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https://github.com/PHIDIAS0303/ExpCluster.git
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Update all code styles
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@@ -1,86 +1,83 @@
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local Commands = require("modules.exp_legacy.expcore.commands")
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local function Modules(moduleInventory) -- returns the multiplier of the modules
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local effect1 = moduleInventory.get_item_count("productivity-module") -- type 1
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local effect2 = moduleInventory.get_item_count("productivity-module-2")-- type 2
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local effect2 = moduleInventory.get_item_count("productivity-module-2") -- type 2
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local effect3 = moduleInventory.get_item_count("productivity-module-3") -- type 3
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local multi = effect1*4+effect2*6+effect3*10
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return multi/100+1
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local multi = effect1 * 4 + effect2 * 6 + effect3 * 10
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return multi / 100 + 1
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end
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local function AmountOfMachines(itemsPerSecond, output)
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if(itemsPerSecond) then
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return itemsPerSecond/output
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if (itemsPerSecond) then
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return itemsPerSecond / output
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end
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end
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Commands.new_command('ratio', {'expcom-ratio.description'}, 'This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.')
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:add_param('itemsPerSecond', true, 'number')
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:register(function(player, itemsPerSecond)
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local machine = player.selected -- selected machine
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Commands.new_command("ratio", { "expcom-ratio.description" },
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"This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.")
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:add_param("itemsPerSecond", true, "number")
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:register(function(player, itemsPerSecond)
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local machine = player.selected -- selected machine
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if not machine then --nil check
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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local recipe = machine.get_recipe() -- recipe
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if not recipe then --nil check
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return Commands.error{'expcom-ratio.notSelecting'}
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end
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local items = recipe.ingredients -- items in that recipe
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local products = recipe.products -- output items
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local amountOfMachines
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local moduleInventory = machine.get_module_inventory()--the module Inventory of the machine
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local multi = Modules(moduleInventory) --function for the productively modals
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if itemsPerSecond then
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amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond, 1/recipe.energy*machine.crafting_speed*products[1].amount*multi)) -- amount of machines
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end
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if not amountOfMachines then
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amountOfMachines = 1 --set to 1 to make it not nil
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end
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----------------------------items----------------------------
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for i, item in ipairs(items) do
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local sprite -- string to make the icon work either fluid ore item
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if item.type == "item" then
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sprite = 'expcom-ratio.item-in'
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else
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sprite = 'expcom-ratio.fluid-in'
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if not machine then -- nil check
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return Commands.error{ "expcom-ratio.notSelecting" }
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end
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local ips = item.amount/recipe.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second
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Commands.print{sprite, math.round(ips, 3), item.name} -- full string
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end
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----------------------------products----------------------------
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for i, product in ipairs(products) do
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local sprite -- string to make the icon work either fluid ore item
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if product.type == "item" then
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sprite = 'expcom-ratio.item-out'
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else
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sprite = 'expcom-ratio.fluid-out'
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if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then
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return Commands.error{ "expcom-ratio.notSelecting" }
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end
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local output = 1/recipe.energy*machine.crafting_speed*product.amount*multi --math on the outputs per second
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Commands.print {sprite, math.round(output*amountOfMachines, 3), product.name} -- full string
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local recipe = machine.get_recipe() -- recipe
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end
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if not recipe then -- nil check
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return Commands.error{ "expcom-ratio.notSelecting" }
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end
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if amountOfMachines ~= 1 then
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Commands.print{'expcom-ratio.machines', amountOfMachines}
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end
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end)
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local items = recipe.ingredients -- items in that recipe
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local products = recipe.products -- output items
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local amountOfMachines
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local moduleInventory = machine.get_module_inventory() -- the module Inventory of the machine
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local multi = Modules(moduleInventory) -- function for the productively modals
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if itemsPerSecond then
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amountOfMachines = math.ceil(AmountOfMachines(itemsPerSecond, 1 / recipe.energy * machine.crafting_speed * products[1].amount * multi)) -- amount of machines
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end
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if not amountOfMachines then
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amountOfMachines = 1 -- set to 1 to make it not nil
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end
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----------------------------items----------------------------
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for i, item in ipairs(items) do
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local sprite -- string to make the icon work either fluid ore item
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if item.type == "item" then
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sprite = "expcom-ratio.item-in"
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else
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sprite = "expcom-ratio.fluid-in"
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end
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local ips = item.amount / recipe.energy * machine.crafting_speed * amountOfMachines -- math on the items/fluids per second
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Commands.print{ sprite, math.round(ips, 3), item.name } -- full string
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end
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----------------------------products----------------------------
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for i, product in ipairs(products) do
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local sprite -- string to make the icon work either fluid ore item
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if product.type == "item" then
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sprite = "expcom-ratio.item-out"
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else
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sprite = "expcom-ratio.fluid-out"
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end
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local output = 1 / recipe.energy * machine.crafting_speed * product.amount * multi -- math on the outputs per second
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Commands.print{ sprite, math.round(output * amountOfMachines, 3), product.name } -- full string
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end
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if amountOfMachines ~= 1 then
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Commands.print{ "expcom-ratio.machines", amountOfMachines }
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end
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end)
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