',color=color,description='There was an error in the script @Developers ',Error=err}
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end)
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--- used to get the number of admins currently online
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-- @usage Sync.count_admins()
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-- @treturn int the number of admins online
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--- Used to get the number of admins currently online
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-- @usage Sync.count_admins() -- returns number
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-- @treturn number the number of admins online
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function Sync.count_admins()
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-- game check
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if not game then return 0 end
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local _count = 0
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for _,player in pairs(game.connected_players) do
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@@ -108,10 +110,10 @@ function Sync.count_admins()
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return _count
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end
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--- used to get the number of afk players defined by 2 min by default
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--- Used to get the number of afk players defined by 2 min by default
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-- @usage Sync.count_afk()
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-- @tparam[opt=7200] int time in ticks that a player is called afk
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-- @treturn int the number of afk players
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-- @treturn number the number of afk players
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function Sync.count_afk(time)
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if not game then return 0 end
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local time = time or 7200
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@@ -122,27 +124,30 @@ function Sync.count_afk(time)
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return _count
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end
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--- used to get the number of players in each rank and currently online
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--- Used to get the number of players in each rank and currently online; if ExpGamingCore/Ranking is present then it will give more than admin and user
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-- @usage Sync.count_ranks()
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-- @treturn table contains the ranks and the players in that rank
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function Sync.count_ranks()
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if not game then return {'Offline'} end
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if not Ranking then return {'Ranking module not installed'} end
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local _ranks = {}
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for power,rank in pairs(Ranking._ranks()) do
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local players = rank:get_players()
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for k,player in pairs(players) do players[k] = player.name end
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local online = rank:get_players(true)
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for k,player in pairs(online) do online[k] = player.name end
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_ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online}
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local _ranks = {admin={online={},players={}},user={online={},players={}}}
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for power,rank in pairs(game.players) do
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if player.admin then
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table.insert(_ranks.admin.players,player.name)
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if player.connected then table.insert(_ranks.admin.online,player.name) end
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else
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table.insert(_ranks.user.players,player.name)
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if player.connected then table.insert(_ranks.user.online,player.name) end
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end
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end
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_ranks.admin.n_players,_ranks.admin.n_online=#_ranks.admin.players,#_ranks.admin.online
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_ranks.user.n_players,_ranks.user.n_online=#_ranks.user.players,#_ranks.user.online
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return _ranks
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end
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--- used to get the number of players either online or all
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--- Used to get a list of every player name with the option to limit to only online players
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-- @usage Sync.count_players()
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-- @tparam bolean online if true only get online players
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-- @treturn table contains player names
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-- @tparam boolean online true will get only the online players
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-- @treturn table table of player names
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function Sync.count_players(online)
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if not game then return {'Offline'} end
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local _players = {}
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@@ -152,9 +157,9 @@ function Sync.count_players(online)
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return players
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end
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--- used to get the number of players resulting in there play times
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--- Used to get a list of every player name with the amount of time they have played for
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-- @usage Sync.count_player_times()
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-- @treturn table contains players and each player is given a tick amount and a formated string
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-- @treturn table table indexed by player name, each value contains the raw tick and then the clean string
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function Sync.count_player_times()
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if not game then return {'Offline'} end
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local _players = {}
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@@ -164,64 +169,50 @@ function Sync.count_player_times()
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return _players
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end
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--- used to return the global list and set values in it
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-- @usage Sync.info{server_name='Factorio Server 2'}
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--- used to get the global list that has been defined, also used to set that list
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-- @usage Sync.info{server_name='Factorio Server 2'} -- returns true
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-- @usage Sync.info -- table of info
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-- @tparam[opt=nil] table set keys to be replaced in the server info
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-- @return either returns success when setting or the info when not setting
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function Sync.info(set)
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if not global.exp_core then global.exp_core = {} end
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if not global.exp_core.sync then global.exp_core.sync = {
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server_name='Factorio Server',
