Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -11,21 +11,21 @@ local format_number = require("util").format_number --- @dep util
local pd_container
local label_width = {
['name'] = 135,
['count'] = 105,
['total'] = 480
["name"] = 135,
["count"] = 105,
["total"] = 480,
}
local function format_time_short(value)
return format_time(value*3600, {
hours=true,
minutes=true,
seconds=false
return format_time(value * 3600, {
hours = true,
minutes = true,
seconds = false,
})
end
local function format_number_n(n)
return format_number(math.floor(n)) .. string.format('%.2f', n % 1):sub(2)
return format_number(math.floor(n)) .. string.format("%.2f", n % 1):sub(2)
end
local playerStats = PlayerData.Statistics
@@ -33,87 +33,87 @@ local computed_stats = {
DamageDeathRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['DamageDealt']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1))
end
return format_number_n(playerStats["DamageDealt"]:get(player_name, 0) / playerStats["Deaths"]:get(player_name, 1))
end,
},
KillDeathRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['Kills']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1))
end
return format_number_n(playerStats["Kills"]:get(player_name, 0) / playerStats["Deaths"]:get(player_name, 1))
end,
},
SessionTime = {
default = format_time_short(0),
calculate = function(player_name)
return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0)) / playerStats['JoinCount']:get(player_name, 1))
end
return format_time_short((playerStats["Playtime"]:get(player_name, 0) - playerStats["AfkTime"]:get(player_name, 0)) / playerStats["JoinCount"]:get(player_name, 1))
end,
},
BuildRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['MachinesBuilt']:get(player_name, 0) / playerStats['MachinesRemoved']:get(player_name, 1))
end
return format_number_n(playerStats["MachinesBuilt"]:get(player_name, 0) / playerStats["MachinesRemoved"]:get(player_name, 1))
end,
},
RocketPerHour = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['RocketsLaunched']:get(player_name, 0) * 60 / playerStats['Playtime']:get(player_name, 1))
end
return format_number_n(playerStats["RocketsLaunched"]:get(player_name, 0) * 60 / playerStats["Playtime"]:get(player_name, 1))
end,
},
TreeKillPerMinute = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['TreesDestroyed']:get(player_name, 0) / playerStats['Playtime']:get(player_name, 1))
end
return format_number_n(playerStats["TreesDestroyed"]:get(player_name, 0) / playerStats["Playtime"]:get(player_name, 1))
end,
},
NetPlayTime = {
default = format_time_short(0),
calculate = function(player_name)
return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0)))
end
return format_time_short((playerStats["Playtime"]:get(player_name, 0) - playerStats["AfkTime"]:get(player_name, 0)))
end,
},
AFKTimeRatio = {
default = format_number_n(0),
calculate = function(player_name)
return format_number_n(playerStats['AfkTime']:get(player_name, 0) * 100 / playerStats['Playtime']:get(player_name, 1))
end
return format_number_n(playerStats["AfkTime"]:get(player_name, 0) * 100 / playerStats["Playtime"]:get(player_name, 1))
end,
},
}
local label =
Gui.element(function(_, parent, width, caption, tooltip, name)
local new_label = parent.add{
type = 'label',
caption = caption,
tooltip = tooltip,
name = name,
style = 'heading_2_label'
}
Gui.element(function(_, parent, width, caption, tooltip, name)
local new_label = parent.add{
type = "label",
caption = caption,
tooltip = tooltip,
name = name,
style = "heading_2_label",
}
new_label.style.width = width
return new_label
end)
new_label.style.width = width
return new_label
end)
local pd_data_set =
Gui.element(function(_, parent, name)
local pd_data_set = parent.add{type='flow', direction='vertical', name=name}
local disp = Gui.scroll_table(pd_data_set, label_width['total'], 4, 'disp')
Gui.element(function(_, parent, name)
local pd_data_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(pd_data_set, label_width["total"], 4, "disp")
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
local child = PlayerData.Statistics[stat_name]
local metadata = child.metadata
local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0)
label(disp, label_width['name'], metadata.name or {'exp-statistics.'..stat_name}, metadata.tooltip or {'exp-statistics.'..stat_name..'-tooltip'})
label(disp, label_width['count'], {'readme.data-format', value, metadata.unit or ''}, metadata.value_tooltip or {'exp-statistics.'..stat_name..'-tooltip'}, stat_name)
end
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
local child = PlayerData.Statistics[stat_name]
local metadata = child.metadata
local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0)
label(disp, label_width["name"], metadata.name or { "exp-statistics." .. stat_name }, metadata.tooltip or { "exp-statistics." .. stat_name .. "-tooltip" })
