Update all code styles

This commit is contained in:
Cooldude2606
2024-09-28 01:56:54 +01:00
parent 5e2a62ab27
commit 292c1a1b68
194 changed files with 9817 additions and 9703 deletions

View File

@@ -70,34 +70,34 @@ local Commands = {
Commands._metatable = {
__index = Commands._prototype,
__class = "ExpCommand"
__class = "ExpCommand",
}
Commands.player_server = setmetatable({
index = 0,
color = Color.white,
chat_color = Color.white,
name = "<server>",
tag = "",
connected = true,
admin = true,
afk_time = 0,
online_time = 0,
last_online = 0,
spectator = true,
show_on_map = false,
valid = true,
object_name = "LuaPlayer"
index = 0,
color = Color.white,
chat_color = Color.white,
name = "<server>",
tag = "",
connected = true,
admin = true,
afk_time = 0,
online_time = 0,
last_online = 0,
spectator = true,
show_on_map = false,
valid = true,
object_name = "LuaPlayer",
}, {
__index = function(_, key)
if key == "__self" or type(key) == "number" then return nil end
Commands.error("Command does not support rcon usage, requires reading player." .. key)
error("Command does not support rcon usage, requires reading player." .. key)
end,
__newindex = function(_, key)
Commands.error("Command does not support rcon usage, requires reading player." .. key)
error("Command does not support rcon usage, requires setting player." .. key)
end
__index = function(_, key)
if key == "__self" or type(key) == "number" then return nil end
Commands.error("Command does not support rcon usage, requires reading player." .. key)
error("Command does not support rcon usage, requires reading player." .. key)
end,
__newindex = function(_, key)
Commands.error("Command does not support rcon usage, requires reading player." .. key)
error("Command does not support rcon usage, requires setting player." .. key)
end,
})
--- Status Returns.
@@ -107,34 +107,34 @@ Commands.player_server = setmetatable({
--- Used to signal success from a command, data type parser, or permission authority
-- @tparam[opt] LocaleString|string msg An optional message to be included when a command completes (only has an effect in command callbacks)
function Commands.status.success(msg)
return Commands.status.success, msg or {'exp-commands.success'}
return Commands.status.success, msg or { "exp-commands.success" }
end
--- Used to signal an error has occurred in a command, data type parser, or permission authority
-- For data type parsers and permission authority, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
function Commands.status.error(msg)
return Commands.status.error, {'exp-commands.error', msg or {'exp-commands.error-default'}}
return Commands.status.error, { "exp-commands.error", msg or { "exp-commands.error-default" } }
end
--- Used to signal the player is unauthorised to use a command, primarily used by permission authorities but can be used in a command callback
-- For permission authorities, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
function Commands.status.unauthorised(msg)
return Commands.status.unauthorised, msg or {'exp-commands.unauthorized', msg or {'exp-commands.unauthorized-default'}}
return Commands.status.unauthorised, msg or { "exp-commands.unauthorized", msg or { "exp-commands.unauthorized-default" } }
end
--- Used to signal the player provided invalid input to an command, primarily used by data type parsers but can be used in a command callback
-- For data type parsers, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
function Commands.status.invalid_input(msg)
return Commands.status.invalid_input, msg or {'exp-commands.invalid-input'}
return Commands.status.invalid_input, msg or { "exp-commands.invalid-input" }
end
--- Used to signal an internal error has occurred, this is reserved for internal use
-- @tparam LocaleString|string msg A message detailing the error which has occurred, will be logged and outputted
function Commands.status.internal_error(msg)
return Commands.status.internal_error, {'exp-commands.internal-error', msg}
return Commands.status.internal_error, { "exp-commands.internal-error", msg }
end
local valid_command_status = {} -- Hashmap lookup for testing if a status is valid
@@ -207,7 +207,7 @@ end
-- @treturn string The data type passed as the first argument
function Commands.add_data_type(data_type, parser)
if Commands.data_types[data_type] then
error("Data type \""..tostring(data_type).."\" already has a parser registered", 2)
error("Data type \"" .. tostring(data_type) .. "\" already has a parser registered", 2)
end
Commands.data_types[data_type] = parser
return data_type
@@ -231,12 +231,12 @@ function Commands.parse_data_type(data_type, input, ...)
if type(data_type) == "function" then
parser = data_type
elseif parser == nil then
return false, Commands.status.internal_error, {"exp-commands.internal-error" , "Data type \""..tostring(data_type).."\" does not have a registered parser"}
return false, Commands.status.internal_error, { "exp-commands.internal-error", "Data type \"" .. tostring(data_type) .. "\" does not have a registered parser" }
end
local status, parsed = parser(input, ...)
