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Update all code styles
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@@ -11,26 +11,24 @@ require("modules.exp_legacy.config.expcore.command_role_parse")
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--- Kills yourself or another player.
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-- @command kill
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-- @tparam[opt=self] LuaPlayer player the player to kill, must be alive to be valid
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Commands.new_command('kill', {'expcom-kill.description'}, 'Kills yourself or another player.')
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:add_param('player', true, 'player-role-alive')
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:set_defaults{player=function(player)
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-- default is the player unless they are dead
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if player.character and player.character.health > 0 then
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return player
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end
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end}
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:register(function(player, action_player)
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if not action_player then
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-- can only be nil if no player given and the user is dead
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return Commands.error{'expcom-kill.already-dead'}
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end
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if player == action_player then
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action_player.character.die()
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elseif Roles.player_allowed(player, 'command/kill/always') then
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action_player.character.die()
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else
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return Commands.error{'expcore-commands.unauthorized'}
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end
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end)
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Commands.new_command("kill", { "expcom-kill.description" }, "Kills yourself or another player.")
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:add_param("player", true, "player-role-alive")
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:set_defaults{ player = function(player)
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-- default is the player unless they are dead
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if player.character and player.character.health > 0 then
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return player
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end
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end }
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:register(function(player, action_player)
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if not action_player then
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-- can only be nil if no player given and the user is dead
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return Commands.error{ "expcom-kill.already-dead" }
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end
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if player == action_player then
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action_player.character.die()
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elseif Roles.player_allowed(player, "command/kill/always") then
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action_player.character.die()
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else
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return Commands.error{ "expcore-commands.unauthorized" }
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end
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end)
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