Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -4,33 +4,33 @@
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
require("modules.exp_legacy.config.expcore.command_general_parse")
local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
local SelectionConvertArea = 'ConvertArea'
local SelectionConvertArea = "ConvertArea"
--- Align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
left_top = { x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y) },
right_bottom = { x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y) },
}
end
Commands.new_command('waterfill', {'expcom-waterfill.description'}, 'Change tile to water')
:register(function(player)
local inv = player.get_main_inventory()
Commands.new_command("waterfill", { "expcom-waterfill.description" }, "Change tile to water")
:register(function(player)
local inv = player.get_main_inventory()
if (inv.get_item_count('cliff-explosives')) == 0 then
return player.print{'expcom-waterfill.waterfill-cliff'}
end
if (inv.get_item_count("cliff-explosives")) == 0 then
return player.print{ "expcom-waterfill.waterfill-cliff" }
end
if Selection.is_selecting(player, SelectionConvertArea) then
Selection.stop(player)
else
Selection.start(player, SelectionConvertArea)
return Commands.success{'expcom-waterfill.entered-area-selection'}
end
if Selection.is_selecting(player, SelectionConvertArea) then
Selection.stop(player)
else
Selection.start(player, SelectionConvertArea)
return Commands.success{ "expcom-waterfill.entered-area-selection" }
end
return Commands.success
end)
return Commands.success
end)
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionConvertArea, function(event)
@@ -41,10 +41,10 @@ Selection.on_selection(SelectionConvertArea, function(event)
return
end
local entities = player.surface.find_entities_filtered{area=area, name='steel-chest'}
local entities = player.surface.find_entities_filtered{ area = area, name = "steel-chest" }
if #entities == 0 then
player.print('No steel chest found')
player.print("No steel chest found")
return
end
@@ -55,21 +55,21 @@ Selection.on_selection(SelectionConvertArea, function(event)
return
end
local clf_exp = inv.get_item_count('cliff-explosives')
local clf_exp = inv.get_item_count("cliff-explosives")
for _, entity in pairs(entities) do
if clf_exp >= 1 then
if entity.get_inventory(defines.inventory.chest).is_empty() then
if (math.floor(player.position.x) ~= math.floor(entity.position.x)) or (math.floor(player.position.y) ~= math.floor(entity.position.y)) then
table.insert(tiles_to_make, {name='water-mud', position=entity.position})
table.insert(tiles_to_make, { name = "water-mud", position = entity.position })
entity.destroy()
else
player.print{'expcom-waterfill.waterfill-distance'}
player.print{ "expcom-waterfill.waterfill-distance" }
end
end
clf_exp = clf_exp - 1
inv.remove({name='cliff-explosives', count=1})
inv.remove{ name = "cliff-explosives", count = 1 }
else
break
end