Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -6,21 +6,17 @@
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
require("modules.exp_legacy.config.expcore.command_general_parse")
local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
local SelectionArtyArea = 'ArtyArea'
local SelectionArtyArea = "ArtyArea"
local function location_break(player, pos)
if player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.left_top.y / 32)}) then
if player.force.is_chunk_charted(player.surface, { x = math.floor(pos.left_top.x / 32), y = math.floor(pos.left_top.y / 32) }) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
elseif player.force.is_chunk_charted(player.surface, { x = math.floor(pos.left_top.x / 32), y = math.floor(pos.right_bottom.y / 32) }) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.left_top.y / 32)}) then
elseif player.force.is_chunk_charted(player.surface, { x = math.floor(pos.right_bottom.x / 32), y = math.floor(pos.left_top.y / 32) }) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
elseif player.force.is_chunk_charted(player.surface, { x = math.floor(pos.right_bottom.x / 32), y = math.floor(pos.right_bottom.y / 32) }) then
return true
else
return false
end
@@ -29,8 +25,8 @@ end
--- align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
left_top = { x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y) },
right_bottom = { x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y) },
}
end
@@ -50,7 +46,7 @@ Selection.on_selection(SelectionArtyArea, function(event)
local count = 0
local hit = {}
for _, e in pairs(player.surface.find_entities_filtered({area=area, type={'unit-spawner', 'turret'}, force='enemy'})) do
for _, e in pairs(player.surface.find_entities_filtered{ area = area, type = { "unit-spawner", "turret" }, force = "enemy" }) do
local skip = false
for _, pos in ipairs(hit) do
@@ -61,7 +57,7 @@ Selection.on_selection(SelectionArtyArea, function(event)
end
if not skip then
player.surface.create_entity{name='artillery-flare', position=e.position, force=player.force, life_time=240, movement={0, 0}, height=0, vertical_speed=0, frame_speed=0}
player.surface.create_entity{ name = "artillery-flare", position = e.position, force = player.force, life_time = 240, movement = { 0, 0 }, height = 0, vertical_speed = 0, frame_speed = 0 }
table.insert(hit, e.position)
count = count + 1
@@ -72,13 +68,13 @@ Selection.on_selection(SelectionArtyArea, function(event)
end
end)
Commands.new_command('artillery-target-remote', {'expcom-artillery.description'}, 'Artillery Target Remote')
:register(function(player)
if Selection.is_selecting(player, SelectionArtyArea) then
Selection.stop(player)
else
Selection.start(player, SelectionArtyArea)
end
Commands.new_command("artillery-target-remote", { "expcom-artillery.description" }, "Artillery Target Remote")
:register(function(player)
if Selection.is_selecting(player, SelectionArtyArea) then
Selection.stop(player)
else
Selection.start(player, SelectionArtyArea)
end
return Commands.success
end)
return Commands.success
end)