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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added report-control
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@@ -5,7 +5,11 @@ local move_items = ext_require('expcore.common','move_items')
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local Public = {
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old_roles = {},
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temp_bans = {}
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temp_bans = {},
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player_jailed=script.generate_event_name(),
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player_unjailed=script.generate_event_name(),
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player_temp_banned=script.generate_event_name(),
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player_clear_temp_ban=script.generate_event_name()
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}
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Global.register({
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Public.old_roles,
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@@ -15,6 +19,16 @@ Global.register({
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Public.temp_bans=tbl[2]
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end)
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local function event_emit(event,player,by_player_name,reason)
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script.raise_event(event,{
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name=event,
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tick=game.tick,
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player_index=player.index,
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by_player_name=by_player_name,
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reason=reason
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})
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end
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--- Jails a player, this is only the logic there is no output to players
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-- @tparam player LuaPlayer the player that will be jailed, must not be in jail
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action used in logs
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@@ -27,6 +41,7 @@ function Public.jail_player(player,by_player_name)
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Public.old_roles[player.name] = old_roles
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Roles.unassign_player(player,old_roles,by_player_name,true)
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Roles.assign_player(player,'Jail',by_player_name,true)
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event_emit(Public.player_jailed,player,by_player_name)
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return #old_roles
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end
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@@ -41,6 +56,7 @@ function Public.unjail_player(player,by_player_name)
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local old_roles = Public.old_roles[player.name]
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Roles.unassign_player(player,'Jail',by_player_name,true)
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Roles.assign_player(player,old_roles,by_player_name,true)
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event_emit(Public.player_unjailed,player,by_player_name)
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return #old_roles
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end
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@@ -59,6 +75,7 @@ function Public.temp_ban_player(player,by_player_name,reason)
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local inv = player.get_main_inventory()
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move_items(inv.get_contents())
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inv.clear()
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event_emit(Public.player_temp_banned,player,by_player_name,reason)
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return true
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end
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@@ -72,6 +89,7 @@ function Public.clear_temp_ban_player(player,by_player_name)
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if not Public.temp_bans[player.name] then return end
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Public.unjail_player(player,by_player_name)
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Public.temp_bans[player.name] = nil
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event_emit(Public.player_clear_temp_ban,player,by_player_name)
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return true
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end
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132
modules/addons/reports-control.lua
Normal file
132
modules/addons/reports-control.lua
Normal file
@@ -0,0 +1,132 @@
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Public = {
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user_reports={},
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player_report_added = script.generate_event_name(),
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player_report_removed = script.generate_event_name()
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}
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Global.register(Public.user_reports,function(tbl)
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Public.user_reports = tbl
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end)
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local function event_emit(event,player,by_player_name)
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local reports = Public.user_reports[player.name]
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local reason = reports and reports[by_player_name]
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script.raise_event(event,{
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name=event,
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tick=game.tick,
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player_index=player.index,
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by_player_name=by_player_name,
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reason=reason
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})
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end
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--- Adds a report to a player, reports are stored in global table and can be accessed later
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-- @tparam player LuaPlayer the player that will be reported
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-- @tparam[opt='Non Given.'] reason string the reason that the player is being reported
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
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-- @treturn boolean true if the report was added, nil if there is an error
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function Public.report_player(player,reason,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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reason = reason or 'Non Given.'
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by_player_name = by_player_name or '<server>'
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local reports = Public.user_reports[player.name]
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if not reports then
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Public.user_reports[player.name] = {
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[by_player_name] = reason
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}
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elseif not reports[by_player_name] then
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reports[by_player_name] = reason
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else return false end
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event_emit(Public.player_report_added,player,by_player_name)
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return true
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end
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--- Removes a report from a player by the given player, see clear_player_reports to remove all
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-- @tparam player LuaPlayer the player that will have the report removed
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
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-- @treturn boolean true if the report was removed, nil if there was an error
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function Public.remove_player_report(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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by_player_name = by_player_name or '<server>'
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local reports = Public.user_reports[player.name]
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if reports and reports[by_player_name] then
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event_emit(Public.player_report_removed,player,by_player_name)
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reports[by_player_name] = nil
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return true
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end
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return false
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end
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--- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used
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-- @tparam player LuaPlayer the player to clear the reports of
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-- @treturn boolean true if the reports were cleared, nil if error
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function Public.clear_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name]
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if reports then
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for by_player_name,reason in pairs(reports) do
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event_emit(Public.player_report_removed,player,by_player_name)
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end
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Public.user_reports[player.name] = nil
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return true
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end
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return false
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end
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--- Test for if a player has been reported by another player, can also return the reason from that player
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-- @tparam player LuaPlayer the player to check the reports of
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-- @tparam by_player_name string the player that made if the report if present (note server is not default here)
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-- @tparam[opt=false] rtn_reason boolean true will return the reason for the report rather than a boolean
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-- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false)
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function Public.player_is_reported_by(player,by_player_name,rtn_reason)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name]
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if reports and reports[by_player_name] then
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return rtn_reason and reports[by_player_name] or true
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end
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return false
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end
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--- Gets all the reports that are on a player
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-- @tparam player LuaPlayer the player to get the reports of
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-- @treturn table a table of all the reports for this player, empty table if no reports
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function Public.get_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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return Public.user_reports[player.name] or {}
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end
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--- Counts all reports on a player returning a number, a custom count function can be given which should return a number
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-- @tparam player LuaPlayer the player to count the reports of
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-- @tparam[opt] count_callback function should return a number or true (for 1) this will be passed every report on the player
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-- count_callback param - player_name string - the name of the player who made the report
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-- count_callback param - reason string - the reason the reason was made
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-- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1
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-- @treturn number the number of reports on the player
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function Public.count_player_reports(player,count_callback)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name] or {}
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if not count_callback then
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return #reports
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else
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local ctn = 0
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for player_name,reason in pairs(reports) do
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local success,err = pcall(count_callback,player_name,reason)
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if success and err then
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if err == true then err = 1 end
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ctn = ctn+err
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end
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end
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return ctn
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end
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end
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return Public
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