Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -1,9 +1,9 @@
--- When a player triggers protection multiple times they are automatically jailed
-- @addon protection-jail
local Event = require("modules/exp_legacy/utils/event") ---@dep utils.event
local Storage = require("modules/exp_util/storage") ---@dep utils.global
local Jail = require("modules.exp_legacy.modules.control.jail") ---@dep modules.control.jail
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Storage = require("modules/exp_util/storage") --- @dep utils.global
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
local Protection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
@@ -30,11 +30,11 @@ Event.add(Protection.events.on_repeat_violation, function(event)
end
local player_name_color = format_chat_player_name(player)
Jail.jail_player(player, '<protection>', 'Removed too many protected entities, please wait for a moderator.')
game.print{'protection-jail.jail', player_name_color}
Jail.jail_player(player, "<protection>", "Removed too many protected entities, please wait for a moderator.")
game.print{ "protection-jail.jail", player_name_color }
end)
--- Clear the counter when they leave the game (stops a build up of data)
Event.add(defines.events.on_player_left_game, function(event)
repeat_count[event.player_index] = nil
end)
end)