mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Refactor Selection Util (#409)
* Add Selection to ExpUtil * Convert modules to use new lib * Bug Fixes
This commit is contained in:
@@ -4,8 +4,9 @@ Adds a command that helps shoot artillery
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local AABB = require("modules/exp_util/aabb")
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local Commands = require("modules/exp_commands")
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local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
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local SelectionName = "ExpCommand_Artillery"
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ExpCommand_Artillery")
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local floor = math.floor
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local abs = math.abs
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@@ -37,18 +38,15 @@ end
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--- @overload fun(player: LuaPlayer)
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commands.artillery = Commands.new("artillery", { "exp-commands_artillery.description" })
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:register(function(player)
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if Selection.is_selecting(player, SelectionName) then
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Selection.stop(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_artillery.exit" }
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else
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Selection.start(player, SelectionName)
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return Commands.status.success{ "exp-commands_artillery.enter" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_artillery.enter" }
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end) --[[ @as any ]]
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--- when an area is selected to add protection to the area
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Selection.on_selection(SelectionName, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectArea:on_selection(function(event)
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local area = AABB.expand(event.area)
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local player = game.players[event.player_index]
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local surface = event.surface
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@@ -12,14 +12,14 @@ local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
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local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
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local format_string = string.format
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local floor = math.floor
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local SelectionNameEntity = "ExpCommand_ProtectEntity"
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local SelectionNameArea = "ExpCommand_ProtectArea"
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local Selection = require("modules/exp_util/selection")
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local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
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local SelectArea = Selection.connect("ExpCommand_ProtectArea")
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local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
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Storage.register({
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@@ -95,31 +95,26 @@ end
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Commands.new("protect-entity", { "exp-commands_entity-protection.description-entity" })
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:add_aliases{ "pe" }
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:register(function(player)
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if Selection.is_selecting(player, SelectionNameEntity) then
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Selection.stop(player)
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if SelectEntities:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-entity" }
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else
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Selection.start(player, SelectionNameEntity)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end
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SelectEntities:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end)
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--- Toggles area protection selection
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Commands.new("protect-area", { "exp-commands_entity-protection.description-area" })
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:add_aliases{ "pa" }
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:register(function(player)
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if Selection.is_selecting(player, SelectionNameEntity) then
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Selection.stop(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-area" }
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else
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Selection.start(player, SelectionNameEntity)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end)
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--- When an area is selected to add protection to entities
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Selection.on_selection(SelectionNameEntity, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectEntities:on_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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@@ -130,8 +125,7 @@ Selection.on_selection(SelectionNameEntity, function(event)
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end)
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--- When an area is selected to remove protection from entities
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Selection.on_alt_selection(SelectionNameEntity, function(event)
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--- @cast event EventData.on_player_alt_selected_area
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SelectEntities:on_alt_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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@@ -142,8 +136,7 @@ Selection.on_alt_selection(SelectionNameEntity, function(event)
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end)
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionNameArea, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectArea:on_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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@@ -160,8 +153,7 @@ Selection.on_selection(SelectionNameArea, function(event)
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end)
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--- When an area is selected to remove protection from the area
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Selection.on_alt_selection(SelectionNameArea, function(event)
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--- @cast event EventData.on_player_alt_selected_area
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SelectArea:on_alt_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(surface)
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@@ -177,7 +169,6 @@ end)
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--- When selection starts show all protected entities and protected areas
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local function on_player_selection_start(event)
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if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
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local player = game.players[event.player_index]
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local surface = player.surface -- Allow remote view
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renders[player.index] = {}
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@@ -210,8 +201,7 @@ local function on_player_selection_start(event)
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end
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--- When selection ends hide protected entities and protected areas
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local function on_player_selection_end(event)
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if event.selection ~= SelectionNameEntity and event.selection ~= SelectionNameArea then return end
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local function on_player_selection_stop(event)
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for _, render in pairs(renders[event.player_index]) do
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if render.valid then render.destroy() end
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end
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@@ -219,6 +209,11 @@ local function on_player_selection_end(event)
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renders[event.player_index] = nil
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end
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SelectArea:on_start(on_player_selection_start)
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SelectEntities:on_start(on_player_selection_start)
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SelectArea:on_stop(on_player_selection_stop)
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SelectEntities:on_stop(on_player_selection_stop)
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--- When there is a repeat offence print it in chat
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local function on_repeat_violation(event)
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Roles.print_to_roles_higher("Regular", {
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@@ -232,8 +227,6 @@ end
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return {
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events = {
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[Selection.events.on_player_selection_start] = on_player_selection_start,
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[Selection.events.on_player_selection_end] = on_player_selection_end,
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[EntityProtection.events.on_repeat_violation] = on_repeat_violation,
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}
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}
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@@ -4,8 +4,9 @@ Adds a command that places shallow water
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local AABB = require("modules/exp_util/aabb")
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local Commands = require("modules/exp_commands")
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local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
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local SelectionName = "ExpCommand_Waterfill"
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ExpCommand_Waterfill")
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local planet = {
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["nauvis"] = "water-mud",
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@@ -23,25 +24,22 @@ local commands = {}
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--- @overload fun(player: LuaPlayer)
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commands.waterfill = Commands.new("waterfill", { "exp-commands_waterfill.description" })
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:register(function(player)
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if Selection.is_selecting(player, SelectionName) then
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Selection.stop(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_waterfill.exit" }
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end
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total == 0 then
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return Commands.status.error{ "exp-commands_waterfill.requires-explosives" }
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else
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total == 0 then
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return Commands.status.error{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionName)
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return Commands.status.success{ "exp-commands_waterfill.enter" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_waterfill.enter" }
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end
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end) --[[ @as any ]]
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--- When an area is selected to be converted to water
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Selection.on_selection(SelectionName, function(event)
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--- @cast event EventData.on_player_selected_area
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SelectArea:on_selection(function(event)
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local area = AABB.expand(event.area)
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local player = game.players[event.player_index]
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local surface = event.surface
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@@ -5,8 +5,9 @@ Adds a Gui which creates an selection planner to insert modules into buildings
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local Gui = require("modules/exp_gui")
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local AABB = require("modules/exp_util/aabb")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Selection = require("modules/exp_legacy/modules/control/selection")
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local SelectionModuleArea = "ModuleArea"
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ModuleArea")
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local config = require("modules/exp_legacy/config/module")
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@@ -76,7 +77,7 @@ Elements.create_selection_planner = Gui.define("module_inserter/create_selection
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)
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:on_click(function(def, player, element)
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--- @cast def ExpGui_ModuleInserter.elements.create_selection_planner
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Selection.start(player, SelectionModuleArea, false, def.data[element])
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SelectArea:start(player, def.data[element])
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end) --[[ @as any ]]
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--- Used to select the machine to apply modules to
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@@ -311,7 +312,7 @@ end
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--- When an area is selected to have module changes applied to it
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--- @param event EventData.on_player_selected_area
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--- @param module_table LuaGuiElement
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Selection.on_selection(SelectionModuleArea, function(event, module_table)
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SelectArea:on_selection(function(event, module_table)
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local player = Gui.get_player(event)
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local area = AABB.expand(event.area)
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@@ -301,8 +301,9 @@ end
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--- @param force LuaForce
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--- @return number
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function Elements.container.calculate_starting_research_index(force)
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local force_data = Elements.container.data[force]
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local force_data = Elements.container.data[force] or {}
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local research_index = research_targets.length
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Elements.container.data[force] = force_data -- needed because of @clusterio/research_sync
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-- # does not work here because it returned the array alloc size
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for i = 1, research_targets.length do
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