Update all code styles
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@@ -6,130 +6,130 @@ local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local cctv_player =
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Gui.element(function(definition, parent, player_list)
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return parent.add{
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name = definition.name,
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type = 'drop-down',
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items = player_list,
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selected_index = #player_list > 0 and 1
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Gui.element(function(definition, parent, player_list)
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return parent.add{
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name = definition.name,
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type = "drop-down",
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items = player_list,
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selected_index = #player_list > 0 and 1,
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}
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end)
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:style{
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horizontally_stretchable = true,
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}
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end)
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:style{
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horizontally_stretchable = true
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}
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:static_name(Gui.unique_static_name)
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:static_name(Gui.unique_static_name)
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local cctv_status =
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Gui.element{
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type = 'drop-down',
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items = {{'surveillance.status-enable'}, {'surveillance.status-disable'}},
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selected_index = 2
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}:style{
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width = 96
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}:on_selection_changed(function(_, element, _)
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if element.selected_index == 1 then
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element.parent.parent.parent.cctv_display.visible = true
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else
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element.parent.parent.parent.cctv_display.visible = false
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end
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end)
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Gui.element{
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type = "drop-down",
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items = { { "surveillance.status-enable" }, { "surveillance.status-disable" } },
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selected_index = 2,
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}:style{
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width = 96,
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}:on_selection_changed(function(_, element, _)
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if element.selected_index == 1 then
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element.parent.parent.parent.cctv_display.visible = true
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else
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element.parent.parent.parent.cctv_display.visible = false
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end
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end)
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local cctv_type =
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Gui.element{
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type = 'drop-down',
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name = Gui.unique_static_name,
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items = {{'surveillance.type-player'}, {'surveillance.type-static'}, {'surveillance.type-player-loop'}},
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selected_index = 1
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}:style{
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width = 96
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}
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local cctv_location =
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Gui.element{
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type = 'button',
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name = Gui.unique_static_name,
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caption = {'surveillance.func-set'}
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}:style{
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width = 48
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}:on_click(function(player, element, _)
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element.parent.parent.parent.cctv_display.position = player.position
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end)
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local zoom_in =
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Gui.element{
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type = 'button',
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name = Gui.unique_static_name,
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caption = '+'
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}:style{
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width = 32
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}:on_click(function(_, element, _)
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local display = element.parent.parent.parent.cctv_display
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if display.zoom < 2.0 then
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display.zoom = display.zoom + 0.05
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end
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end)
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local zoom_out =
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Gui.element{
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type = 'button',
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name = Gui.unique_static_name,
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caption = '-'
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}:style{
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width = 32
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}:on_click(function(_, element, _)
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local display = element.parent.parent.parent.cctv_display
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if display.zoom > 0.2 then
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display.zoom = display.zoom - 0.05
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end
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end)
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local camera_set =
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Gui.element(function(_, parent, name, player_list)
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local camera_set = parent.add{type='flow', direction='vertical', name=name}
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local buttons = Gui.scroll_table(camera_set, 480, 6, 'buttons')
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cctv_player(buttons, player_list)
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cctv_status(buttons)
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cctv_type(buttons)
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cctv_location(buttons)
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zoom_out(buttons)
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zoom_in(buttons)
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local camera = camera_set.add{
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type = 'camera',
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name = 'cctv_display',
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position = {x=0, y=0},
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surface_index = game.surfaces['nauvis'].index,
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zoom = 0.75,
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Gui.element{
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type = "drop-down",
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name = Gui.unique_static_name,
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items = { { "surveillance.type-player" }, { "surveillance.type-static" }, { "surveillance.type-player-loop" } },
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selected_index = 1,
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}:style{
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width = 96,
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}
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camera.visible = false
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camera.style.minimal_width = 480
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camera.style.minimal_height = 290
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return camera_set
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end)
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local cctv_location =
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Gui.element{
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type = "button",
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name = Gui.unique_static_name,
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caption = { "surveillance.func-set" },
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}:style{
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width = 48,
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}:on_click(function(player, element, _)
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element.parent.parent.parent.cctv_display.position = player.position
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end)
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local zoom_in =
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Gui.element{
