diff --git a/exp_legacy/module/modules/gui/bonus.lua b/exp_legacy/module/modules/gui/bonus.lua index f0ee48d8..266d811b 100644 --- a/exp_legacy/module/modules/gui/bonus.lua +++ b/exp_legacy/module/modules/gui/bonus.lua @@ -75,10 +75,10 @@ local function apply_periodic_bonus(player) local disp = frame.container["bonus_st_2"].disp.table if vlayer.get_statistics()["energy_sustained"] > 0 then - local armor = player.get_inventory(defines.inventory.character_armor)[1] + local armor = player.get_inventory(defines.inventory.character_armor) if armor then - local armor_grid = armor.grid + local armor_grid = armor[1].grid if armor_grid then local slider = disp["bonus_display_personal_battery_recharge_slider"].slider_value * 100000 * config.player_special_bonus_rate / 6