Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -1,6 +1,6 @@
local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep expcore.gui
local mod_gui = require 'mod-gui' --- @dep mod-gui
local mod_gui = require "mod-gui" --- @dep mod-gui
local Gui = {}
local data = {}
@@ -15,7 +15,7 @@ Storage.register(
function Gui.uid_name()
uid = uid + 1
return "Redmew_"..uid
return "Redmew_" .. uid
end
-- Associates data with the LuaGuiElement. If data is nil then removes the data
@@ -85,43 +85,43 @@ end
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_checked_state_changed = handler_factory('on_gui_checked_state_changed')
Gui.on_checked_state_changed = handler_factory("on_gui_checked_state_changed")
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_click = handler_factory('on_gui_click')
Gui.on_click = handler_factory("on_gui_click")
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_custom_close = handler_factory('on_gui_closed')
Gui.on_custom_close = handler_factory("on_gui_closed")
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_elem_changed = handler_factory('on_gui_elem_changed')
Gui.on_elem_changed = handler_factory("on_gui_elem_changed")
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_selection_state_changed = handler_factory('on_gui_selection_state_changed')
Gui.on_selection_state_changed = handler_factory("on_gui_selection_state_changed")
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_text_changed = handler_factory('on_gui_text_changed')
Gui.on_text_changed = handler_factory("on_gui_text_changed")
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_value_changed = handler_factory('on_gui_value_changed')
Gui.on_value_changed = handler_factory("on_gui_value_changed")
--- Returns the flow where top elements can be added and will be effected by google visibility
-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
@@ -129,4 +129,4 @@ Gui.on_value_changed = handler_factory('on_gui_value_changed')
-- @treturn LuaGuiElement the top element flow
Gui.get_top_element_flow = mod_gui.get_button_flow
return Gui
return Gui