Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -7,27 +7,27 @@ local copy_items_stack = _C.copy_items_stack --- @dep expcore.common
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
require("modules.exp_legacy.config.expcore.command_general_parse")
Commands.new_command('clear-item-on-ground', {'expcom-surface-clearing.description-ci'}, 'Clear Item On Ground')
:add_param('range', false, 'integer-range', 1, 1000)
:register(function(player, range)
for _, e in pairs(player.surface.find_entities_filtered{position=player.position, radius=range, name='item-on-ground'}) do
if e.stack then
-- calling move_items_stack(e.stack) will crash to desktop
-- https://forums.factorio.com/viewtopic.php?f=7&t=110322
copy_items_stack{e.stack}
e.stack.clear()
Commands.new_command("clear-item-on-ground", { "expcom-surface-clearing.description-ci" }, "Clear Item On Ground")
:add_param("range", false, "integer-range", 1, 1000)
:register(function(player, range)
for _, e in pairs(player.surface.find_entities_filtered{ position = player.position, radius = range, name = "item-on-ground" }) do
if e.stack then
-- calling move_items_stack(e.stack) will crash to desktop
-- https://forums.factorio.com/viewtopic.php?f=7&t=110322
copy_items_stack{ e.stack }
e.stack.clear()
end
end
end
return Commands.success
end)
return Commands.success
end)
Commands.new_command('clear-blueprint', {'expcom-surface-clearing.description-cb'}, 'Clear Blueprint')
:add_param('range', false, 'integer-range', 1, 1000)
:register(function(player, range)
for _, e in pairs(player.surface.find_entities_filtered{position=player.position, radius=range, type='entity-ghost'}) do
e.destroy()
end
Commands.new_command("clear-blueprint", { "expcom-surface-clearing.description-cb" }, "Clear Blueprint")
:add_param("range", false, "integer-range", 1, 1000)
:register(function(player, range)
for _, e in pairs(player.surface.find_entities_filtered{ position = player.position, radius = range, type = "entity-ghost" }) do
e.destroy()
end
return Commands.success
end)
return Commands.success
end)