Fix issue with MapPosition.energy

This commit is contained in:
Cooldude2606
2026-08-08 21:58:46 +01:00
parent d495a345d6
commit 1e861c5c0b
10 changed files with 15 additions and 15 deletions
+1 -1
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@@ -9,7 +9,7 @@
"$comment-library": "clusterio is outside this repo, set CLUSTERIO to your checkout. The factorio typedefs come from .luarc.json, which the factoriomod-debug extension manages", "$comment-library": "clusterio is outside this repo, set CLUSTERIO to your checkout. The factorio typedefs come from .luarc.json, which the factoriomod-debug extension manages",
"library": [ "$CLUSTERIO/packages/host" ], "library": [ "$CLUSTERIO/packages/host" ],
"ignoreDir": [ ".github", "web", "dist", "factorio" ], "ignoreDir": [ ".github", "web", "dist", "factorio" ],
"ignoreGlobs": [ "**/node_modules/**", "**/dist/**" ], "ignoreGlobs": [ "**/node_modules/**", "**/dist/**", "**/campaigns/**" ],
"moduleMap": [ "moduleMap": [
{ "pattern": "^([^.]+)\\.module\\.module_exports$", "replace": "modules.$1" }, { "pattern": "^([^.]+)\\.module\\.module_exports$", "replace": "modules.$1" },
{ "pattern": "^([^.]+)\\.module\\.(.+)$", "replace": "modules.$1.$2" } { "pattern": "^([^.]+)\\.module\\.(.+)$", "replace": "modules.$1.$2" }
+1 -1
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@@ -326,7 +326,7 @@ local function vlayer_gui_list_refresh(player)
for i = 1, vlayer.get_interface_counts()[vlayer_control_type_list[target]], 1 do for i = 1, vlayer.get_interface_counts()[vlayer_control_type_list[target]], 1 do
local entity = assert(interface[i]) local entity = assert(interface[i])
local entity_position = entity.position --[[@as MapPosition.struct]] local entity_position = entity.position
table.insert(full_list, i .. " X " .. entity_position.x .. " Y " .. entity_position.y) table.insert(full_list, i .. " X " .. entity_position.x .. " Y " .. entity_position.y)
end end
+1 -1
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@@ -799,7 +799,7 @@ Event.on_nth_tick(math.floor(60 / config.update_smoothing), function()
end end
-- Check if the player is within range -- Check if the player is within range
local warp_pos = warp.position --[[@as MapPosition.struct]] local warp_pos = warp.position
if warp.surface == surface then if warp.surface == surface then
local dx, dy = px - warp_pos.x, py - warp_pos.y local dx, dy = px - warp_pos.x, py - warp_pos.y
local dist = (dx * dx) + (dy * dy) local dist = (dx * dx) + (dy * dy)
+1 -1
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@@ -67,7 +67,7 @@ SelectArea:on_selection(function(event)
for _, entity in ipairs(entities) do for _, entity in ipairs(entities) do
local skip = false local skip = false
local entity_position = entity.position --[[@as MapPosition.struct]] local entity_position = entity.position
for _, pos in ipairs(hits) do for _, pos in ipairs(hits) do
local x = abs(entity_position.x - pos.x) local x = abs(entity_position.x - pos.x)
local y = abs(entity_position.y - pos.y) local y = abs(entity_position.y - pos.y)
@@ -51,7 +51,7 @@ local function show_protected_entity(player, entity)
if renders[player.index][key] then return end if renders[player.index][key] then return end
local selection_box = entity.selection_box --[[@as ExpUtil_AABB.Box]] local selection_box = entity.selection_box --[[@as ExpUtil_AABB.Box]]
local rb = selection_box.right_bottom local rb = selection_box.right_bottom
local position = entity.position --[[@as MapPosition.struct]] local position = entity.position
renders[player.index][key] = rendering.draw_sprite{ renders[player.index][key] = rendering.draw_sprite{
sprite = "utility/notification", sprite = "utility/notification",
target = entity, target = entity,
@@ -26,7 +26,7 @@ local function on_entity_damaged(event)
-- Outputs the message as floating text -- Outputs the message as floating text
if message then if message then
local entity_position = entity.position --[[@as MapPosition.struct]] local entity_position = entity.position
local entity_radius = max(1, entity.get_radius()) local entity_radius = max(1, entity.get_radius())
local offset = (random() - 0.5) * entity_radius * config.damage_location_variance local offset = (random() - 0.5) * entity_radius * config.damage_location_variance
local position = { x = entity_position.x + offset, y = entity_position.y - entity_radius } local position = { x = entity_position.x + offset, y = entity_position.y - entity_radius }
@@ -85,7 +85,7 @@ local function on_player_changed_position(event)
if player.controller_type ~= defines.controllers.character then return end if player.controller_type ~= defines.controllers.character then return end
local surface = player.physical_surface local surface = player.physical_surface
local position = player.physical_position --[[@as MapPosition.struct]] local position = player.physical_position
local strength = get_tile_strength(surface, position) local strength = get_tile_strength(surface, position)
if not strength then return end if not strength then return end
