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https://github.com/PHIDIAS0303/ExpCluster.git
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Update all code styles
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@@ -7,11 +7,11 @@ local config = require("modules.exp_legacy.config.death_logger") --- @dep config
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local format_time, move_items = _C.format_time, _C.move_items_stack --- @dep expcore.common
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-- Max amount of ticks a corpse can be alive
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local corpse_lifetime = 60*60*15
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local corpse_lifetime = 60 * 60 * 15
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local deaths = {
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archive={} -- deaths moved here after body is gone
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--{player_name='Cooldude2606', time_of_death='15H 15M', position={x=0, y=0}, corpse=LuaEntity, tag=LuaCustomChartTag}
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archive = {}, -- deaths moved here after body is gone
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-- {player_name='Cooldude2606', time_of_death='15H 15M', position={x=0, y=0}, corpse=LuaEntity, tag=LuaCustomChartTag}
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}
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Storage.register(deaths, function(tbl)
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deaths = tbl
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@@ -20,15 +20,15 @@ end)
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--- Creates a new death marker and saves it to the given death
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local function create_map_tag(death)
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local player = game.players[death.player_name]
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local message = player.name..' died'
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local message = player.name .. " died"
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if config.include_time_of_death then
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local time = format_time(death.time_of_death, {hours=true, minutes=true, string=true})
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message = message..' at '..time
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local time = format_time(death.time_of_death, { hours = true, minutes = true, string = true })
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message = message .. " at " .. time
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end
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death.tag = player.force.add_chart_tag(player.surface, {
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position=death.position,
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icon=config.map_icon,
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text=message
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position = death.position,
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icon = config.map_icon,
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text = message,
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})
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end
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@@ -62,7 +62,7 @@ end
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-- when a player dies a new death is added to the records and a map marker is made
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Event.add(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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local corpse = player.surface.find_entity('character-corpse', player.position)
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local corpse = player.surface.find_entity("character-corpse", player.position)
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if config.use_chests_as_bodies then
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local items = corpse.get_inventory(defines.inventory.character_corpse)
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local chest = move_items(items, corpse.surface, corpse.position)
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@@ -74,7 +74,7 @@ Event.add(defines.events.on_player_died, function(event)
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player_name = player.name,
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time_of_death = event.tick,
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position = player.position,
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corpse = corpse
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corpse = corpse,
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}
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if config.show_map_markers then
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create_map_tag(death)
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@@ -84,11 +84,11 @@ Event.add(defines.events.on_player_died, function(event)
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-- Draw a light attached to the corpse with the player color
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if config.show_light_at_corpse then
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rendering.draw_light{
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sprite = 'utility/light_medium',
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sprite = "utility/light_medium",
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color = player.color,
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target = corpse,
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force = player.force,
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surface = player.surface
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surface = player.surface,
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}
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end
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end)
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@@ -122,7 +122,7 @@ if config.show_line_to_corpse then
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dash_length = 1,
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gap_length = 1,
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surface = player.surface,
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draw_on_ground = true
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draw_on_ground = true,
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}
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end
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end
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@@ -131,7 +131,7 @@ end
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-- every 5 min all bodies are checked for valid map tags
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if config.show_map_markers then
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local check_period = 60*60*5 -- five minutes
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local check_period = 60 * 60 * 5 -- five minutes
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Event.on_nth_tick(check_period, function()
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check_map_tags()
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end)
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@@ -141,9 +141,9 @@ if config.auto_collect_bodies then
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Event.add(defines.events.on_character_corpse_expired, function(event)
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local corpse = event.corpse
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local items = corpse.get_inventory(defines.inventory.character_corpse)
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move_items(items, corpse.surface, {x=0, y=0})
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move_items(items, corpse.surface, { x = 0, y = 0 })
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end)
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end
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-- this is so other modules can access the logs
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return deaths
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return deaths
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