mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 04:21:41 +09:00
Update all code styles
This commit is contained in:
@@ -2,7 +2,7 @@ local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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-- Used to store the state of the toolbar when a player leaves
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local ToolbarState = PlayerData.Settings:combine('ToolbarState')
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local ToolbarState = PlayerData.Settings:combine("ToolbarState")
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ToolbarState:set_metadata{
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stringify = function(value)
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local buttons, favourites = 0, 0
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@@ -12,15 +12,16 @@ ToolbarState:set_metadata{
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favourites = favourites + 1
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end
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end
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return string.format("Buttons: %d, Favourites: %d", buttons, favourites)
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end
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end,
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}
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-- Styles used for sprite buttons
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local button_size = 20
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local Styles = {
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header = Gui.sprite_style(22),
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item = Gui.sprite_style(button_size)
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item = Gui.sprite_style(button_size),
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}
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--- Set the style of the fake toolbar element
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@@ -46,7 +47,7 @@ local function move_toolbar_button(player, item, offset)
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-- Swap the position in the top flow, offset by 1 because of settings button
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local top_flow = Gui.get_top_flow(player)
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top_flow.swap_children(old_index+1, new_index+1)
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top_flow.swap_children(old_index + 1, new_index + 1)
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-- Check if the element has a left element to move
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local element_define = Gui.defines[item.tags.top_element_uid]
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@@ -100,7 +101,7 @@ local function reorder_toolbar_menu(player)
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-- Check if the player is allowed to see the button
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local allowed = element_define.authenticator
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if type(allowed) == 'function' then allowed = allowed(player) end
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if type(allowed) == "function" then allowed = allowed(player) end
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-- Update the checkbox state and item visibility
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local toolbar_button = Gui.get_top_element(player, element_define)
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@@ -121,210 +122,210 @@ end
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--- Resets the toolbar to its default state when pressed
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-- @element reset_toolbar
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local reset_toolbar =
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Gui.element {
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type = "sprite-button",
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sprite = "utility/reset",
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style = "shortcut_bar_button_red",
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tooltip = {"toolbar.reset"},
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name = Gui.unique_static_name
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}
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:style(Gui.sprite_style(Styles.header.width, -1))
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:on_click(function(player)
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ToolbarState:set(player, nil)
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Gui.toggle_top_flow(player, true)
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reorder_toolbar_menu(player)
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end)
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Gui.element{
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type = "sprite-button",
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sprite = "utility/reset",
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style = "shortcut_bar_button_red",
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tooltip = { "toolbar.reset" },
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name = Gui.unique_static_name,
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}
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:style(Gui.sprite_style(Styles.header.width, -1))
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:on_click(function(player)
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ToolbarState:set(player, nil)
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Gui.toggle_top_flow(player, true)
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reorder_toolbar_menu(player)
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end)
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--- Replaces the default method for opening and closing the toolbar
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-- @element toggle_toolbar
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toggle_toolbar =
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Gui.element {
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type = "sprite-button",
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sprite = "utility/bookmark",
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tooltip = {"toolbar.toggle"},
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style = "tool_button",
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auto_toggle = true,
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name = Gui.unique_static_name
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}
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:style(Styles.header)
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:on_click(function(player, element)
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Gui.toggle_top_flow(player, element.toggled)
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end)
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Gui.element{
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type = "sprite-button",
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sprite = "utility/bookmark",
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tooltip = { "toolbar.toggle" },
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style = "tool_button",
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auto_toggle = true,
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name = Gui.unique_static_name,
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}
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:style(Styles.header)
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:on_click(function(player, element)
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Gui.toggle_top_flow(player, element.toggled)
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end)
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--- Move an element up the list
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-- @element move_up
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move_up =
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Gui.element {
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type = "sprite-button",
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sprite = "utility/speed_up",
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tooltip = {"toolbar.move-up"},
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name = Gui.unique_static_name
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}
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:style(Styles.item)
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:on_click(function(player, element)
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local item = element.parent.parent
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move_toolbar_button(player, item, -1)
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end)
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Gui.element{
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type = "sprite-button",
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sprite = "utility/speed_up",
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tooltip = { "toolbar.move-up" },
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name = Gui.unique_static_name,
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}
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:style(Styles.item)
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:on_click(function(player, element)
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local item = element.parent.parent
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move_toolbar_button(player, item, -1)
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end)
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--- Move an element down the list
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-- @element move_down
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move_down =
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Gui.element {
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type = "sprite-button",
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sprite = "utility/speed_down",
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tooltip = {"toolbar.move-down"},
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name = Gui.unique_static_name
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}
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:style(Styles.item)
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:on_click(function(player, element)
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local item = element.parent.parent
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move_toolbar_button(player, item, 1)
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end)
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Gui.element{
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type = "sprite-button",
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sprite = "utility/speed_down",
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tooltip = { "toolbar.move-down" },
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name = Gui.unique_static_name,
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}