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type = "button",
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name = Gui.unique_static_name,
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caption = "+",
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}:style{
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width = 32,
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}:on_click(function(_, element, _)
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local display = element.parent.parent.parent.cctv_display
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if display.zoom < 2.0 then
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display.zoom = display.zoom + 0.05
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end
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end)
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local zoom_out =
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Gui.element{
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type = "button",
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name = Gui.unique_static_name,
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caption = "-",
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}:style{
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width = 32,
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}:on_click(function(_, element, _)
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local display = element.parent.parent.parent.cctv_display
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if display.zoom > 0.2 then
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display.zoom = display.zoom - 0.05
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end
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end)
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local camera_set =
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Gui.element(function(_, parent, name, player_list)
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local camera_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local buttons = Gui.scroll_table(camera_set, 480, 6, "buttons")
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cctv_player(buttons, player_list)
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cctv_status(buttons)
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cctv_type(buttons)
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cctv_location(buttons)
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zoom_out(buttons)
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zoom_in(buttons)
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local camera = camera_set.add{
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type = "camera",
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name = "cctv_display",
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position = { x = 0, y = 0 },
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surface_index = game.surfaces["nauvis"].index,
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zoom = 0.75,
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}
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camera.visible = false
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camera.style.minimal_width = 480
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camera.style.minimal_height = 290
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return camera_set
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end)
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local cctv_container =
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Gui.element(function(definition, parent)
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local container = Gui.container(parent, definition.name, 480)
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local scroll = container.add{name='scroll', type='scroll-pane', direction='vertical'}
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scroll.style.maximal_height = 704
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local player_list = {}
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Gui.element(function(definition, parent)
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local container = Gui.container(parent, definition.name, 480)
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local scroll = container.add{ name = "scroll", type = "scroll-pane", direction = "vertical" }
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scroll.style.maximal_height = 704
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local player_list = {}
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for _, player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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end
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for _, player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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end
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camera_set(scroll, 'cctv_st_1', player_list)
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camera_set(scroll, 'cctv_st_2', player_list)
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camera_set(scroll, "cctv_st_1", player_list)
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camera_set(scroll, "cctv_st_2", player_list)
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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Gui.left_toolbar_button('entity/radar', {'surveillance.main-tooltip'}, cctv_container, function(player)
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return Roles.player_allowed(player, 'gui/surveillance')
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Gui.left_toolbar_button("entity/radar", { "surveillance.main-tooltip" }, cctv_container, function(player)
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return Roles.player_allowed(player, "gui/surveillance")
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end)
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local function gui_update()
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@@ -141,8 +141,8 @@ local function gui_update()
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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frame.container.scroll['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
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frame.container.scroll['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
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frame.container.scroll["cctv_st_1"].buttons.table[cctv_player.name].items = player_list
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frame.container.scroll["cctv_st_2"].buttons.table[cctv_player.name].items = player_list
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end
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end
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@@ -153,8 +153,8 @@ Event.add(defines.events.on_tick, function(_)
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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for i=1, 2 do
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local scroll_table_name = 'cctv_st_' .. i
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for i = 1, 2 do
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local scroll_table_name = "cctv_st_" .. i
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local current_camera_set = frame.container.scroll[scroll_table_name]
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local switch_index = current_camera_set.buttons.table[cctv_type.name].selected_index
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@@ -163,12 +163,11 @@ Event.add(defines.events.on_tick, function(_)
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if selected_index ~= 0 then
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selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index]
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current_camera_set['cctv_display'].position = game.players[selected_index].position
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current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index
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current_camera_set["cctv_display"].position = game.players[selected_index].position
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current_camera_set["cctv_display"].surface_index = game.players[selected_index].surface_index
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else
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current_camera_set['cctv_display'].position = {x=0, y=0}
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current_camera_set['cctv_display'].surface_index = game.surfaces['nauvis'].index
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current_camera_set["cctv_display"].position = { x = 0, y = 0 }
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current_camera_set["cctv_display"].surface_index = game.surfaces["nauvis"].index
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end
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end
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end
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@@ -179,8 +178,8 @@ Event.on_nth_tick(600, function(_)
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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for i=1, 2 do
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local current_camera_set = frame.container.scroll['cctv_st_' .. i]
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for i = 1, 2 do
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local current_camera_set = frame.container.scroll["cctv_st_" .. i]
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if current_camera_set.buttons.table[cctv_type.name].selected_index == 3 then
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local item_n = #current_camera_set.buttons.table[cctv_player.name].items
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@@ -188,7 +187,6 @@ Event.on_nth_tick(600, function(_)
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if item_n ~= 0 then
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if current_camera_set.buttons.table[cctv_player.name].selected_index < item_n then
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current_camera_set.buttons.table[cctv_player.name].selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index + 1
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else
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current_camera_set.buttons.table[cctv_player.name].selected_index = 1
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end
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