if status == nil then
return Commands.status.internal_error, {"exp-commands.internal-error" , "Parser for data type \""..tostring(data_type).."\" returned a nil value"}
return Commands.status.internal_error, { "exp-commands.internal-error", "Parser for data type \"" .. tostring(data_type) .. "\" returned a nil value" }
elseif valid_command_status[status] then
if status ~= Commands.status.success then
return false, status, parsed -- error_type, error_msg
@@ -279,7 +279,7 @@ local function search_commands(keyword, custom_commands)
-- Search all custom commands
for name, command in pairs(custom_commands) do
local search = string.format('%s %s %s', name, command.help, table.concat(command.aliases, ' '))
local search = string.format("%s %s %s", name, command.help, table.concat(command.aliases, " "))
if search:lower():match(keyword) then
rtn[name] = command
end
@@ -287,13 +287,13 @@ local function search_commands(keyword, custom_commands)
-- Search all game commands
for name, description in pairs(commands.game_commands) do
local search = string.format('%s %s', name, description)
local search = string.format("%s %s", name, description)
if search:lower():match(keyword) then
rtn[name] = {
name = name,
help = description,
description = "",
aliases = {}
aliases = {},
}
end
end
@@ -322,8 +322,8 @@ end
-- @tparam Color color The color that the message should be
-- @treturn string The string which can be printed to game chat
function Commands.set_chat_message_color(message, color)
local color_tag = math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3)
return string.format('[color=%s]%s[/color]', color_tag, message)
local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
return string.format("[color=%s]%s[/color]", color_tag, message)
end
--- Set the color of a locale message using rich text chat
@@ -331,8 +331,8 @@ end
-- @tparam Color color The color that the message should be
-- @treturn LocaleString The locale string which can be printed to game chat
function Commands.set_locale_chat_message_color(message, color)
local color_tag = math.round(color.r, 3)..', '..math.round(color.g, 3)..', '..math.round(color.b, 3)
return {'color-tag', color_tag, message}
local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
return { "color-tag", color_tag, message }
end
--- Get a string representing the name of the given player in their chat colour
@@ -341,8 +341,8 @@ end
function Commands.format_player_name(player)
local player_name = player and player.name or "<server>"
local player_color = player and player.chat_color or Color.white
local color_tag = math.round(player_color.r, 3)..', '..math.round(player_color.g, 3)..', '..math.round(player_color.b, 3)
return string.format('[color=%s]%s[/color]', color_tag, player_name)
local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
return string.format("[color=%s]%s[/color]", color_tag, player_name)
end
--- Get a locale string representing the name of the given player in their chat colour
@@ -351,8 +351,8 @@ end
function Commands.format_locale_player_name(player)
local player_name = player and player.name or "<server>"
local player_color = player and player.chat_color or Color.white
local color_tag = math.round(player_color.r, 3)..', '..math.round(player_color.g, 3)..', '..math.round(player_color.b, 3)
return {'color-tag', color_tag, player_name}
local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
return { "color-tag", color_tag, player_name }
end
--- Print a message to the user of a command, accepts any value and will print in a readable and safe format
@@ -366,14 +366,14 @@ function Commands.print(message, color, sound)
else
local formatted = ExpUtil.format_any(message, nil, 20)
player.print(formatted, color or Color.white)
player.play_sound{ path = sound or 'utility/scenario_message' }
player.play_sound{ path = sound or "utility/scenario_message" }
end
end
--- Print an error message to the user of a command, accepts any value and will print in a readable and safe format
-- @tparam any message The message / value to be printed
function Commands.error(message)
return Commands.print(message, Color.orange_red, 'utility/wire_pickup')
return Commands.print(message, Color.orange_red, "utility/wire_pickup")
end
--- Command Prototype
@@ -382,7 +382,7 @@ end
--- This is a default callback that should never be called
local function default_command_callback()
return Commands.status.internal_error('No callback registered')
return Commands.status.internal_error("No callback registered")
end
--- Returns a new command object, this will not register the command to the game
@@ -393,7 +393,7 @@ function Commands.new(name, help)
ExpUtil.assert_argument_type(name, "string", 1, "name")
ExpUtil.assert_argument_type(help, "string", 2, "help")
if Commands.registered_commands[name] then
error("Command is already defined at: "..Commands.registered_commands[name].defined_at, 2)
error("Command is already defined at: " .. Commands.registered_commands[name].defined_at, 2)
end
return setmetatable({
@@ -414,7 +414,7 @@ end
local function get_parser(data_type)
local rtn = Commands.data_types[data_type]
if rtn == nil then
error("Unknown data type: "..tostring(data_type), 3)
error("Unknown data type: " .. tostring(data_type), 3)
end
return data_type, rtn
end
@@ -434,7 +434,7 @@ function Commands._prototype:argument(name, data_type, ...)
optional = false,
data_type = data_type,
data_type_parser = get_parser(data_type),
parse_args = {...}
parse_args = { ... },
}
return self
end
@@ -450,7 +450,7 @@ function Commands._prototype:optional(name, data_type, ...)
