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https://github.com/PHIDIAS0303/ExpCluster.git
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Refactor Selection Util (#409)
* Add Selection to ExpUtil * Convert modules to use new lib * Bug Fixes
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@@ -12,14 +12,14 @@ local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
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local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
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local format_string = string.format
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local floor = math.floor
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local SelectionNameEntity = "ExpCommand_ProtectEntity"
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local SelectionNameArea = "ExpCommand_ProtectArea"
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local Selection = require("modules/exp_util/selection")
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local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
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local SelectArea = Selection.connect("ExpCommand_ProtectArea")
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local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
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Storage.register({
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@@ -95,31 +95,26 @@ end
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Commands.new("protect-entity", { "exp-commands_entity-protection.description-entity" })
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:add_aliases{ "pe" }
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:register(function(player)
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if Selection.is_selecting(player, SelectionNameEntity) then
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Selection.stop(player)
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if SelectEntities:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-entity" }
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else
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Selection.start(player, SelectionNameEntity)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end
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SelectEntities:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end)
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--- Toggles area protection selection
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Commands.new("protect-area", { "exp-commands_entity-protection.description-area" })
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:add_aliases{ "pa" }
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:register(function(player)
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if Selection.is_selecting(player, SelectionNameEntity) then
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Selection.stop(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-area" }
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else
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Selection.start(player, SelectionNameEntity)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end)
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--- When an area is selected to add protection to entities
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Selection.on_selection(SelectionNameEntity, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectEntities:on_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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@@ -130,8 +125,7 @@ Selection.on_selection(SelectionNameEntity, function(event)
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end)
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--- When an area is selected to remove protection from entities
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Selection.on_alt_selection(SelectionNameEntity, function(event)
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--- @cast event EventData.on_player_alt_selected_area
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SelectEntities:on_alt_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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@@ -142,8 +136,7 @@ Selection.on_alt_selection(SelectionNameEntity, function(event)
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end)
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionNameArea, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectArea:on_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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@@ -160,8 +153,7 @@ Selection.on_selection(SelectionNameArea, function(event)
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end)
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--- When an area is selected to remove protection from the area
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Selection.on_alt_selection(SelectionNameArea, function(event)
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--- @cast event EventData.on_player_alt_selected_area
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SelectArea:on_alt_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(surface)
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@@ -177,7 +169,6 @@ end)
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--- When selection starts show all protected entities and protected areas
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local function on_player_selection_start(event)
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if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
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local player = game.players[event.player_index]
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local surface = player.surface -- Allow remote view
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renders[player.index] = {}
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@@ -210,8 +201,7 @@ local function on_player_selection_start(event)
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end
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--- When selection ends hide protected entities and protected areas
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local function on_player_selection_end(event)
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if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
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local function on_player_selection_stop(event)
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for _, render in pairs(renders[event.player_index]) do
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if render.valid then render.destroy() end
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end
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@@ -219,6 +209,11 @@ local function on_player_selection_end(event)
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renders[event.player_index] = nil
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end
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SelectArea:on_start(on_player_selection_start)
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SelectEntities:on_start(on_player_selection_start)
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SelectArea:on_stop(on_player_selection_stop)
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SelectEntities:on_stop(on_player_selection_stop)
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--- When there is a repeat offence print it in chat
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local function on_repeat_violation(event)
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Roles.print_to_roles_higher("Regular", {
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@@ -232,8 +227,6 @@ end
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return {
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events = {
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[Selection.events.on_player_selection_start] = on_player_selection_start,
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[Selection.events.on_player_selection_end] = on_player_selection_end,
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[EntityProtection.events.on_repeat_violation] = on_repeat_violation,
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}
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}
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