Added Damage Popups

This commit is contained in:
Cooldude2606
2019-03-22 23:02:10 +00:00
parent 6a4967645b
commit 29c542f391
7 changed files with 44 additions and 2 deletions

View File

@@ -1,3 +1,7 @@
[chat-popup]
message=__1__: __2__
ping=You have been mentioned in chat by __1__.
ping=You have been mentioned in chat by __1__.
[damage-popup]
player-health=__1__
player-damage=__1__

View File

@@ -2,6 +2,7 @@
-- also displays a ping above users who are named in the message
local Game = require 'utils.game'
local Event = require 'utils.event'
local config = require 'config.popup_messages'
local send_text = Game.print_player_floating_text -- (player_index, text, color)
@@ -13,7 +14,11 @@ Event.add(defines.events.on_console_chat,function(event)
if not event.message then return end
-- Sends the message as text above them
send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
if config.show_player_messages then
send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
end
if not config.show_player_mentions then return end
-- Makes lower and removes white space from the message
local search_string = event.message:lower():gsub("%s+", "")

View File

@@ -0,0 +1,25 @@
--- Displays the amount of dmg that is done by players to entities
-- also shows player health when a player is attacked
local Game = require 'utils.game'
local Event = require 'utils.event'
local config = require 'config.popup_messages'
Event.add(defines.events.on_entity_damaged, function(event)
local entity = event.entity
local cause = event.cause
local damage = event.original_damage_amount
local health = entity.health
local health_percentage = entity.get_health_ratio()
local text_colour = {r=1-health_percentage,g=health_percentage,b=0}
-- Checks if its a player and show player health is enabled
if entity.name == 'player' and config.show_player_health then
Game.print_player_floating_text(entity.index,{'damage-popup.player-health',health},text_colour)
end
-- Checks if the source was a player and the entity was not a player
if entity.name ~= 'player' and cause and cause.name == 'player' and config.show_player_damage then
Game.print_floating_text(entity.surface,entity.position,{'damage-popup.player-damage',damage},text_colour)
end
end)