Add ExpGaming Lib and ranks are in working condition

This commit is contained in:
Cooldude2606
2017-07-01 21:54:35 +01:00
parent 126e51a6c3
commit 2ca6ef6d77
5 changed files with 110 additions and 70 deletions

View File

@@ -0,0 +1,68 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/XSsBV6b
The credit below may be used by another script do not remove.
]]
local credits = {{
name='ExpGaming - Lib',
owner='Explosive Gaming',
dev='Cooldude2606',
description='A few basic functions used by scripts',
factorio_version='0.15.23',
show=false
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
--this will convert ticks into hours based on game speed
function tick_to_hour (tick)
local hour = tostring(math.floor(tick/(216000*game.speed)))
return hour
end
--this will convert ticks into minutes based on game speed
function tick_to_min (tick)
local minutes = math.floor(tick/(3600*game.speed))
return minutes
end
--i stole this from somewhere a long time ago but this and the other two functions convert a table into a string
function table.val_to_str ( v )
if "string" == type( v ) then
v = string.gsub( v, "\n", "\\n" )
if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then
return "'" .. v .. "'"
end
return '"' .. string.gsub(v,'"', '\\"' ) .. '"'
else
return "table" == type( v ) and table.to_string( v ) or
tostring( v )
end
end
function table.key_to_str ( k )
if "string" == type( k ) and string.match( k, "^[_%player][_%player%d]*$" ) then
return k
else
return "[" .. table.val_to_str( k ) .. "]"
end
end
function table.to_string( tbl )
local result, done = {}, {}
for k, v in ipairs( tbl ) do
table.insert( result, table.val_to_str( v ) )
done[ k ] = true
end
for k, v in pairs( tbl ) do
if not done[ k ] then
table.insert( result,
table.key_to_str( k ) .. "=" .. table.val_to_str( v ) )
end
end
return "{" .. table.concat( result, "," ) .. "}"
end
--Please Only Edit Above This Line-----------------------------------------------------------
return credits

