Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -11,42 +11,42 @@ local max_time_to_live = 4294967295 -- unit32 max
--- Repairs entities on your force around you
-- @command repair
-- @tparam number range the range to repair stuff in, there is a max limit to this
Commands.new_command('repair', {'expcom-repair.description'}, 'Repairs entities on your force around you')
:add_param('range', false, 'integer-range', 1, config.max_range)
:register(function(player, range)
local revive_count = 0
local heal_count = 0
local range2 = range^2
local surface = player.surface
local center = player.position
local area = {{x=center.x-range, y=center.y-range}, {x=center.x+range, y=center.y+range}}
if config.allow_ghost_revive then
local ghosts = surface.find_entities_filtered({area=area, type='entity-ghost', force=player.force})
for _, ghost in pairs(ghosts) do
if ghost.valid then
local x = ghost.position.x-center.x
local y = ghost.position.y-center.y
if x^2+y^2 <= range2 then
if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
revive_count = revive_count+1
if not config.disallow[ghost.ghost_name] then ghost.revive() end
Commands.new_command("repair", { "expcom-repair.description" }, "Repairs entities on your force around you")
:add_param("range", false, "integer-range", 1, config.max_range)
:register(function(player, range)
local revive_count = 0
local heal_count = 0
local range2 = range ^ 2
local surface = player.surface
local center = player.position
local area = { { x = center.x - range, y = center.y - range }, { x = center.x + range, y = center.y + range } }
if config.allow_ghost_revive then
local ghosts = surface.find_entities_filtered{ area = area, type = "entity-ghost", force = player.force }
for _, ghost in pairs(ghosts) do
if ghost.valid then
local x = ghost.position.x - center.x
local y = ghost.position.y - center.y
if x ^ 2 + y ^ 2 <= range2 then
if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
revive_count = revive_count + 1
if not config.disallow[ghost.ghost_name] then ghost.revive() end
end
end
end
end
end
end
if config.allow_heal_entities then
local entities = surface.find_entities_filtered({area=area, force=player.force})
for _, entity in pairs(entities) do
if entity.valid then
local x = entity.position.x-center.x
local y = entity.position.y-center.y
if entity.health and entity.get_health_ratio() ~= 1 and x^2+y^2 <= range2 then
heal_count = heal_count+1
entity.health = max_time_to_live
if config.allow_heal_entities then
local entities = surface.find_entities_filtered{ area = area, force = player.force }
for _, entity in pairs(entities) do
if entity.valid then
local x = entity.position.x - center.x
local y = entity.position.y - center.y
if entity.health and entity.get_health_ratio() ~= 1 and x ^ 2 + y ^ 2 <= range2 then
heal_count = heal_count + 1
entity.health = max_time_to_live
end
end
end
end
end
return Commands.success{'expcom-repair.result', revive_count, heal_count}
end)
return Commands.success{ "expcom-repair.result", revive_count, heal_count }
end)