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server_description='A factorio server for everyone',
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reset_time='On Demand',
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time='Day Mth 00 00:00:00 UTC Year',
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time_set=Sync.tick_format(0),
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last_update=Sync.tick_format(0),
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time_period=Sync.tick_format(18000),
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players={
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online=Sync.count_players(true),
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n_online=#game.connected_players,
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all=Sync.count_players(),
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n_all=#game.players,
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admins_online=Sync.count_admins(),
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afk_players=Sync.count_afk(),
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times=Sync.count_player_times()
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},
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ranks=Sync.count_ranks(),
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rockets=game.forces['player'].get_item_launched('satellite'),
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mods={'base'}
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} end
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if not set then return global.exp_core.sync
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else
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-- @treturn boolean success was the data set
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Sync.info = setmetatable({},{
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__index=function(tbl,key)
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if not global.exp_core then global.exp_core = {} end
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if not global.exp_core.sync then global.exp_core.sync = {
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server_name='Factorio Server',
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server_description='A factorio server for everyone',
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reset_time='On Demand',
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time='Day Mth 00 00:00:00 UTC Year',
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time_set=Sync.tick_format(0),
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last_update=Sync.tick_format(0),
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time_period=Sync.tick_format(18000),
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players={
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online=Sync.count_players(true),
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n_online=#game.connected_players,
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all=Sync.count_players(),
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n_all=#game.players,
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admins_online=Sync.count_admins(),
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afk_players=Sync.count_afk(),
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times=Sync.count_player_times()
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},
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ranks=Sync.count_ranks(),
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rockets=game.forces['player'].get_item_launched('satellite'),
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mods={'base'}
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} end
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return global.exp_core.sync[key]
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end,
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__call=function(tbl,set)
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local _ = tbl.time -- used to create the global if not made
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if not is_type(set,'table') then return false end
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for key,value in pairs(set) do
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global.exp_core.sync[key] = value
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end
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for key,value in pairs(set) do global.exp_core.sync[key] = value end
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return true
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end
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end
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})
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--- used to return the global time and set its value
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-- @usage Sync.time('Sun Apr 1 18:44:30 UTC 2018')
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-- @tparam[opt=nil] string set the date time to be set
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-- @return either true false if setting or the date time and tick off set
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function Sync.time(set)
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local info = Sync.info()
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if not set then return info.time..' (+'..(game.tick-info.time_set[1])..' Ticks)'
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else
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if not is_type(set,'string') then return false end
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info.time = set
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info.time_set[1] = game.tick
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info.time_set[2] = tick_to_display_format(game.tick)
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return true
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end
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end
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--- called to update values inside of the info
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--- Called to update values inside of the info
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-- @usage Sync.update()
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-- @return all of the new info
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function Sync.update()
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local info = Sync.info()
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local info = Sync.info
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info.time_period[2] = tick_to_display_format(info.time_period[1])
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info.last_update[1] = game.tick
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info.last_update[2] = tick_to_display_format(game.tick)
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@@ -253,112 +244,33 @@ end
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--- outputs the curent server info into a file
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-- @usage Sync.emit_data()
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function Sync.emit_data()
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local info = Sync.info()
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local info = Sync.info
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game.write_file('server-info.json',table.json(info),false,0)
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end
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-- will auto replace the file every 5 min by default
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Event.register(defines.events.on_tick,function(event)
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local time = Sync.info().time_period[1]
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script.on_event('on_tick',function(event)
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local time = Sync.info.time_period[1]
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if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
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end)
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--- Adds a emeltent to the sever info gui
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-- @usage Sync.add_to_gui('string') -- return trues
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-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
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-- @treturn bolean based on weather it was successful or not
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function Sync.add_to_gui(element,...)
