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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Update all code styles
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@@ -12,153 +12,150 @@ local precision = {
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[2] = defines.flow_precision_index.one_minute,
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[3] = defines.flow_precision_index.ten_minutes,
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[4] = defines.flow_precision_index.one_hour,
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[5] = defines.flow_precision_index.ten_hours
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[5] = defines.flow_precision_index.ten_hours,
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}
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local font_color = {
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-- positive
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[1] = {r = 0.3, g = 1, b = 0.3},
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[1] = { r = 0.3, g = 1, b = 0.3 },
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-- negative
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[2] = {r = 1, g = 0.3, b = 0.3}
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[2] = { r = 1, g = 0.3, b = 0.3 },
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}
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local function format_n(n)
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local _i, _j, m, i, f = string.format('%.1f', n):find('([-]?)(%d+)([.]?%d*)')
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i = i:reverse():gsub('(%d%d%d)', '%1,')
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local _i, _j, m, i, f = tostring(n):find("([-]?)(%d+)([.]?%d*)")
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i = i:reverse():gsub("(%d%d%d)", "%1,")
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if f ~= '' then
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return m .. i:reverse():gsub('^,', '') .. f
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if f ~= "" then
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return m .. i:reverse():gsub("^,", "") .. f
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else
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return m .. i:reverse():gsub('^,', '') .. '.0'
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return m .. i:reverse():gsub("^,", "") .. ".0"
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end
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end
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--- Display group
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-- @element production_data_group
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local production_data_group =
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Gui.element(function(_definition, parent, i)
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local item
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Gui.element(function(_definition, parent, i)
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local item
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if i == 0 then
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item = parent.add{
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type = 'drop-down',
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name = 'production_0_e',
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items = {'5s', '1m', '10m', '1h', '10h'},
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selected_index = 3
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if i == 0 then
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item = parent.add{
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type = "drop-down",
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name = "production_0_e",
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items = { "5s", "1m", "10m", "1h", "10h" },
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selected_index = 3,
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}
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item.style.width = 80
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else
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item = parent.add{
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type = "choose-elem-button",
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name = "production_" .. i .. "_e",
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elem_type = "item",
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style = "slot_button",
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}
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item.style.height = 32
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item.style.width = 32
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end
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local data_1 = parent.add{
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type = "label",
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name = "production_" .. i .. "_1",
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caption = "0.0",
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style = "heading_2_label",
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}
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item.style.width = 80
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data_1.style.width = 90
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data_1.style.horizontal_align = "right"
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data_1.style.font_color = font_color[1]
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else
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item = parent.add{
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type = 'choose-elem-button',
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name = 'production_' .. i .. '_e',
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elem_type = 'item',
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style = 'slot_button'
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local data_2 = parent.add{
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type = "label",
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name = "production_" .. i .. "_2",
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caption = "0.0",
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style = "heading_2_label",
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}
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item.style.height = 32
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item.style.width = 32
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end
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data_2.style.width = 90
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data_2.style.horizontal_align = "right"
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data_2.style.font_color = font_color[2]
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local data_1 = parent.add{
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type = 'label',
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name = 'production_' .. i .. '_1',
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caption = '0.0',
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style = 'heading_2_label'
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}
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data_1.style.width = 90
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data_1.style.horizontal_align = 'right'
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data_1.style.font_color = font_color[1]
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local data_3 = parent.add{
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type = "label",
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name = "production_" .. i .. "_3",
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caption = "0.0",
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style = "heading_2_label",
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}
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data_3.style.width = 90
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data_3.style.horizontal_align = "right"
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data_3.style.font_color = font_color[1]
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local data_2 = parent.add{
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type = 'label',
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name = 'production_' .. i .. '_2',
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caption = '0.0',
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style = 'heading_2_label'
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}
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data_2.style.width = 90
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data_2.style.horizontal_align = 'right'
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data_2.style.font_color = font_color[2]
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local data_3 = parent.add{
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type = 'label',
