Added Statistics

This commit is contained in:
Cooldude2606
2020-05-30 01:45:02 +01:00
parent 4286e25803
commit 2dacbe9edd
6 changed files with 177 additions and 19 deletions

View File

@@ -43,6 +43,7 @@ return {
'modules.addons.tree-decon',
--- Data
'modules.data.statistics',
'modules.data.player-colours',
'modules.data.greetings',
'modules.data.quickbar',

29
config/statistics.lua Normal file
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@@ -0,0 +1,29 @@
--- A list of all tracked statistics and the events which trigger them
-- @config Statistics
local e = defines.events -- order as per lua api as it was easier just to go down the list
return {
Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
DistanceTraveled = true, --- @settings DistanceTraveled If distance traveled is checked, only counts if not afk
MachinesRemoved = true, --- @setting MachinesRemoved If removed machines are tracked, includes marked for decon and player mined entity
OreMined = true, --- @settings OreMined If ore mined is tracked for a player, includes player mined entity but only ore,
DamageDealt = true, --- @settings DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
Kills = true, --- @settings Kills If kills are tracked for a player, includes all kills not on same force or neutral
counters = { --- @setting counters Simple statistics that just go up by one each time an event happens
MachinesBuilt = e.on_built_entity,
MapTagsMade = e.on_chart_tag_added,
ChatMessages = e.on_console_chat,
CommandsUsed = e.on_console_command,
ItemsPickedUp = e.on_picked_up_item,
TilesBuilt = e.on_player_built_tile,
ItemsCrafted = e.on_player_crafted_item,
MapsPlayed = e.on_player_created,
DeconstructionPlanerUsed = e.on_player_deconstructed_area,
Deaths = e.on_player_died,
JoinCount = e.on_player_joined_game,
TilesRemoved = e.on_player_mined_tile,
CapsulesUsed = e.on_player_used_capsule,
RocketsLaunched = e.on_rocket_launched
}
}

View File

@@ -391,7 +391,7 @@ self:write_action('save', 'TestKey', 'Foo')
function Datastore:write_action(action, key, value)
local data = {action, self.name, key}
if value ~= nil then
data[4] = type(value) == 'table' and game.table_to_json(value) or tostring(value)
data[4] = type(value) == 'table' and game.table_to_json(value) or value
end
game.write_file('ext/datastore.out', table.concat(data, ' ')..'\n', true, 0)
end
@@ -517,7 +517,7 @@ ExampleData:increment('TestNumber')
function Datastore:increment(key, delta)
key = self:serialize(key)
local value = self:raw_get(key) or 0
return Datastore:set(key, value + (delta or 1))
return self:set(key, value + (delta or 1))
end
local function update_error(err) error('An error ocurred in datastore update: '..trace(err), 2) end
@@ -560,7 +560,7 @@ function Datastore:remove(key)
if self.parent and self.parent.auto_save then return self.parent:save(key) end
end
local function filter_error(err) print('An error ocurred in a datastore filter:'..trace(err)) end
local function filter_error(err) log('An error ocurred in a datastore filter:'..trace(err)) end
--[[-- Internal, Used to filter elements from a table
@tparam table tbl The table that will have the filter applied to it
@tparam[opt] function callback The function that will be used as a filter, if none giving then the provided table is returned
@@ -737,7 +737,7 @@ end
----- Events
-- @section events
local function event_error(err) print('An error ocurred in a datastore event handler: '..trace(err)) end
local function event_error(err) log('An error ocurred in a datastore event handler: '..trace(err)) end
--[[-- Internal, Raise an event on this datastore
@tparam string event_name The name of the event to raise for this datastore
@tparam string key The key that this event is being raised for

View File

@@ -83,26 +83,30 @@ end)
--- Async function called after 5 seconds with no player data loaded
local check_data_loaded = Async.register(function(player)
local player_data = PlayerData:get(player)
if not player_data then
if not player_data or not player_data.valid then
player.print{'expcore-data.data-failed'}
Datastore.ingest('request', 'PlayerData', player.name, '{"failed_load":true}')
Datastore.ingest('request', 'PlayerData', player.name, '{"valid":false}')
end
end)
--- When player data loads tell the player if the load had failed previously
PlayerData:on_load(function(player_name, player_data)
if not player_data or player_data.failed_load then return end
if not player_data or not player_data.valid then return end
local existing_data = PlayerData:get(player_name)
if existing_data and existing_data.failed_load then
if existing_data and existing_data.valid == false then
game.players[player_name].print{'expcore-data.data-restore'}
end
player_data.valid = true
end)
--- Remove data that the player doesnt want to have stored
PlayerData:on_save(function(player_name, player_data)
local dataPreference = DataSavingPreference:get(player_name)
dataPreference = PreferenceEnum[dataPreference]
if dataPreference == PreferenceEnum.All then return player_data end
if dataPreference == PreferenceEnum.All then
player_data.valid = nil
return player_data
end
local saved_player_data = { PlayerRequired = player_data.PlayerRequired, DataSavingPreference = PreferenceEnum[dataPreference] }
if dataPreference <= PreferenceEnum.Settings then saved_player_data.PlayerSettings = player_data.PlayerSettings end
@@ -119,17 +123,17 @@ end)
--- Load player data when they join
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index]
PlayerData:request(player)
Async.wait(300, check_data_loaded, player)
PlayerData:request(player)
end)
--- Unload player data when they leave
Event.add(defines.events.on_player_left_game, function(event)
local player = game.players[event.player_index]
local player_data = PlayerData:get(player)
if player_data.failed_load then
PlayerData:raw_set(player)
else PlayerData:unload(player) end
if player_data.valid == true then
PlayerData:unload(player)
else PlayerData:raw_set(player) end
end)
----- Module Return -----

