mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
feat: change future to assign roles to table
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@@ -374,7 +374,9 @@ function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
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if Roles.player_has_role(player, "Jail") then
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if Roles.player_has_role(player, "Jail") then
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local to_assign = JailOldRole.old_roles[valid_player.name] or {}
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local to_assign = JailOldRole.old_roles[valid_player.name] or {}
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for _, role in ipairs(roles) do
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for _, role in ipairs(roles) do
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table.insert(to_assign, role)
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if not to_assign[role] then
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to_assign[role] = 1
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end
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end
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end
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JailOldRole.old_roles[valid_player.name] = to_assign
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JailOldRole.old_roles[valid_player.name] = to_assign
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return
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return
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@@ -18,11 +18,10 @@
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Game = require 'utils.game' --- @dep utils.game
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail_old_role
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local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail_old_role
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local valid_player = Game.get_player_from_any
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local valid_player = Game.get_player_from_any
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local assign_roles = Roles.assign_player
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local assign_role = Roles.assign_player
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local unassign_roles = Roles.unassign_player
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local unassign_roles = Roles.unassign_player
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local has_role = Roles.player_has_role
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local has_role = Roles.player_has_role
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local get_roles = Roles.get_player_roles
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local get_roles = Roles.get_player_roles
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@@ -44,12 +43,6 @@ local Jail = {
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}
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}
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}
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}
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local old_roles = Jail.old_roles
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Global.register(old_roles, function(tbl)
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Jail.old_roles = tbl
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old_roles = tbl
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end)
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--- Used to emit the jail related events
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--- Used to emit the jail related events
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-- @tparam number event the name of the event that will be emited
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-- @tparam number event the name of the event that will be emited
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-- @tparam LuaPlayer player the player who is being acted on
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-- @tparam LuaPlayer player the player who is being acted on
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@@ -90,7 +83,11 @@ function Jail.jail_player(player, by_player_name, reason)
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if has_role(player, 'Jail') then return end
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if has_role(player, 'Jail') then return end
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local roles = get_roles(player)
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local roles = get_roles(player)
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JailOldRole.old_roles[player.name] = roles
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local old_roles = {}
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for _, role in ipairs(roles) do
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old_roles[role.name] = 1
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end
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JailOldRole.old_roles[player.name] = old_roles
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player.walking_state = { walking = false }
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player.walking_state = { walking = false }
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player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
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player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
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@@ -99,7 +96,7 @@ function Jail.jail_player(player, by_player_name, reason)
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player.picking_state = false
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player.picking_state = false
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player.repair_state = { repairing = false }
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player.repair_state = { repairing = false }
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assign_roles(player, 'Jail', by_player_name, nil, true)
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assign_role(player, 'Jail', by_player_name, nil, true)
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unassign_roles(player, roles, by_player_name, nil, true)
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unassign_roles(player, roles, by_player_name, nil, true)
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event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
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event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
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@@ -120,7 +117,9 @@ function Jail.unjail_player(player, by_player_name)
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local roles = JailOldRole.old_roles[player.name] or {}
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local roles = JailOldRole.old_roles[player.name] or {}
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unassign_roles(player, 'Jail', by_player_name, nil, true)
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unassign_roles(player, 'Jail', by_player_name, nil, true)
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assign_roles(player, roles, by_player_name, nil, true)
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for role, _ in pairs(roles) do
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assign_role(player, role, by_player_name, nil, true)
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end
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event_emit(Jail.events.on_player_unjailed, player, by_player_name)
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event_emit(Jail.events.on_player_unjailed, player, by_player_name)
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