Add startable legacy code
This commit is contained in:
@@ -5,7 +5,7 @@
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@usage
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-- import the module from the control modules
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local Jail = require 'modules.control.jail' --- @dep modules.control.jail
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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-- This will move 'MrBiter' to the jail role and remove all other roles from them
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-- the player name and reason are only so they can be included in the event for user feedback
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@@ -16,8 +16,8 @@
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Jail.unjail_player('MrBiter', 'Cooldude2606')
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]]
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Game = require 'utils.game' --- @dep utils.game
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Game = require("modules.exp_legacy.utils.game") --- @dep utils.game
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local valid_player = Game.get_player_from_any
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local assign_roles = Roles.assign_player
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@@ -5,7 +5,7 @@
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@usage
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-- import the module from the control modules
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local Production = require 'modules.control.production' --- @dep modules.control.production
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local Production = require("modules.exp_legacy.modules.control.production") --- @dep modules.control.production
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-- This will return the less precise index from the one given
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-- this means that one_second will return one_minute or ten_hours will return fifty_hours
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@@ -32,8 +32,8 @@
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]]
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local Colors = require 'utils.color_presets' --- @dep utils.color_presets
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local format_number = require('util').format_number --- @dep util
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local Colors = require("modules/exp_util/include/color")
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local format_number = require("util").format_number --- @dep util
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local precision_index = defines.flow_precision_index
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local Production = {}
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@@ -4,9 +4,9 @@
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@alias Protection
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]]
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.protection' --- @dep config.protection
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local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.protection") --- @dep config.protection
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local EntityProtection = {
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protected_entity_names = table.deep_copy(config.always_protected_names),
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protected_entity_types = table.deep_copy(config.always_protected_types),
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@@ -36,17 +36,17 @@ end
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-- Require roles if a permission is assigned in the config
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local Roles
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if config.ignore_permission then
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Roles = require 'expcore.roles' --- @dep expcore.roles
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Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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end
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----- Global Variables -----
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----- Storage Variables -----
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--- Variables stored in the global table
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local protected_entities = {} -- All entities which are protected
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local protected_areas = {} -- All areas which are protected
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local repeats = {} -- Stores repeat removals by players
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Global.register({
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Storage.register({
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protected_entities = protected_entities,
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protected_areas = protected_areas,
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repeats = repeats
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@@ -5,7 +5,7 @@
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@usage
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-- import the module from the control modules
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local Reports = require 'modules.control.reports' --- @dep modules.control.reports
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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-- This will place a report on "MrBiter" (must be a valid player) the report will have been made
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-- by "Cooldude2606" (must be the player name) with the reason 'Liking biters too much' this can be
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@@ -24,8 +24,8 @@
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]]
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local Game = require("modules.exp_legacy.utils.game") --- @dep utils.game
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local Storage = require("modules/exp_util/storage")
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local valid_player = Game.get_player_from_any
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@@ -50,7 +50,7 @@ local Reports = {
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}
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local user_reports = Reports.user_reports
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Global.register(user_reports, function(tbl)
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Storage.register(user_reports, function(tbl)
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Reports.user_reports = tbl
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user_reports = Reports.user_reports
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end)
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@@ -5,7 +5,7 @@
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@usage
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-- import the module from the control modules
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local Rockets = require 'modules.control.rockets' --- @dep modules.control.rockets
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local Rockets = require("modules.exp_legacy.modules.control.rockets") --- @dep modules.control.rockets
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-- Some basic information is stored for each silo that has been built
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-- the data includes: the tick it was built, the rockets launched from it and more
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@@ -25,9 +25,9 @@
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.gui.rockets' --- @dep config.rockets
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Storage = require("modules/exp_util/storage")
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local config = require("modules.exp_legacy.config.gui.rockets") --- @dep config.rockets
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local largest_rolling_avg = 0
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for _, avg_over in pairs(config.stats.rolling_avg) do
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@@ -45,7 +45,7 @@ local Rockets = {
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local rocket_times = Rockets.times
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local rocket_stats = Rockets.stats
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local rocket_silos = Rockets.silos
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Global.register({
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Storage.register({
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rocket_times = rocket_times,