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if game then return false end
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if is_type(element,'function') then
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table.insert(Sync_gui_functions,{'function',element,...})
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elseif is_type(element,'table') then
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if element.draw then table.insert(Sync_gui_functions,{'gui',element})
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else table.insert(Sync_gui_functions,{'table',element}) end
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else table.insert(Sync_gui_functions,{'string',element}) end
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return true
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function Sync:on_init()
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--- Used to return and set the current IRL time; not very good need a better way to do this
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-- @usage Sync.time('Sun Apr 1 18:44:30 UTC 2018')
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-- @usage Sync.time -- string
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-- @tparam[opt=nil] string set the date time to be set
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-- @treturn boolean if the datetime set was successful
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Sync.time=add_metatable({},function(set)
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local info = Sync.info
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if not is_type(set,'string') then return false end
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info.time = set
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info.time_set[1] = game.tick
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info.time_set[2] = tick_to_display_format(game.tick)
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return true
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end,function() local info = Sync.info return info.time..' (+'..(game.tick-info.time_set[1])..' Ticks)' end)
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-- optinal dependies
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if loaded_modules.Gui then verbose('ExpGamingCore.Gui is installed; Loading gui lib') require(module_path..'/lib/gui') end
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if loaded_modules.Ranking then verbose('ExpGamingCore.Ranking is installed; Loading ranking lib') require(module_path..'/lib/ranking') end
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end
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Sync.on_init=function(self)
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-- Examples for Sync.add_to_gui
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-- adds a basic string to the table
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Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
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if Ranking then
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-- adds a string that can have depentant values
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Sync.add_to_gui(function(player,frame)
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return 'You have been assigned the rank \''..Ranking.get_rank(player).name..'\''
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end)
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end
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Sync.add_to_gui(function(player,frame)
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return 'This server will reset at: '..Sync.info().reset_time
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end)
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end
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-- if readme is included then see addons/guis/readme.lua for more examples
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-- used to load the gui infomation when _G.Gui is not yet loaded
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-- internal use not recomend to be used
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function Sync._load()
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local function label_format(label,width)
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label.style.width = width
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label.style.align = 'center'
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label.style.single_line = false
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end
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Gui.center.add{
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name='server-info',
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caption='Server Info',
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tooltip='Basic info about the current server',
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draw=function(self,frame)
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frame.caption = ''
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local info = Sync.info()
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local frame = frame.add{type='flow',direction='vertical'}
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local _flow = frame.add{type='flow'}
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Gui.bar(_flow,200)
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label_format(_flow.add{
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type='label',
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caption='Welcome To '..info.server_name,
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style='caption_label'
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},180)
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Gui.bar(_flow,200)
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label_format(frame.add{
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type='label',
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caption=info.server_description,style='description_label'
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},600)
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Gui.bar(frame,600)
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local _frame = frame
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local frame = frame.add{
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type='frame',
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direction='vertical',
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style='image_frame'
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||||
}
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||||
frame.style.width = 600
|
||||
local text_flow = frame.add{type='flow',direction='vertical'}
|
||||
local button_flow = frame.add{type='table',column_count=3}
|
||||
for _,element in pairs(table.deepcopy(Sync_gui_functions)) do
|
||||
local _type = table.remove(element,1)
|
||||
if _type == 'function' then
|
||||
local success, err = pcall(table.remove(element,1),frame.player_index,frame,unpack(element))
|
||||
if not success then error(err) else
|
||||
if is_type(err,'table') then
|
||||
if element.draw then element:draw(button_flow).style.width = 195
|
||||
else label_format(text_flow.add{type='label',caption=err},585) end
|
||||
else label_format(text_flow.add{type='label',caption=tostring(err)},585) end
|
||||
end
|
||||
elseif _type == 'gui' then element[1]:draw(button_flow).style.width = 195
|
||||
elseif _type == 'string' then label_format(text_flow.add{type='label',caption=tostring(element[1])},585)
|
||||
elseif _type == 'table' then label_format(text_flow.add{type='label',caption=element[1]},585) end
|
||||
end
|
||||
_frame.add{
|
||||
type='label',
|
||||
caption='Press Ecs or E to close; this is only visible once!',
|
||||
style='fake_disabled_label'
|
||||
}.style.font='default-small'
|
||||
end}
|
||||
end
|
||||
|
||||
-- opens the server info gui for all new joins except admins
|
||||
Event.register(defines.events.on_player_joined_game,function(event)
|
||||
local player = Game.get_player(event)
|
||||
Gui.center.open(player,'server-info')
|
||||
end)
|
||||
|
||||
return Sync
|
||||
93
modules/ExpGamingCore/Sync/lib/gui.lua
Normal file
93
modules/ExpGamingCore/Sync/lib/gui.lua
Normal file
@@ -0,0 +1,93 @@
|
||||
--- Description - A small description that will be displayed on the doc
|
||||
-- @submodule ExpGamingCore.Sync
|
||||
-- @alias Sync
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
-- this file will be loaded when ExpGamingCore/Gui is present
|
||||
|
||||
local Sync_gui_functions = {}
|
||||
|
||||
--- Adds a emeltent to the sever info gui
|
||||
-- @usage Sync.add_to_gui('string') -- return true
|
||||
-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
|
||||
-- @treturn bolean based on weather it was successful or not
|
||||
function Sync.add_to_gui(element,...)