@@ -68,7 +68,7 @@ local function try_deconstruct_output_chest(entity)
end end
-- Get all adjacent mining drills and inserters -- Get all adjacent mining drills and inserters
local target_position = target.position --[[@as MapPosition.struct]] local target_position = target.position
local entities = target.surface.find_entities_filtered{ local entities = target.surface.find_entities_filtered{
type = { "mining-drill", "inserter" }, type = { "mining-drill", "inserter" },
to_be_deconstructed = false, to_be_deconstructed = false,
@@ -160,7 +160,7 @@ local function try_deconstruct_miner(entity)
end end
-- Build pipes if the miner used fluid -- Build pipes if the miner used fluid
local position = entity.position --[[@as MapPosition.struct]] local position = entity.position
local create_entity_position = { x = position.x, y = position.y } local create_entity_position = { x = position.x, y = position.y }
local create_entity_param = { name = "entity-ghost", inner_name = "pipe", force = entity.force, position = create_entity_position } local create_entity_param = { name = "entity-ghost", inner_name = "pipe", force = entity.force, position = create_entity_position }
local create_entity = surface.create_entity local create_entity = surface.create_entity
@@ -247,7 +247,7 @@ local function on_resource_depleted(event)
end end
-- Find all mining drills within the area -- Find all mining drills within the area
local position = resource.position --[[@as MapPosition.struct]] local position = resource.position
local drills = resource.surface.find_entities_filtered{ local drills = resource.surface.find_entities_filtered{
type = "mining-drill", type = "mining-drill",
area = { area = {
@@ -259,7 +259,7 @@ local function on_resource_depleted(event)
-- Check which could have reached this resource -- Check which could have reached this resource
for _, drill in pairs(drills) do for _, drill in pairs(drills) do
local radius = drill.prototype.mining_drill_radius local radius = drill.prototype.mining_drill_radius
local drill_position = drill.position --[[@as MapPosition.struct]] local drill_position = drill.position
local dx = math.abs(drill_position.x - position.x) local dx = math.abs(drill_position.x - position.x)
local dy = math.abs(drill_position.y - position.y) local dy = math.abs(drill_position.y - position.y)
if dx <= radius and dy <= radius then if dx <= radius and dy <= radius then
+1 -1
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@@ -130,7 +130,7 @@ Elements.production_table = Gui.define("production_stats/production_table")
:track_all_elements() :track_all_elements()
:draw(function(def, parent) :draw(function(def, parent)
local scroll_table = Gui.elements.scroll_table(parent, 304, 4) local scroll_table = Gui.elements.scroll_table(parent, 304, 4)
local display_alignments = scroll_table.style.column_alignments local display_alignments = assert(scroll_table.style.column_alignments)
for i = 2, 4 do for i = 2, 4 do
display_alignments[i] = "right" display_alignments[i] = "right"
end end
+3 -3
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@@ -44,7 +44,7 @@ function FlyingText.create_above_entity(options)
local entity = assert(options.target_entity, "A target entity is required") local entity = assert(options.target_entity, "A target entity is required")
local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]] local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]]
local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y
local position = entity.position --[[@as MapPosition.struct]] local position = entity.position
local offset = options.offset or { x = 0, y = 0 } local offset = options.offset or { x = 0, y = 0 }
options.position = { options.position = {
@@ -66,7 +66,7 @@ function FlyingText.create_above_player(options)
local entity = player.character; if not entity then return end local entity = player.character; if not entity then return end
local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]] local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]]
local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y
local position = entity.position --[[@as MapPosition.struct]] local position = entity.position
local offset = options.offset or { x = 0, y = 0 } local offset = options.offset or { x = 0, y = 0 }
options.position = { options.position = {
@@ -88,7 +88,7 @@ function FlyingText.create_as_player(options)
local entity = player.character; if not entity then return end local entity = player.character; if not entity then return end
local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]] local bounding_box = entity.bounding_box --[[@as ExpUtil_AABB.Box]]
local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y local size_y = bounding_box.left_top.y - bounding_box.right_bottom.y
local position = entity.position --[[@as MapPosition.struct]] local position = entity.position
local offset = options.offset or { x = 0, y = 0 } local offset = options.offset or { x = 0, y = 0 }
options.color = player.chat_color options.color = player.chat_color