View File

@@ -18,17 +18,17 @@ local credits = {{
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
local function get_rank(player)
--this will return the rank of the player given
function get_rank(player)
if player then
for _,rank in pairs(global.ranks) do
if player.permission_group == game.permissions.get_group(rank.name) then return rank end
end
return string.to_rank('Guest')
return string_to_rank('Guest')
end
end
local function string.to_rank(string)
--this will convert the name of a rank into the rank object
function string_to_rank(string)
if type(string) == 'string' then
local Foundranks={}
for _,rank in pairs(global.ranks) do
@@ -38,9 +38,9 @@ local function string.to_rank(string)
if #Foundranks == 1 then return Foundranks[1] end
end
end
local function rank_print(msg, rank, inv)
local rank = string.to_rank(rank) or string.to_rank('Mod') -- default mod or higher
--this will send a message to all members if this rank and above default is mod rank
function rank_print(msg, rank, inv)
local rank = string_to_rank(rank) or string_to_rank('Mod') -- default mod or higher
local inv = inv or false
for _, player in pairs(game.players) do
rankPower = get_rank(player).power
@@ -55,54 +55,53 @@ local function rank_print(msg, rank, inv)
end
end
end
local function give_rank(player,rank,byPlayer)
local byPlayer = byPlayer or 'system'
local rank = string.to_rank(rank) or rank or string.to_rank('Guest')
--this will give the user their new rank and raise the Event.rank_change event
function give_rank(player,rank,by_player)
local by_player = by_player or 'system'
local rank = string_to_rank(rank) or rank or string_to_rank('Guest')
local old_rank = get_rank(player)
local message = 'demoted'
if rank.power <= old_rank.power then message = 'promoted' end
if byPlayer.name then
rank_print(player.name..' was '..message..' to '..rank.name..' by '..byPlayer.name,'Guest')
if by_player.name then
rank_print(player.name..' was '..message..' to '..rank.name..' by '..by_player.name,'Guest')
else
rank_print(player.name..' was '..message..' to '..rank.name..' by <system>','Guest')
end
player.permission_group = game.permissions.get_group(rank.name)
if player.tag:find('-') then player.print('Your Custom Tag Was Reset Due To A Rank Change') end
player.tag = get_rank(player).tag
drawToolbar(player)
drawPlayerList()
if old_rank.name ~= 'Jail' then global.old_ranks[player.index]=old_rank.name end
script.raise_event(Event.rank_change, {player=player, by_player=by_player, new_rank=rank, old_rank=old_rank})
end
local function revert_rank(player,byPlayer)
local rank = string.to_rank(global.old_ranks[player.index])
give_rank(player,rank,byPlayer)
--the user's rank is reverted to what it was before the lastest change
function revert_rank(player,by_player)
local rank = string_to_rank(global.old_ranks[player.index])
give_rank(player,rank,by_player)
end
local function find_new_rank(player)
local function loop_preset_rank(players)
--the player is given a new rank based on playtime and/or preset ranks
function find_new_rank(player)
local function loop_preset_rank(players,rank)
for _,p in pairs(players) do
if player.name:lower() == p:lower() then return string.to_rank(rank) end
if player.name:lower() == p:lower() then return rank end
end
end
local current_rank = get_rank(player)
local old_rank = get_rank(player)
local possible_ranks = {current_rank}
--loops though preset ranks
for rank,players in pairs(preset_ranks) do
local rank = loop_preset_rank(players)
if rank then table.insert(possible_ranks,string.to_rank(rank)) break end
for rank,players in pairs(global.preset_ranks) do
local found_rank = loop_preset_rank(players, rank)
if found_rank then table.insert(possible_ranks,string_to_rank(found_rank)) break end
end
--loops though rank times
for _,rank in pairs(global.ranks) do
if rank.time and ticktominutes(player.online_time) >= trank.time then table.insert(possible_ranks,string.to_rank(rank)) end
if rank.time and tick_to_min(player.online_time) >= rank.time then table.insert(possible_ranks,string_to_rank(rank)) end
end
--loops though possible ranks
if current_rank.name ~='Jail' then
local highest_rank = possible_ranks[1]
for _,rank in pairs(possible_ranks) do
if rank.power > highest_rank.power then highest_rank = rank end
if rank.power < highest_rank.power then highest_rank = rank end
end
--gives player new rank if availble
if highest_rank.name == 'Guest' then
@@ -115,8 +114,17 @@ local function find_new_rank(player)
if get_rank(player).power <= 3 and not player.admin then rank_print(player.name..' needs to be promoted.') end
if old_rank.name ~= get_rank(player).name then global.old_ranks[player.index]=old_rank.name end
end
Event.register(-1,function() global.old_ranks = {} end)
Event.register('on_player_joined_game',function(event) find_new_rank(game.players[game.players[event.player_index]]) end)
--event handlers
Event.rank_change = script.generate_event_name()
Event.register(-1,function()
global.old_ranks = {}
for _,rank in pairs(global.ranks) do
game.permissions.create_group(rank.name)
for _,toRemove in pairs(rank.disallow) do
game.permissions.get_group(rank.name).set_allows_action(defines.input_action[toRemove],false)
end
end
end)
Event.register(defines.events.on_player_joined_game,function(event) find_new_rank(game.players[event.player_index]) end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits

View File

@@ -155,4 +155,4 @@ end
-- Moves The Ranks to the global array
Event.register(-1,function() global.ranks = ranks end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits, ranks
return credits

View File

@@ -19,6 +19,7 @@ local credits = {{
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
--as this is the core file the order in which the files are loaded does matter do not change
credit_loop(require("ExpGaming - Lib"))
credit_loop(require("ExpGaming - Rank Table"))
credit_loop(require("ExpGaming - Rank Presets"))
credit_loop(require("ExpGaming - Rank Control"))