|
||||
if game then return false end
|
||||
if is_type(element,'function') then
|
||||
table.insert(Sync_gui_functions,{'function',element,...})
|
||||
elseif is_type(element,'table') then
|
||||
if element.draw then table.insert(Sync_gui_functions,{'gui',element})
|
||||
else table.insert(Sync_gui_functions,{'table',element}) end
|
||||
else table.insert(Sync_gui_functions,{'string',element}) end
|
||||
return true
|
||||
end
|
||||
|
||||
Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
|
||||
Sync.add_to_gui(function(player,frame) return 'This server will reset at: '..Sync.info.reset_time end)
|
||||
|
||||
--- Formats a lable to be a certain format
|
||||
-- @local label_format
|
||||
local function label_format(label,width)
|
||||
label.style.width = width
|
||||
label.style.align = 'center'
|
||||
label.style.single_line = false
|
||||
end
|
||||
|
||||
--- Creates a center gui that will appear on join
|
||||
-- @local call to Gui.Center
|
||||
Gui.center.add{
|
||||
name='server-info',
|
||||
caption='Server Info',
|
||||
tooltip='Basic info about the current server',
|
||||
draw=function(self,frame)
|
||||
frame.caption = ''
|
||||
local info = Sync.info
|
||||
local frame = frame.add{type='flow',direction='vertical'}
|
||||
local _flow = frame.add{type='flow'}
|
||||
Gui.bar(_flow,200)
|
||||
label_format(_flow.add{
|
||||
type='label',
|
||||
caption='Welcome To '..info.server_name,
|
||||
style='caption_label'
|
||||
},180)
|
||||
Gui.bar(_flow,200)
|
||||
label_format(frame.add{
|
||||
type='label',
|
||||
caption=info.server_description,style='description_label'
|
||||
},600)
|
||||
Gui.bar(frame,600)
|
||||
local _frame = frame
|
||||
local frame = frame.add{
|
||||
type='frame',
|
||||
direction='vertical',
|
||||
style='image_frame'
|
||||
}
|
||||
frame.style.width = 600
|
||||
local text_flow = frame.add{type='flow',direction='vertical'}
|
||||
local button_flow = frame.add{type='table',column_count=3}
|
||||
for _,element in pairs(table.deepcopy(Sync_gui_functions)) do
|
||||
local _type = table.remove(element,1)
|
||||
if _type == 'function' then
|
||||
local success, err = pcall(table.remove(element,1),frame.player_index,frame,unpack(element))
|
||||
if not success then error(err) else
|
||||
if is_type(err,'table') then
|
||||
if element.draw then element:draw(button_flow).style.width = 195
|
||||
else label_format(text_flow.add{type='label',caption=err},585) end
|
||||
else label_format(text_flow.add{type='label',caption=tostring(err)},585) end
|
||||
end
|
||||
elseif _type == 'gui' then element[1]:draw(button_flow).style.width = 195
|
||||
elseif _type == 'string' then label_format(text_flow.add{type='label',caption=tostring(element[1])},585)
|
||||
elseif _type == 'table' then label_format(text_flow.add{type='label',caption=element[1]},585) end
|
||||
end
|
||||
_frame.add{
|
||||
type='label',
|
||||
caption='Press Ecs or E to close; this is only visible once!',
|
||||
style='fake_disabled_label'
|
||||
}.style.font='default-small'
|
||||
end}
|
||||
|
||||
script.on_event(defines.events.on_player_joined_game,function(event)
|
||||
local player = Game.get_player(event)
|
||||
Gui.center.open(player,'server-info')
|
||||
end)
|
||||
39
modules/ExpGamingCore/Sync/lib/ranking.lua
Normal file
39
modules/ExpGamingCore/Sync/lib/ranking.lua
Normal file
@@ -0,0 +1,39 @@
|
||||
--- Description - A small description that will be displayed on the doc
|
||||
-- @submodule ExpGamingCore.Sync
|
||||
-- @alias Sync
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
-- this file will be loaded when ExpGamingCore/Ranking is present
|
||||
|
||||
--- Used as a redirect to Ranking._base_preset that will set the rank given to a player apon joining
|
||||
-- @usage Sync.set_ranks{player_name=rank_name,...}
|
||||
-- @see Ranking._base_preset
|
||||
function Sync.set_ranks(...)
