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Update all code styles
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@@ -73,58 +73,58 @@ end
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]]
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return {
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skip_intro=true, --- @setting skip_intro skips the intro given in the default factorio free play scenario
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skip_victory=true, --- @setting skip_victory will skip the victory screen when a rocket is launched
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disable_base_game_silo_script=true, --- @setting disable_base_game_silo_script will not load the silo script at all
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research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useable from the start
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friendly_fire=false, --- @setting friendly_fire weather players will be able to attack each other on the same force
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enemy_expansion=false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
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chart_radius=10*32, --- @setting chart_radius the number of tiles that will be charted when the map starts
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skip_intro = true, --- @setting skip_intro skips the intro given in the default factorio free play scenario
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skip_victory = true, --- @setting skip_victory will skip the victory screen when a rocket is launched
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disable_base_game_silo_script = true, --- @setting disable_base_game_silo_script will not load the silo script at all
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research_queue_from_start = true, --- @setting research_queue_from_start when true the research queue is useable from the start
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friendly_fire = false, --- @setting friendly_fire weather players will be able to attack each other on the same force
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enemy_expansion = false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
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chart_radius = 10 * 32, --- @setting chart_radius the number of tiles that will be charted when the map starts
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items = { --- @setting items items and there condition for being given
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-- ['item-name'] = function(amount_made, production_stats, player) return <Number> end -- 0 means no items given
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-- Plates
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['iron-plate']=scale_amount_made(100, 10, 10),
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['copper-plate']=scale_amount_made(100, 0, 8),
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['steel-plate']=scale_amount_made(100, 0, 4),
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["iron-plate"] = scale_amount_made(100, 10, 10),
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["copper-plate"] = scale_amount_made(100, 0, 8),
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["steel-plate"] = scale_amount_made(100, 0, 4),
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-- Secondary Items
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['electronic-circuit']=scale_amount_made(1000, 0, 6),
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['iron-gear-wheel']=scale_amount_made(1000, 0, 6),
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["electronic-circuit"] = scale_amount_made(1000, 0, 6),
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["iron-gear-wheel"] = scale_amount_made(1000, 0, 6),
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-- Starting Items
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['burner-mining-drill']=cutoff_time(10*minutes, 4, 0),
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['stone-furnace']=cutoff_time(10*minutes, 4, 0),
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["burner-mining-drill"] = cutoff_time(10 * minutes, 4, 0),
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["stone-furnace"] = cutoff_time(10 * minutes, 4, 0),
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-- Armor
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['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5),
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['heavy-armor']=cutoff_amount_made(5, 0,1),
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["light-armor"] = cutoff_amount_made_unless(5, 0, 1, "heavy-armor", 5),
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["heavy-armor"] = cutoff_amount_made(5, 0, 1),
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-- Weapon
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['pistol']=cutoff_amount_made_unless(0, 1, 1,'submachine-gun',5),
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['submachine-gun']=cutoff_amount_made(5, 0, 1),
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["pistol"] = cutoff_amount_made_unless(0, 1, 1, "submachine-gun", 5),
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["submachine-gun"] = cutoff_amount_made(5, 0, 1),
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-- Ammo
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['firearm-magazine']=cutoff_amount_made_unless(100, 10, 0,'piercing-rounds-magazine', 100),
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['piercing-rounds-magazine']=cutoff_amount_made(100, 0, 10),
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["firearm-magazine"] = cutoff_amount_made_unless(100, 10, 0, "piercing-rounds-magazine", 100),
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["piercing-rounds-magazine"] = cutoff_amount_made(100, 0, 10),
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--[[
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['construction-robot']=scale_amount_made(1, 10, 1)
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]]
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},
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armor = {
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enable=false,
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main = 'modular-armor',
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enable = false,
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main = "modular-armor",
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item = {
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{
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equipment='solar-panel-equipment',
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count=16
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equipment = "solar-panel-equipment",
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count = 16,
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},
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{
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equipment='belt-immunity-equipment',
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count=1
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equipment = "belt-immunity-equipment",
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count = 1,
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},
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{
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equipment='battery-equipment',
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count=2
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equipment = "battery-equipment",
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count = 2,
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},
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{
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equipment='personal-roboport-equipment',
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count=1
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equipment = "personal-roboport-equipment",
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count = 1,
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},
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}
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}
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},
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},
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}
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