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name = 'production_' .. i .. '_3',
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caption = '0.0',
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style = 'heading_2_label'
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}
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data_3.style.width = 90
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data_3.style.horizontal_align = 'right'
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data_3.style.font_color = font_color[1]
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return item
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end)
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return item
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end)
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--- A vertical flow containing all the production data
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-- @element production_data_set
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local production_data_set =
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Gui.element(function(_, parent, name)
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local production_set = parent.add{type='flow', direction='vertical', name=name}
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local disp = Gui.scroll_table(production_set, 350, 4, 'disp')
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Gui.element(function(_, parent, name)
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local production_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local disp = Gui.scroll_table(production_set, 350, 4, "disp")
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production_data_group(disp, 0)
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production_data_group(disp, 0)
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disp['production_0_1'].caption = {'production.label-prod'}
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disp['production_0_2'].caption = {'production.label-con'}
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disp['production_0_3'].caption = {'production.label-bal'}
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disp["production_0_1"].caption = { "production.label-prod" }
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disp["production_0_2"].caption = { "production.label-con" }
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disp["production_0_3"].caption = { "production.label-bal" }
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for i=1, 8 do
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production_data_group(disp, i)
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end
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for i = 1, 8 do
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production_data_group(disp, i)
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end
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return production_set
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end)
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return production_set
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end)
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production_container =
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Gui.element(function(definition, parent)
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local container = Gui.container(parent, definition.name, 350)
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Gui.element(function(definition, parent)
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local container = Gui.container(parent, definition.name, 350)
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production_data_set(container, 'production_st')
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production_data_set(container, "production_st")
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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Gui.left_toolbar_button('entity/assembling-machine-3', {'production.main-tooltip'}, production_container, function(player)
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return Roles.player_allowed(player, 'gui/production')
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Gui.left_toolbar_button("entity/assembling-machine-3", { "production.main-tooltip" }, production_container, function(player)
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return Roles.player_allowed(player, "gui/production")
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end)
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Event.on_nth_tick(60, function()
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, production_container)
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local stat = player.force.get_item_production_statistics(player.surface)
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local precision_value = precision[frame.container['production_st'].disp.table['production_0_e'].selected_index]
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local table = frame.container['production_st'].disp.table
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local precision_value = precision[frame.container["production_st"].disp.table["production_0_e"].selected_index]
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local table = frame.container["production_st"].disp.table
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for i=1, 8 do
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local production_prefix = 'production_' .. i
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local item = table[production_prefix .. '_e'].elem_value
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for i = 1, 8 do
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local production_prefix = "production_" .. i
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local item = table[production_prefix .. "_e"].elem_value
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if item then
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local add = math.floor(stat.get_flow_count{name=item, category="input", precision_index=precision_value, count=false} / 6) / 10
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local minus = math.floor(stat.get_flow_count{name=item, category="output", precision_index=precision_value, count=false} / 6) / 10
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local add = math.floor(stat.get_flow_count{ name = item, category = "input", precision_index = precision_value, count = false } / 6) / 10
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local minus = math.floor(stat.get_flow_count{ name = item, category = "output", precision_index = precision_value, count = false } / 6) / 10
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local sum = add - minus
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table[production_prefix .. '_1'].caption = format_n(add)
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table[production_prefix .. '_2'].caption = format_n(minus)
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table[production_prefix .. '_3'].caption = format_n(sum)
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table[production_prefix .. "_1"].caption = format_n(add)
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table[production_prefix .. "_2"].caption = format_n(minus)
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table[production_prefix .. "_3"].caption = format_n(sum)
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if sum < 0 then
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table[production_prefix .. '_3'].style.font_color = font_color[2]
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table[production_prefix .. "_3"].style.font_color = font_color[2]
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else
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table[production_prefix .. '_3'].style.font_color = font_color[1]
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table[production_prefix .. "_3"].style.font_color = font_color[1]
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end
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else
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table[production_prefix .. '_1'].caption = '0.0'
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table[production_prefix .. '_2'].caption = '0.0'
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table[production_prefix .. '_3'].caption = '0.0'
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table[production_prefix .. '_3'].style.font_color = font_color[1]
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table[production_prefix .. "_1"].caption = "0.0"
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table[production_prefix .. "_2"].caption = "0.0"
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table[production_prefix .. "_3"].caption = "0.0"
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table[production_prefix .. "_3"].style.font_color = font_color[1]
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end
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end
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end
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