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rocket_stats = rocket_stats,
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rocket_silos = rocket_silos
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@@ -4,8 +4,8 @@
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@alias Selection
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Storage = require("modules/exp_util/storage")
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local Selection = {
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events = {
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--- When a player enters selection mode
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@@ -24,7 +24,7 @@ local Selection = {
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local selection_tool = { name='selection-tool' }
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local selections = {}
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Global.register({
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Storage.register({
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selections = selections
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}, function(tbl)
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selections = tbl.selections
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@@ -1,7 +1,7 @@
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Storage = require("modules/exp_util/storage")
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local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
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----- Locals -----
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local follow_label -- Gui constructor
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@@ -9,8 +9,8 @@ local following = {}
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local spectating = {}
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local Public = {}
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----- Global data -----
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Global.register({
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----- Storage data -----
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Storage.register({
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following = following,
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spectating = spectating
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}, function(tbl)
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@@ -10,8 +10,8 @@ Tasks.update_task(task_id, 'We need more iron!', game.player.name)
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]]
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Global = require 'utils.global' --- @dep utils.global
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Storage = require("modules/exp_util/storage")
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--- Stores all data for the warp gui
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local TaskData = Datastore.connect('TaskData')
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@@ -19,9 +19,9 @@ TaskData:set_serializer(function(raw_key) return raw_key.task_id end)
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local Tasks = {}
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-- Global lookup table for force name to task ids
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-- Storage lookup table for force name to task ids
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local force_tasks = {_uid=1}
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Global.register(force_tasks, function(tbl)
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Storage.register(force_tasks, function(tbl)
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force_tasks = tbl
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end)
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@@ -4,9 +4,9 @@
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@alias vlayer
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]]
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.vlayer' --- @dep config.vlayer
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local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.vlayer") --- @dep config.vlayer
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local move_items_stack = _C.move_items_stack
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local mega = 1000000
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@@ -35,7 +35,7 @@ local vlayer_data = {
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surface = table.deep_copy(config.surface)
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}
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Global.register(vlayer_data, function(tbl)
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Storage.register(vlayer_data, function(tbl)
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vlayer_data = tbl
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end)
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@@ -5,7 +5,7 @@
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@usage
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-- import the module from the control modules
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local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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-- This will add a warning to the player
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Warnings.add_warning('MrBiter', 'Cooldude2606', 'Killed too many biters')
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@@ -21,15 +21,15 @@
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Warnings.clear_warnings('MrBiter', 'Cooldude2606')
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.warnings' --- @dep config.warnings
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Game = require("modules.exp_legacy.utils.game") --- @dep utils.game
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local Storage = require("modules/exp_util/storage")
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local config = require("modules.exp_legacy.config.warnings") --- @dep config.warnings
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local valid_player = Game.get_player_from_any
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--- Stores the quickbar filters for a player
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerWarnings = PlayerData.Required:combine('Warnings')
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PlayerWarnings:set_metadata{
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stringify = function(value)
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@@ -75,7 +75,7 @@ local Warnings = {
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}
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local user_script_warnings = Warnings.user_script_warnings
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Global.register(user_script_warnings, function(tbl)
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Storage.register(user_script_warnings, function(tbl)
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Warnings.user_script_warnings = tbl
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user_script_warnings = tbl
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end)
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@@ -21,9 +21,9 @@ Warps.make_warp_tag(warp_id)
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]]
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.gui.warps' --- @dep config.warps
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Storage = require("modules/exp_util/storage")
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local config = require("modules.exp_legacy.config.gui.warps") --- @dep config.warps
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--- Stores all data for the warp system
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local WrapData = Datastore.connect('WrapData')
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@@ -31,10 +31,10 @@ WrapData:set_serializer(function(raw_key) return raw_key.warp_id end)
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local Warps = {}
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-- Global lookup table for force name to task ids
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-- Storage lookup table for force name to task ids
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local force_warps = {_uid=1}
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---@cast force_warps table<string, { spawn: string, [number]: string }>
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Global.register(force_warps, function(tbl)
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Storage.register(force_warps, function(tbl)
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force_warps = tbl
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end)
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