Add the toolbar manager

This commit is contained in:
Cooldude2606
2017-07-02 20:30:35 +01:00
parent 45798b7b88
commit 1efdb4ca92
5 changed files with 41 additions and 8 deletions

View File

@@ -9,15 +9,36 @@ Discord: https://discord.gg/XSsBV6b
The credit below may be used by another script do not remove.
]]
local credits = {{
name='File Header - ExpGaming-Core-GUI',
name='A Very Useful Toolbar',
owner='Explosive Gaming',
dev='Cooldude2606',
description='Just A File Header To Organise Code',
description='Some simple functions that help to control the toolbar',
factorio_version='0.15.23',
show=false
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
local toolbar = ExpGui.toolbar
--similar to ExpGui.add_input.button but it also accepts a restriction and button is drawn to the toolbar
function toolbar.add_button(name,default_display,default_tooltip,restriction,event)
local restriction = restriction or 0
if not name then error('Button requires a name') end
table.insert(toolbar.buttons,{name,restriction})
ExpGui.add_input.button(name,default_display,default_tooltip,event)
end
--draw the toolbar to the player only showing buttons within their restriction
function toolbar.draw(player)
if not player then error('Need a player to draw to') end
local toolbar_frame = player.gui.top.toolbar or player.gui.top.add{name='toolbar',type='flow'}
toolbar_frame.clear()
for _,btn in pairs(toolbar.buttons) do
local rank = get_rank(player)
if btn[2] >= rank.power then
ExpGui.add_input.draw_button(toolbar_frame,btn[1])
end
end
end
--auto redraw toolbar after new rank is given
Event.register(Event.rank_change,function(event) toolbar.draw(event.player) end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits