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https://github.com/PHIDIAS0303/ExpCluster.git
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Update all code styles
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@@ -11,42 +11,42 @@ local max_time_to_live = 4294967295 -- unit32 max
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--- Repairs entities on your force around you
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-- @command repair
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-- @tparam number range the range to repair stuff in, there is a max limit to this
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Commands.new_command('repair', {'expcom-repair.description'}, 'Repairs entities on your force around you')
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:add_param('range', false, 'integer-range', 1, config.max_range)
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:register(function(player, range)
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local revive_count = 0
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local heal_count = 0
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local range2 = range^2
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local surface = player.surface
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local center = player.position
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local area = {{x=center.x-range, y=center.y-range}, {x=center.x+range, y=center.y+range}}
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if config.allow_ghost_revive then
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local ghosts = surface.find_entities_filtered({area=area, type='entity-ghost', force=player.force})
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for _, ghost in pairs(ghosts) do
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if ghost.valid then
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local x = ghost.position.x-center.x
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local y = ghost.position.y-center.y
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if x^2+y^2 <= range2 then
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if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
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revive_count = revive_count+1
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if not config.disallow[ghost.ghost_name] then ghost.revive() end
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Commands.new_command("repair", { "expcom-repair.description" }, "Repairs entities on your force around you")
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:add_param("range", false, "integer-range", 1, config.max_range)
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:register(function(player, range)
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local revive_count = 0
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local heal_count = 0
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local range2 = range ^ 2
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local surface = player.surface
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local center = player.position
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local area = { { x = center.x - range, y = center.y - range }, { x = center.x + range, y = center.y + range } }
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if config.allow_ghost_revive then
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local ghosts = surface.find_entities_filtered{ area = area, type = "entity-ghost", force = player.force }
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for _, ghost in pairs(ghosts) do
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if ghost.valid then
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local x = ghost.position.x - center.x
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local y = ghost.position.y - center.y
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if x ^ 2 + y ^ 2 <= range2 then
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if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
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revive_count = revive_count + 1
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if not config.disallow[ghost.ghost_name] then ghost.revive() end
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end
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end
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end
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end
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end
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end
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if config.allow_heal_entities then
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local entities = surface.find_entities_filtered({area=area, force=player.force})
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for _, entity in pairs(entities) do
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if entity.valid then
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local x = entity.position.x-center.x
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local y = entity.position.y-center.y
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if entity.health and entity.get_health_ratio() ~= 1 and x^2+y^2 <= range2 then
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heal_count = heal_count+1
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entity.health = max_time_to_live
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if config.allow_heal_entities then
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local entities = surface.find_entities_filtered{ area = area, force = player.force }
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for _, entity in pairs(entities) do
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if entity.valid then
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local x = entity.position.x - center.x
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local y = entity.position.y - center.y
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if entity.health and entity.get_health_ratio() ~= 1 and x ^ 2 + y ^ 2 <= range2 then
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heal_count = heal_count + 1
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entity.health = max_time_to_live
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end
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end
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end
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end
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end
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return Commands.success{'expcom-repair.result', revive_count, heal_count}
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end)
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return Commands.success{ "expcom-repair.result", revive_count, heal_count }
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end)
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