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Update all code styles
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@@ -1,46 +1,44 @@
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--- Disable new players from having certain items in their inventory, most commonly nukes
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-- @addon Nukeprotect
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local config = require("modules.exp_legacy.config.nukeprotect") --- @dep config.nukeprotect
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local config = require("modules.exp_legacy.config.nukeprotect") --- @dep config.nukeprotect
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local move_items_stack = _C.move_items_stack --- @dep expcore.common
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local function check_items(player, type)
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-- if the player has perms to be ignored, then they should be
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if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
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-- if the players
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if config.ignore_admins and player.admin then return end
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-- if the player has perms to be ignored, then they should be
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if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
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-- if the players
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if config.ignore_admins and player.admin then return end
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local inventory = player.get_inventory(type)
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for i = 1, #inventory do
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local item = inventory[i]
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if item.valid and item.valid_for_read and config[tostring(type)][item.name] then
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player.print({ "nukeprotect.found", { "item-name." .. item.name } })
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-- insert the items into the table so all items are transferred at once
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move_items_stack({ item })
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end
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end
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local inventory = player.get_inventory(type)
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for i = 1, #inventory do
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local item = inventory[i]
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if item.valid and item.valid_for_read and config[tostring(type)][item.name] then
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player.print{ "nukeprotect.found", { "item-name." .. item.name } }
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-- insert the items into the table so all items are transferred at once
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move_items_stack{ item }
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end
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end
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end
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for _, inventory in ipairs(config.inventories) do
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if #inventory.items > 0 then
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Event.add(inventory.event, function(event)
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local player = game.get_player(event.player_index)
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if player and player.valid then
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check_items(player, inventory.inventory)
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end
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end)
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end
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if #inventory.items > 0 then
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Event.add(inventory.event, function(event)
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local player = game.get_player(event.player_index)
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if player and player.valid then
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check_items(player, inventory.inventory)
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end
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end)
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end
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end
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if config.disable_nuke_research then
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Event.add(defines.events.on_research_started, function(event)
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local name = event.research.name
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if config.disable_nuke_research_names[name] then
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event.research.force.cancel_current_research()
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end
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end)
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Event.add(defines.events.on_research_started, function(event)
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local name = event.research.name
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if config.disable_nuke_research_names[name] then
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event.research.force.cancel_current_research()
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end
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end)
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end
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