optional = true,
data_type = data_type,
data_type_parser = get_parser(data_type),
parse_args = {...}
parse_args = { ... },
}
return self
end
@@ -459,22 +459,24 @@ end
-- @tparam table defaults A table who's keys are the argument names and values are the defaults or function which returns a default
-- @treturn Command The command object to allow chaining method calls
function Commands._prototype:defaults(defaults)
local matched = {}
for _, argument in ipairs(self.arguments) do
if defaults[argument.name] then
if not argument.optional then
error("Attempting to set default value for required argument: " .. argument.name)
end
argument.default = defaults[argument.name]
matched[argument.name] = true
end
end
-- Check that there are no extra values in the table
for name in pairs(defaults) do
if not matched[name] then
error("No argument with name: " .. name)
local matched = {}
for _, argument in ipairs(self.arguments) do
if defaults[argument.name] then
if not argument.optional then
error("Attempting to set default value for required argument: " .. argument.name)
end
argument.default = defaults[argument.name]
matched[argument.name] = true
end
end
-- Check that there are no extra values in the table
for name in pairs(defaults) do
if not matched[name] then
error("No argument with name: " .. name)
end
end
return self
end
@@ -489,6 +491,7 @@ function Commands._prototype:add_flags(flags)
self.flags[name] = value
end
end
return self
end
@@ -500,6 +503,7 @@ function Commands._prototype:add_aliases(aliases)
for index, alias in ipairs(aliases) do
self.aliases[start_index + index] = alias
end
return self
end
@@ -520,11 +524,12 @@ function Commands._prototype:register(callback)
local description = {}
for index, argument in pairs(self.arguments) do
if argument.optional then
description[index] = "["..argument.name.."]"
description[index] = "[" .. argument.name .. "]"
else
description[index] = "<"..argument.name..">"
description[index] = "<" .. argument.name .. ">"
end
end
self.description = table.concat(description, " ")
-- Callback which is called by the game engine
@@ -539,7 +544,7 @@ function Commands._prototype:register(callback)
end
-- Registers the command under its own name
local help = {'exp-commands.command-help', self.description, self.help}
local help = { "exp-commands.command-help", self.description, self.help }
commands.add_command(self.name, help, command_callback)
-- Registers the command under its aliases
@@ -554,42 +559,42 @@ end
--- Log that a command was attempted and its outcome (error / success)
local function log_command(comment, command, player, args, detail)
local player_name = player and player.name or '<Server>'
ExpUtil.write_json('log/commands.log', {
local player_name = player and player.name or "<Server>"
ExpUtil.write_json("log/commands.log", {
comment = comment,
detail = detail,
player_name = player_name,
command_name = command.name,
args = args
args = args,
})
end
--- Extract the arguments from a string input string
local function extract_arguments(raw_input, max_args, auto_concat)
-- nil check when no input given
if raw_input == nil then return {} end
-- nil check when no input given
if raw_input == nil then return {} end
-- Extract quoted arguments
local quoted_arguments = {}
local input_string = raw_input:gsub('"[^"]-"', function(word)
local no_spaces = word:gsub('%s', '%%s')
local no_spaces = word:gsub("%s", "%%s")
quoted_arguments[no_spaces] = word:sub(2, -2)
return ' '..no_spaces..' '
return " " .. no_spaces .. " "
end)
-- Extract all arguments
local index = 0
local arguments = {}
for word in input_string:gmatch('%S+') do
for word in input_string:gmatch("%S+") do
index = index + 1
if index > max_args then
-- concat the word onto the last argument
if auto_concat == false then
return nil -- too many args, exit early
elseif quoted_arguments[word] then
arguments[max_args] = arguments[max_args]..' "'..quoted_arguments[word]..'"'
arguments[max_args] = arguments[max_args] .. ' "' .. quoted_arguments[word] .. '"'
else
arguments[max_args] = arguments[max_args]..' '..word
arguments[max_args] = arguments[max_args] .. " " .. word
end
else
-- new argument to be added
@@ -608,7 +613,7 @@ end
function Commands._event_handler(event)
local command = Commands.registered_commands[event.name]
if command == nil then
error("Command not recognised: "..event.name)
error("Command not recognised: " .. event.name)
end
local player = nil -- nil represents the server until the command is called
@@ -626,20 +631,20 @@ function Commands._event_handler(event)
-- Check the edge case of parameter being nil
if command.min_arg_count > 0 and event.parameter == nil then
log_command("Too few arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
return Commands.error{'exp-commands.invalid-usage', command.name, command.description}
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
end
-- Get the arguments for the command, returns nil if there are too many arguments
local raw_arguments = extract_arguments(event.parameter, command.max_arg_count, command.auto_concat)
if raw_arguments == nil then
log_command("Too many arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
return Commands.error{'exp-commands.invalid-usage', command.name, command.description}
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
end
-- Check the minimum number of arguments is fullfiled
if #raw_arguments < command.min_arg_count then
log_command("Too few arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
return Commands.error{'exp-commands.invalid-usage', command.name, command.description}
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
end
-- Parse the arguments, optional arguments will attempt to use a default if provided
@@ -659,7 +664,7 @@ function Commands._event_handler(event)
local success, status, parsed = Commands.parse_data_type(argument.data_type_parser, input, player, table.unpack(argument.parse_args))
if success == false then
log_command("Input parse failed", command, player, event.parameter, { status = valid_command_status[status], index = index, argument = argument, reason = parsed })
return Commands.error{'exp-commands.invalid-argument', argument.name, parsed}
return Commands.error{ "exp-commands.invalid-argument", argument.name, parsed }
else
arguments[index] = parsed
end