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https://github.com/PHIDIAS0303/ExpCluster.git
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Update all code styles
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@@ -14,7 +14,7 @@ end)
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local function teleport(player, position)
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local surface = player.surface
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local pos = surface.find_non_colliding_position('character', position, 32, 1)
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local pos = surface.find_non_colliding_position("character", position, 32, 1)
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if not position then return false end
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if player.driving then player.driving = false end -- kicks a player out a vehicle if in one
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player.teleport(pos, surface)
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@@ -23,61 +23,61 @@ end
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local function floor_pos(position)
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return {
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x=math.floor(position.x),
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y=math.floor(position.y)
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x = math.floor(position.x),
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y = math.floor(position.y),
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}
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end
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--- Teleports you to your home location
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-- @command home
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Commands.new_command('home', {'expcom-home.description-home'}, 'Teleports you to your home location')
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[1] then
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return Commands.error{'expcom-home.no-home'}
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end
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local rtn = floor_pos(player.position)
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teleport(player, home[1])
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home[2] = rtn
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Commands.print{'expcom-home.return-set', rtn.x, rtn.y}
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end)
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Commands.new_command("home", { "expcom-home.description-home" }, "Teleports you to your home location")
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[1] then
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return Commands.error{ "expcom-home.no-home" }
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end
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local rtn = floor_pos(player.position)
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teleport(player, home[1])
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home[2] = rtn
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Commands.print{ "expcom-home.return-set", rtn.x, rtn.y }
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end)
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--- Sets your home location to your current position
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-- @command home-set
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Commands.new_command('home-set', {'expcom-home.description-home-set'}, 'Sets your home location to your current position')
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:register(function(player)
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local home = homes[player.index]
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if not home then
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home = {}
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homes[player.index] = home
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end
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local pos = floor_pos(player.position)
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home[1] = pos
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Commands.print{'expcom-home.home-set', pos.x, pos.y}
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end)
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Commands.new_command("home-set", { "expcom-home.description-home-set" }, "Sets your home location to your current position")
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:register(function(player)
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local home = homes[player.index]
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if not home then
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home = {}
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homes[player.index] = home
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end
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local pos = floor_pos(player.position)
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home[1] = pos
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Commands.print{ "expcom-home.home-set", pos.x, pos.y }
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end)
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--- Returns your current home location
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-- @command home-get
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Commands.new_command('home-get', {'expcom-home.description-home-get'}, 'Returns your current home location')
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[1] then
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return Commands.error{'expcom-home.no-home'}
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end
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local pos = home[1]
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Commands.print{'expcom-home.home-get', pos.x, pos.y}
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end)
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Commands.new_command("home-get", { "expcom-home.description-home-get" }, "Returns your current home location")
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[1] then
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return Commands.error{ "expcom-home.no-home" }
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end
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local pos = home[1]
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Commands.print{ "expcom-home.home-get", pos.x, pos.y }
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end)
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--- Teleports you to previous location
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-- @command return
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Commands.new_command('return', {'expcom-home.description-return'}, 'Teleports you to previous location')
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[2] then
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return Commands.error{'expcom-home.no-return'}
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end
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local rtn = floor_pos(player.position)
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teleport(player, home[2])
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home[2] = rtn
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Commands.print{'expcom-home.return-set', rtn.x, rtn.y}
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end)
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Commands.new_command("return", { "expcom-home.description-return" }, "Teleports you to previous location")
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:register(function(player)
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local home = homes[player.index]
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if not home or not home[2] then
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return Commands.error{ "expcom-home.no-return" }
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end
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local rtn = floor_pos(player.position)
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teleport(player, home[2])
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home[2] = rtn
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Commands.print{ "expcom-home.return-set", rtn.x, rtn.y }
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end)
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