|
||||
Ranking._base_preset(...)
|
||||
end
|
||||
|
||||
--- Used to get the number of players in each rank and currently online
|
||||
-- @usage Sync.count_ranks()
|
||||
-- @treturn table contains the ranks and the players in that rank
|
||||
function Sync.count_ranks()
|
||||
if not game then return {'Offline'} end
|
||||
if not Ranking then return {'Ranking module not installed'} end
|
||||
local _ranks = {}
|
||||
for power,rank in pairs(Ranking._ranks()) do
|
||||
local players = rank:get_players()
|
||||
for k,player in pairs(players) do players[k] = player.name end
|
||||
local online = rank:get_players(true)
|
||||
for k,player in pairs(online) do online[k] = player.name end
|
||||
_ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online}
|
||||
end
|
||||
return _ranks
|
||||
end
|
||||
|
||||
--- Adds a caption to the info gui that shows the rank given to the player
|
||||
-- @local callback for Sync.add_to_gui
|
||||
if Sync.add_to_gui then
|
||||
Sync.add_to_gui(function(player,frame)
|
||||
return 'You have been assigned the rank \''..Ranking.get_rank(player).name..'\''
|
||||
end)
|
||||
end
|
||||
@@ -65,11 +65,14 @@
|
||||
"location": "url",
|
||||
"dependencies": {
|
||||
"ExpGamingLib": ">=3.0.0",
|
||||
"Ranking": "?>=3.0.0"
|
||||
"FactorioStdLib.Color": ">=0.8.0",
|
||||
"FactorioStdLib.Table": ">=0.8.0",
|
||||
"ExpGamingCore.Ranking": "?>=3.0.0",
|
||||
"ExpGamingCore.Gui": "?>=3.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/badgamernl/explosivegaming-main/blob/master/LICENSE"
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE"
|
||||
}
|
||||
@@ -45,6 +45,23 @@ function ExpLib.get_env()
|
||||
return env
|
||||
end
|
||||
|
||||
--- Creats a table that will act like a string and a function
|
||||
-- @usage add_metatable({},function) -- returns table
|
||||
-- @tparam table tbl the table that will have its metatable set
|
||||
-- @tparam[opt=tostring] function callback the function that will be used for the call
|
||||
-- @tparam[opt=table.tostring] ?function|string string a function that resolves to a string or a string
|
||||
-- @treturn table the new table with its metatable set
|
||||
function ExpLib.add_metatable(tbl,callback,string)
|
||||
if not ExpLib.is_type(tbl,'table') then error('No table given to add_metatable',2) end
|
||||
local callback = ExpLib.is_type(callback,'function') and callback or tostring
|
||||
local string = ExpLib.is_type(string,'function') and string or ExpLib.is_type(string,'string') and function() return string end or table.tostring
|
||||
return setmetatable(tbl,{
|
||||
__tostring=string,
|
||||
__concat=function(val1,val2) return type(val1) == 'string' and val1..string() or string()..val2 end,
|
||||
__call=callback
|
||||
})
|
||||
end
|
||||
|
||||
--- Compear types faster for faster valadation of prams
|
||||
-- @usage is_type('foo','string') -- return true
|
||||
-- @usage is_type('foo') -- return false
|
||||
|
||||
@@ -12,6 +12,6 @@
|
||||
},
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/badgamernl/explosivegaming-main/blob/master/LICENSE"
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user