Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -33,13 +33,13 @@ local Jail = {
-- @tparam number player_index the index of the player who was jailed
-- @tparam string by_player_name the name of the player who jailed the other player
-- @tparam string reason the reason that the player was jailed
on_player_jailed=script.generate_event_name(),
on_player_jailed = script.generate_event_name(),
--- When a player is unassigned from jail
-- @event on_player_unjailed
-- @tparam number player_index the index of the player who was unjailed
-- @tparam string by_player_name the name of the player who unjailed the other player
on_player_unjailed=script.generate_event_name(),
}
on_player_unjailed = script.generate_event_name(),
},
}
--- Used to emit the jail related events
@@ -49,11 +49,11 @@ local Jail = {
-- @tparam string reason the reason for the action (jail)
local function event_emit(event, player, by_player_name, reason)
script.raise_event(event, {
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
name = event,
tick = game.tick,
player_index = player.index,
by_player_name = by_player_name,
reason = reason,
})
end
@@ -65,7 +65,7 @@ end
-- @tparam LuaPlayer player the player to check if they are in jail
-- @treturn boolean whether the player is currently in jail
function Jail.is_jailed(player)
return has_role(player, 'Jail')
return has_role(player, "Jail")
end
--- Moves a player to jail and removes all other roles
@@ -78,9 +78,9 @@ function Jail.jail_player(player, by_player_name, reason)
if not player then return end
if not by_player_name then return end
reason = reason or 'Non given.'
reason = reason or "Non given."
if has_role(player, 'Jail') then return end
if has_role(player, "Jail") then return end
local roles = get_roles(player)
player.walking_state = { walking = false, direction = player.walking_state.direction }
@@ -91,7 +91,7 @@ function Jail.jail_player(player, by_player_name, reason)
player.repair_state = { repairing = false, position = player.repair_state.position }
unassign_roles(player, roles, by_player_name, nil, true)
assign_roles(player, 'Jail', by_player_name, nil, true)
assign_roles(player, "Jail", by_player_name, nil, true)
assign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
@@ -108,9 +108,9 @@ function Jail.unjail_player(player, by_player_name)
if not player then return end
if not by_player_name then return end
if not has_role(player, 'Jail') then return end
if not has_role(player, "Jail") then return end
unassign_roles(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, "Jail", by_player_name, nil, true)
event_emit(Jail.events.on_player_unjailed, player, by_player_name)