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Added Damage Popups
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@@ -1,3 +1,7 @@
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[chat-popup]
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message=__1__: __2__
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ping=You have been mentioned in chat by __1__.
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ping=You have been mentioned in chat by __1__.
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[damage-popup]
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player-health=__1__
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player-damage=__1__
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@@ -2,6 +2,7 @@
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-- also displays a ping above users who are named in the message
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local config = require 'config.popup_messages'
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local send_text = Game.print_player_floating_text -- (player_index, text, color)
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@@ -13,7 +14,11 @@ Event.add(defines.events.on_console_chat,function(event)
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if not event.message then return end
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-- Sends the message as text above them
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send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
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if config.show_player_messages then
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send_text(player.index,{'chat-popup.message',player.name,event.message},player.chat_color)
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end
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if not config.show_player_mentions then return end
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-- Makes lower and removes white space from the message
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local search_string = event.message:lower():gsub("%s+", "")
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25
modules/addons/damage-popups.lua
Normal file
25
modules/addons/damage-popups.lua
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@@ -0,0 +1,25 @@
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--- Displays the amount of dmg that is done by players to entities
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-- also shows player health when a player is attacked
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local config = require 'config.popup_messages'
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Event.add(defines.events.on_entity_damaged, function(event)
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local entity = event.entity
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local cause = event.cause
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local damage = event.original_damage_amount
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local health = entity.health
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local health_percentage = entity.get_health_ratio()
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local text_colour = {r=1-health_percentage,g=health_percentage,b=0}
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-- Checks if its a player and show player health is enabled
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if entity.name == 'player' and config.show_player_health then
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Game.print_player_floating_text(entity.index,{'damage-popup.player-health',health},text_colour)
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end
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-- Checks if the source was a player and the entity was not a player
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if entity.name ~= 'player' and cause and cause.name == 'player' and config.show_player_damage then
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Game.print_floating_text(entity.surface,entity.position,{'damage-popup.player-damage',damage},text_colour)
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end
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end)
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