Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -2,14 +2,14 @@
-- @data Greetings
local config = require("modules.exp_legacy.config.join_messages") --- @dep config.join_messages
local Commands = require("modules.exp_legacy.expcore.commands") ---@dep expcore.commands
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
require("modules.exp_legacy.config.expcore.command_general_parse")
--- Stores the join message that the player have
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local CustomMessages = PlayerData.Settings:combine('JoinMessage')
local CustomMessages = PlayerData.Settings:combine("JoinMessage")
CustomMessages:set_metadata{
permission = 'command/join-message'
permission = "command/join-message",
}
--- When a players data loads show their message
@@ -19,25 +19,25 @@ CustomMessages:on_load(function(player_name, player_message)
if custom_message then
game.print(custom_message, player.color)
else
player.print{'join-message.greet', {'links.discord'}}
player.print{ "join-message.greet", { "links.discord" } }
end
end)
--- Set your custom join message
-- @command join-message
-- @tparam string message The custom join message that will be used
Commands.new_command('join-message', 'Sets your custom join message')
:add_param('message', false, 'string-max-length', 255)
:enable_auto_concat()
:register(function(player, message)
if not player then return end
CustomMessages:set(player, message)
return {'join-message.message-set'}
end)
Commands.new_command("join-message", "Sets your custom join message")
:add_param("message", false, "string-max-length", 255)
:enable_auto_concat()
:register(function(player, message)
if not player then return end
CustomMessages:set(player, message)
return { "join-message.message-set" }
end)
Commands.new_command('join-message-clear', 'Clear your join message')
:register(function(player)
if not player then return end
CustomMessages:remove(player)
return {'join-message.message-cleared'}
end)
Commands.new_command("join-message-clear", "Clear your join message")
:register(function(player)
if not player then return end
CustomMessages:remove(player)
return { "join-message.message-cleared" }
end)