Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -7,17 +7,14 @@ local config = require("modules.exp_legacy.config.logging") --- @dep config.logg
local config_res = require("modules.exp_legacy.config.research") --- @dep config.research
local function add_log(data)
game.write_file(config.file_name, data, true, 0)
game.write_file(config.file_name, '\n', true, 0)
game.write_file(config.file_name, data, true, 0)
game.write_file(config.file_name, "\n", true, 0)
end
Event.add(defines.events.on_rocket_launched, function(event)
if event and event.rocket and event.rocket.force and event.rocket.force.rockets_launched then
if event.rocket.force.rockets_launched >= config.rocket_launch_display_rate and event.rocket.force.rockets_launched % config.rocket_launch_display_rate == 0 then
add_log('[ROCKET] ' .. event.rocket.force.rockets_launched .. ' rockets launched')
elseif config.rocket_launch_display[event.rocket.force.rockets_launched] then
add_log('[ROCKET] ' .. event.rocket.force.rockets_launched .. ' rockets launched')
if config.rocket_launch_display[event.rocket.force.rockets_launched] then
add_log("[ROCKET] " .. event.rocket.force.rockets_launched .. " rockets launched")
end
end
end)
@@ -25,15 +22,13 @@ end)
Event.add(defines.events.on_pre_player_died, function(event)
if event and event.player_index then
if event.cause then
if event.cause.type and event.cause.type == 'character' and event.cause.player and event.cause.player.index then
add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of ' .. (game.players[event.cause.player.index].name or 'unknown reason'))
if event.cause.type and event.cause.type == "character" and event.cause.player and event.cause.player.index then
add_log("[DEATH] " .. game.players[event.player_index].name .. " died because of " .. (game.players[event.cause.player.index].name or "unknown reason"))
else
add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of ' .. (event.cause.name or 'unknown reason'))
add_log("[DEATH] " .. game.players[event.player_index].name .. " died because of " .. (event.cause.name or "unknown reason"))
end
else
add_log('[DEATH] ' .. game.players[event.player_index].name .. ' died because of unknown reason')
add_log("[DEATH] " .. game.players[event.player_index].name .. " died because of unknown reason")
end
end
end)
@@ -45,27 +40,25 @@ Event.add(defines.events.on_research_finished, function(event)
end
if (event.research.level and config_res.inf_res[event.research.name]) and (event.research.level >= config_res.inf_res[event.research.name]) then
add_log({'logging.add-l', event.research.prototype.localised_name, event.research.level - 1})
add_log{ "logging.add-l", event.research.prototype.localised_name, event.research.level - 1 }
else
add_log({'logging.add-n', event.research.prototype.localised_name})
add_log{ "logging.add-n", event.research.prototype.localised_name }
end
end
end)
Event.add(defines.events.on_player_joined_game, function(event)
if event and event.player_index then
add_log('[JOIN] ' .. game.players[event.player_index].name .. ' joined the game')
add_log("[JOIN] " .. game.players[event.player_index].name .. " joined the game")
end
end)
Event.add(defines.events.on_player_left_game, function(event)
if event and event.player_index then
if event.reason then
add_log('[LEAVE] ' .. game.players[event.player_index].name .. config.disconnect_reason[event.reason])
add_log("[LEAVE] " .. game.players[event.player_index].name .. config.disconnect_reason[event.reason])
else
add_log('[LEAVE] ' .. game.players[event.player_index].name .. config.disconnect_reason[defines.disconnect_reason.quit])
add_log("[LEAVE] " .. game.players[event.player_index].name .. config.disconnect_reason[defines.disconnect_reason.quit])
end
end
end)