label(disp, label_width["count"], { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. stat_name .. "-tooltip" }, stat_name)
end
for stat_name, data in pairs(computed_stats) do
label(disp, label_width['name'], {'exp-statistics.'..stat_name}, {'exp-statistics.'..stat_name..'-tooltip'})
label(disp, label_width['count'], {'readme.data-format', data.default, ''}, {'exp-statistics.'..stat_name..'-tooltip'}, stat_name)
end
for stat_name, data in pairs(computed_stats) do
label(disp, label_width["name"], { "exp-statistics." .. stat_name }, { "exp-statistics." .. stat_name .. "-tooltip" })
label(disp, label_width["count"], { "readme.data-format", data.default, "" }, { "exp-statistics." .. stat_name .. "-tooltip" }, stat_name)
end
return pd_data_set
end)
return pd_data_set
end)
local function pd_update(table, player_name)
for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do
@@ -127,79 +127,79 @@ local function pd_update(table, player_name)
else
value = format_number(value or 0)
end
table[stat_name].caption = {'readme.data-format', value, metadata.unit or ''}
table[stat_name].caption = { "readme.data-format", value, metadata.unit or "" }
end
for stat_name, data in pairs(computed_stats) do
table[stat_name].caption = {'readme.data-format', data.calculate(player_name), ''}
table[stat_name].caption = { "readme.data-format", data.calculate(player_name), "" }
end
end
local pd_username_player =
Gui.element(function(definition, parent, player_list)
return parent.add{
name = definition.name,
type = 'drop-down',
items = player_list,
selected_index = #player_list > 0 and 1
}
end)
:style{
horizontally_stretchable = true
}:on_selection_changed(function(_, element, _)
local player_name = game.connected_players[element.selected_index]
local table = element.parent.parent.parent.parent['pd_st_2'].disp.table
pd_update(table, player_name)
end)
:static_name(Gui.unique_static_name)
Gui.element(function(definition, parent, player_list)
return parent.add{
name = definition.name,
type = "drop-down",
items = player_list,
selected_index = #player_list > 0 and 1,
}
end)
:style{
horizontally_stretchable = true,
}:on_selection_changed(function(_, element, _)
local player_name = game.connected_players[element.selected_index]
local table = element.parent.parent.parent.parent["pd_st_2"].disp.table
pd_update(table, player_name)
end)
:static_name(Gui.unique_static_name)
local pd_username_update =
Gui.element{
type = 'button',
name = Gui.unique_static_name,
caption = 'update'
}:style{
width = 128
}:on_click(function(_, element, _)
local player_index = element.parent[pd_username_player.name].selected_index
Gui.element{
type = "button",
name = Gui.unique_static_name,
caption = "update",
}:style{
width = 128,
}:on_click(function(_, element, _)
local player_index = element.parent[pd_username_player.name].selected_index
if player_index > 0 then
local player_name = game.connected_players[player_index]
local table = element.parent.parent.parent.parent['pd_st_2'].disp.table
pd_update(table, player_name)
end
end)
if player_index > 0 then
local player_name = game.connected_players[player_index]
local table = element.parent.parent.parent.parent["pd_st_2"].disp.table
pd_update(table, player_name)
end
end)
local pd_username_set =
Gui.element(function(_, parent, name, player_list)
local pd_username_set = parent.add{type='flow', direction='vertical', name=name}
local disp = Gui.scroll_table(pd_username_set, label_width['total'], 2, 'disp')
Gui.element(function(_, parent, name, player_list)
local pd_username_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(pd_username_set, label_width["total"], 2, "disp")
pd_username_player(disp, player_list)
pd_username_update(disp)
pd_username_player(disp, player_list)
pd_username_update(disp)
return pd_username_set
end)
return pd_username_set
end)
pd_container =
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, label_width['total'])
local player_list = {}
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, label_width["total"])
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
pd_username_set(container, 'pd_st_1', player_list)
pd_data_set(container, 'pd_st_2')
pd_username_set(container, "pd_st_1", player_list)
pd_data_set(container, "pd_st_2")
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
Gui.left_toolbar_button('item/power-armor-mk2', 'Player Data GUI', pd_container, function(player)
return Roles.player_allowed(player, 'gui/playerdata')
Gui.left_toolbar_button("item/power-armor-mk2", "Player Data GUI", pd_container, function(player)
return Roles.player_allowed(player, "gui/playerdata")
end)
local function gui_player_list_update()
@@ -211,7 +211,7 @@ local function gui_player_list_update()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, pd_container)
frame.container['pd_st_1'].disp.table[pd_username_player.name].items = player_list
frame.container["pd_st_1"].disp.table[pd_username_player.name].items = player_list
end
end