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Fix issue with MapPosition.energy
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@@ -68,7 +68,7 @@ local function try_deconstruct_output_chest(entity)
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end
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-- Get all adjacent mining drills and inserters
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local target_position = target.position --[[@as MapPosition.struct]]
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local target_position = target.position
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local entities = target.surface.find_entities_filtered{
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type = { "mining-drill", "inserter" },
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to_be_deconstructed = false,
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@@ -160,7 +160,7 @@ local function try_deconstruct_miner(entity)
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end
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-- Build pipes if the miner used fluid
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local position = entity.position --[[@as MapPosition.struct]]
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local position = entity.position
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local create_entity_position = { x = position.x, y = position.y }
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local create_entity_param = { name = "entity-ghost", inner_name = "pipe", force = entity.force, position = create_entity_position }
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local create_entity = surface.create_entity
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@@ -247,7 +247,7 @@ local function on_resource_depleted(event)
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end
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-- Find all mining drills within the area
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local position = resource.position --[[@as MapPosition.struct]]
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local position = resource.position
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local drills = resource.surface.find_entities_filtered{
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type = "mining-drill",
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area = {
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@@ -259,7 +259,7 @@ local function on_resource_depleted(event)
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-- Check which could have reached this resource
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for _, drill in pairs(drills) do
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local radius = drill.prototype.mining_drill_radius
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local drill_position = drill.position --[[@as MapPosition.struct]]
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local drill_position = drill.position
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local dx = math.abs(drill_position.x - position.x)
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local dy = math.abs(drill_position.y - position.y)
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if dx <= radius and dy <= radius then
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