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:style(Styles.item)
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:on_click(function(player, element)
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local item = element.parent.parent
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move_toolbar_button(player, item, 1)
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end)
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--- A flow which represents one item in the toolbar list
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-- @element toolbar_list_item
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local toolbar_list_item =
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Gui.element(function(definition, parent, element_define)
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local flow = parent.add {
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type = "frame",
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style = "shortcut_selection_row",
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name = element_define.name,
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tags = {
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top_element_uid = element_define.uid
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Gui.element(function(definition, parent, element_define)
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local flow = parent.add{
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type = "frame",
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style = "shortcut_selection_row",
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name = element_define.name,
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tags = {
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top_element_uid = element_define.uid,
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},
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}
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}
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flow.style.horizontally_stretchable = true
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flow.style.vertical_align = "center"
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flow.style.horizontally_stretchable = true
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flow.style.vertical_align = "center"
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-- Add the button and the icon edit button
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local element = element_define(flow)
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local player = Gui.get_player_from_element(parent)
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local top_element = Gui.get_top_element(player, element_define)
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copy_style(top_element, element)
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-- Add the button and the icon edit button
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local element = element_define(flow)
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local player = Gui.get_player_from_element(parent)
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local top_element = Gui.get_top_element(player, element_define)
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copy_style(top_element, element)
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-- Add the checkbox that can toggle the visibility
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local checkbox = flow.add{
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type = "checkbox",
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name = "checkbox",
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caption = element_define.tooltip or element_define.caption or "None",
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state = top_element.visible or false,
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tags = {
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top_element_name = element_define.name
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-- Add the checkbox that can toggle the visibility
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local checkbox = flow.add{
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type = "checkbox",
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name = "checkbox",
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caption = element_define.tooltip or element_define.caption or "None",
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state = top_element.visible or false,
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tags = {
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top_element_name = element_define.name,
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},
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}
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}
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definition:triggers_events(checkbox)
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checkbox.style.width = 180
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definition:triggers_events(checkbox)
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checkbox.style.width = 180
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-- Add the buttons used to move the flow up and down
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local move_flow = flow.add{ type = "flow", name = "move" }
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move_flow.style.horizontal_spacing = 0
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move_up(move_flow)
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move_down(move_flow)
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-- Add the buttons used to move the flow up and down
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local move_flow = flow.add{ type = "flow", name = "move" }
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move_flow.style.horizontal_spacing = 0
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move_up(move_flow)
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move_down(move_flow)
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return definition:no_events(flow)
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end)
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:on_checked_changed(function(player, element)
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local top_flow = Gui.get_top_flow(player)
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local top_element = top_flow[element.tags.top_element_name]
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local had_visible = Gui.top_flow_has_visible_elements(player)
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top_element.visible = element.state
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-- Check if we are on the edge case between 0 and 1 visible elements
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if element.state and not had_visible then
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Gui.toggle_top_flow(player, true)
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local container = element.parent.parent.parent.parent
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local button = container.header.alignment[toggle_toolbar.name]
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button.toggled = true
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button.enabled = true
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elseif not element.state and not Gui.top_flow_has_visible_elements(player) then
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Gui.toggle_top_flow(player, false)
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local container = element.parent.parent.parent.parent
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local button = container.header.alignment[toggle_toolbar.name]
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button.toggled = false
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button.enabled = false
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end
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-- Update the datastore state
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ToolbarState:update(player, function(_, order)
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local index = element.parent.get_index_in_parent()
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order[index].favourite = element.state
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return definition:no_events(flow)
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end)
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:on_checked_changed(function(player, element)
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local top_flow = Gui.get_top_flow(player)
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local top_element = top_flow[element.tags.top_element_name]
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local had_visible = Gui.top_flow_has_visible_elements(player)
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top_element.visible = element.state
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-- Check if we are on the edge case between 0 and 1 visible elements
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if element.state and not had_visible then
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Gui.toggle_top_flow(player, true)
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local container = element.parent.parent.parent.parent
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local button = container.header.alignment[toggle_toolbar.name]
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button.toggled = true
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button.enabled = true
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elseif not element.state and not Gui.top_flow_has_visible_elements(player) then
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Gui.toggle_top_flow(player, false)
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local container = element.parent.parent.parent.parent
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local button = container.header.alignment[toggle_toolbar.name]
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button.toggled = false
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button.enabled = false
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end
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-- Update the datastore state
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ToolbarState:update(player, function(_, order)
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local index = element.parent.get_index_in_parent()
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order[index].favourite = element.state
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end)
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end)
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end)
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--- Scrollable list of all toolbar buttons
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-- @element toolbar_list
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local toolbar_list =
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Gui.element(function(_, parent)
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-- This is a scroll pane for the list
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local scroll_pane = parent.add {
