Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -22,7 +22,7 @@ local created_items = function()
["pistol"] = 1,
["firearm-magazine"] = 10,
["burner-mining-drill"] = 1,
["stone-furnace"] = 1
["stone-furnace"] = 1,
}
end
@@ -30,13 +30,13 @@ local respawn_items = function()
return
{
["pistol"] = 1,
["firearm-magazine"] = 10
["firearm-magazine"] = 10,
}
end
if use_silo_script then
for k, v in pairs(silo_script.get_events()) do
Event.add(k, v)
Event.add(k, v)
end
end
@@ -45,13 +45,13 @@ Event.add(defines.events.on_player_created, function(event)
util.insert_safe(player, global.created_items)
local r = global.chart_distance or 200
player.force.chart(player.surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}})
player.force.chart(player.surface, { { player.position.x - r, player.position.y - r }, { player.position.x + r, player.position.y + r } })
if not global.skip_intro then
if game.is_multiplayer() then
player.print({"msg-intro"})
player.print{ "msg-intro" }
else
game.show_message_dialog{text = {"msg-intro"}}
game.show_message_dialog{ text = { "msg-intro" } }
end
end
@@ -88,37 +88,37 @@ if use_silo_script then
end
remote.add_interface("freeplay",
{
get_created_items = function()
return global.created_items
end,
set_created_items = function(map)
global.created_items = map
end,
get_respawn_items = function()
return global.respawn_items
end,
set_respawn_items = function(map)
global.respawn_items = map
end,
set_skip_intro = function(bool)
global.skip_intro = bool
end,
set_chart_distance = function(value)
global.chart_distance = tonumber(value)
end,
set_disable_crashsite = function()
end,
get_ship_items = function()
return {}
end,
set_ship_items = function()
return
end,
get_debris_items = function ()
return {}
end,
set_debris_items = function ()
return
end
})
{
get_created_items = function()
return global.created_items
end,
set_created_items = function(map)
global.created_items = map
end,
get_respawn_items = function()
return global.respawn_items
end,
set_respawn_items = function(map)
global.respawn_items = map
end,
set_skip_intro = function(bool)
global.skip_intro = bool
end,
set_chart_distance = function(value)
global.chart_distance = tonumber(value)
end,
set_disable_crashsite = function()
end,
get_ship_items = function()
return {}
end,
set_ship_items = function()
return
end,
get_debris_items = function()
return {}
end,
set_debris_items = function()
return
end,
})