123
modules/data/statistics.lua Normal file
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@@ -0,0 +1,123 @@
local Event = require 'utils.event' ---@dep utils.event
local config = require 'config.statistics' ---@dep config.statistics
local floor = math.floor
local afk_required = 5*3600 -- 5 minutes
--- Stores the statistics on a player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local AllPlayerData = PlayerData.All
local Statistics = PlayerData.Statistics
--- Update your statistics with any which happened before the data was valid
Statistics:on_load(function(player_name, player_statistics)
local existing_data = AllPlayerData:get(player_name)
if existing_data and existing_data.valid then return end
local counters = config.counters
for key, value in pairs(Statistics:get(player_name, {})) do
if config[key] or counters[key] then
if not player_statistics[key] then
player_statistics[key] = value
else
player_statistics[key] = player_statistics[key] + value
end
end
end
return player_statistics
end)
--- Add Playtime and AfkTime if it is enabled
if config.Playtime or config.AfkTime then
local playtime, afk_time
if config.Playtime then playtime = Statistics:combine('Playtime') end
if config.AfkTime then afk_time = Statistics:combine('AfkTime') end
Event.on_nth_tick(3600, function()
if game.tick == 0 then return end
for _, player in pairs(game.connected_players) do
if playtime then playtime:increment(player) end
if afk_time and player.afk_time > afk_required then afk_time:increment(player) end
end
end)
end
--- Add DistanceTraveled if it is enabled
if config.DistanceTraveled then
local stat = Statistics:combine('DistanceTraveled')
Event.add(defines.events.on_player_changed_position, function(event)
local player = game.players[event.player_index]
if not player.valid or not player.connected or player.afk_time > afk_required then return end
stat:increment(player)
end)
end
--- Add MachinesRemoved if it is enabled
if config.MachinesRemoved then
local stat = Statistics:combine('MachinesRemoved')
local function on_event(event)
if not event.player_index then return end -- Check player is valid
local player = game.players[event.player_index]
if not player.valid or not player.connected then return end
local entity = event.entity -- Check entity is valid
if not entity.valid or entity.force ~= player.force then return end
stat:increment(player)
end
Event.add(defines.events.on_marked_for_deconstruction, on_event)
Event.add(defines.events.on_player_mined_entity, on_event)
end
--- Add OreMined if it is enabled
if config.OreMined then
local stat = Statistics:combine('OreMined')
Event.add(defines.events.on_player_mined_entity, function(event)
if not event.player_index then return end -- Check player is valid
local player = game.players[event.player_index]
if not player.valid or not player.connected then return end
local entity = event.entity -- Check entity is valid
if not entity.valid or entity.type ~= 'resource' then return end
stat:increment(player)
end)
end
--- Add DamageDealt if it is enabled
if config.DamageDealt then
local stat = Statistics:combine('DamageDealt')
Event.add(defines.events.on_entity_damaged, function(event)
local character = event.cause -- Check character is valid
if not character.valid or character.type ~= 'character' then return end
local player = character.player -- Check player is valid
if not player.valid or not player.connected then return end
local entity = event.entity -- Check entity is valid
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
stat:increment(player, floor(event.final_damage_amount))
end)
end
--- Add Kills if it is enabled
if config.DamageDealt then
local stat = Statistics:combine('Kills')
Event.add(defines.events.on_entity_died, function(event)
local character = event.cause -- Check character is valid
if not character.valid or character.type ~= 'character' then return end
local player = character.player -- Check player is valid
if not player.valid or not player.connected then return end
local entity = event.entity -- Check entity is valid
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
stat:increment(player)
end)
end
--- Add all the remaining statistics from the config
for statistic, event_name in pairs(config.counters) do
local stat = Statistics:combine(statistic)
Event.add(event_name, function(event)
if event.player_index then
local player = game.players[event.player_index]
if not player.valid or not player.connected then return end
stat:increment(player)
else
for _, player in pairs(game.connected_players) do
stat:increment(player)
end
end
end)
end

View File

@@ -11,11 +11,16 @@ local event_handlers = {}
-- map of nth_tick to handlers[]
local on_nth_tick_event_handlers = {}
local pcall = pcall
local trace = debug.traceback
local xpcall = xpcall
local log = log
local script_on_event = script.on_event
local script_on_nth_tick = script.on_nth_tick
local function handler_error(err)
log('\n\t'..trace(err))
end
local function call_handlers(handlers, event)
if _DEBUG then
for i = 1, #handlers do
@@ -24,11 +29,7 @@ local function call_handlers(handlers, event)
end
else
for i = 1, #handlers do
local handler = handlers[i]
local success, error = pcall(handler, event)
if not success then
log('\n\t'..error)
end
xpcall(handlers[i], handler_error, event)
end
end
end