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name = "scroll",
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type = "scroll-pane",
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direction = "vertical",
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horizontal_scroll_policy = "never",
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vertical_scroll_policy = "auto",
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style = "scroll_pane_under_subheader"
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}
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scroll_pane.style.horizontally_stretchable = true
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scroll_pane.style.padding = 0
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scroll_pane.style.maximal_height = 224
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Gui.element(function(_, parent)
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-- This is a scroll pane for the list
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local scroll_pane = parent.add{
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name = "scroll",
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type = "scroll-pane",
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direction = "vertical",
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horizontal_scroll_policy = "never",
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vertical_scroll_policy = "auto",
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style = "scroll_pane_under_subheader",
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}
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scroll_pane.style.horizontally_stretchable = true
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scroll_pane.style.padding = 0
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scroll_pane.style.maximal_height = 224
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-- This flow is the list, we need a linear list because of get_index_in_parent
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local flow = scroll_pane.add {
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name = "list",
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type = "flow",
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direction = "vertical"
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}
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flow.style.vertical_spacing = 0
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flow.style.horizontally_stretchable = true
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-- This flow is the list, we need a linear list because of get_index_in_parent
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local flow = scroll_pane.add{
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name = "list",
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type = "flow",
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direction = "vertical",
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}
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flow.style.vertical_spacing = 0
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flow.style.horizontally_stretchable = true
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return flow
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end)
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return flow
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end)
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--- Main toolbar container for the left flow
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-- @element toolbar_container
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toolbar_container =
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Gui.element(function(definition, parent)
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-- Draw the internal container
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local container = Gui.container(parent, definition.name, 268)
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container.style.maximal_width = 268
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container.style.minimal_width = 268
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Gui.element(function(definition, parent)
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-- Draw the internal container
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local container = Gui.container(parent, definition.name, 268)
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container.style.maximal_width = 268
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container.style.minimal_width = 268
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-- Draw the header
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local player = Gui.get_player_from_element(parent)
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local header = Gui.header(container, {"toolbar.main-caption"}, {"toolbar.main-tooltip"}, true)
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-- Draw the header
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local player = Gui.get_player_from_element(parent)
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local header = Gui.header(container, { "toolbar.main-caption" }, { "toolbar.main-tooltip" }, true)
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-- Draw the toolbar control buttons
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local toggle_element = toggle_toolbar(header)
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toggle_element.toggled = Gui.get_top_flow(player).visible
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reset_toolbar(header)
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-- Draw the toolbar control buttons
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local toggle_element = toggle_toolbar(header)
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toggle_element.toggled = Gui.get_top_flow(player).visible
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reset_toolbar(header)
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-- Draw toolbar list element
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local list_element = toolbar_list(container)
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local flow_order = Gui.get_top_flow_order(player)
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-- Draw toolbar list element
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local list_element = toolbar_list(container)
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local flow_order = Gui.get_top_flow_order(player)
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for _, element_define in ipairs(flow_order) do
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-- Ensure the element exists
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local element = list_element[element_define.name]
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if not element then
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element = toolbar_list_item(list_element, element_define)
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for _, element_define in ipairs(flow_order) do
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-- Ensure the element exists
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local element = list_element[element_define.name]
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if not element then
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element = toolbar_list_item(list_element, element_define)
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end
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-- Set the visible state
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local allowed = element_define.authenticator
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if type(allowed) == "function" then allowed = allowed(player) end
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element.visible = allowed or false
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end
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-- Set the visible state
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local allowed = element_define.authenticator
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if type(allowed) == 'function' then allowed = allowed(player) end
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element.visible = allowed or false
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end
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-- Set the state of the move buttons for the first and last element
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local children = list_element.children
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children[1].move[move_up.name].enabled = false
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children[#children].move[move_down.name].enabled = false
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-- Set the state of the move buttons for the first and last element
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local children = list_element.children
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children[1].move[move_up.name].enabled = false
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children[#children].move[move_down.name].enabled = false
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-- Return the external container
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow(false)
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-- Return the external container
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow(false)
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--- Set the default value for the datastore
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local datastore_id_map = {}
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@@ -353,7 +354,10 @@ for index, element_define in ipairs(Gui.top_elements) do
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if prev_handler then prev_handler(player, element, event) end -- Kind of hacky but works
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local frame = Gui.get_left_element(player, toolbar_container)
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if not frame then return end -- Gui might not be loaded yet
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if not frame.container then log(frame.name) log(frame.parent.name) end
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if not frame.container then
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log(frame.name)
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log(frame.parent.name)
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end
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local button = frame.container.scroll.list[element_define.name][element_define.name]
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local toolbar_button = Gui.get_top_element(player, element_define)
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copy_style(toolbar_button, button)
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@@ -521,4 +525,4 @@ ToolbarState:on_save(function(player_name, value)
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end
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return { order, favourites, left_flows, top_flow_open }
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end)
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end)
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Reference in New Issue
Block a user