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Update all code styles
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@@ -13,42 +13,42 @@ Event.add(defines.events.on_player_created, function(event)
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game.map_settings.enemy_expansion.enabled = config.enemy_expansion
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local r = config.chart_radius
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local p = player.position
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player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}})
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player.force.chart(player.surface, { { p.x - r, p.y - r }, { p.x + r, p.y + r } })
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end
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-- spawn items
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for item, callback in pairs(items) do
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if type(callback) == 'function' then
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if type(callback) == "function" then
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local stats = player.force.get_item_production_statistics(player.surface)
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local made = stats.get_input_count(item)
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local success, count = pcall(callback, made, stats.get_input_count, player)
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count = math.floor(count)
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if success and count > 0 then
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player.insert{name=item, count=count}
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player.insert{ name = item, count = count }
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end
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end
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end
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if config.armor.enable then
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player.insert{name=config.armor.main, count=1}
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player.insert{ name = config.armor.main, count = 1 }
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for _, item in pairs(config.armor.item) do
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player.insert{name=item.equipment, count=item.count}
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player.insert{ name = item.equipment, count = item.count }
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end
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end
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end)
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Event.on_init(function()
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remote.call('freeplay', 'set_created_items', {})
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remote.call('freeplay', 'set_chart_distance', 0)
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remote.call('freeplay', 'set_skip_intro', config.skip_intro)
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remote.call("freeplay", "set_created_items", {})
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remote.call("freeplay", "set_chart_distance", 0)
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remote.call("freeplay", "set_skip_intro", config.skip_intro)
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if config.research_queue_from_start then
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for _, force in pairs(game.forces) do
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--force.research_queue_enabled = true
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-- force.research_queue_enabled = true
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end
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end
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if not config.disable_base_game_silo_script then
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if config.skip_victory then
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remote.call('silo_script', 'set_no_victory', true)
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remote.call("silo_script", "set_no_victory", true)
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end
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end
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end)
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end)
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