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Covnerted Event and Global
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@@ -24,7 +24,7 @@ local module_verbose = false --true|false
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-- @field ranks a list of player ranks
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-- @field rockets the number of rockets launched
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-- @field mods the mods which are loaded
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local global = global{
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local global = {
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server_name='Factorio Server',
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server_description='A factorio server for everyone',
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reset_time='On Demand',
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@@ -47,6 +47,7 @@ local global = global{
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rockets=0,
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mods={'Offline'}
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}
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Global.register(global,function(tbl) global = tbl end)
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--- Player sub-table
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-- @table global.players
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@@ -316,14 +317,14 @@ Sync.time=add_metatable({},function(full,date)
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end,function() local info = Sync.info return info.time..' (+'..(game.tick-info.time_set[1])..' Ticks)' end)
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-- will auto replace the file every 5 min by default
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script.on_event('on_tick',function(event)
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Event.add('on_tick',function(event)
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local time = Sync.info.time_period[1]
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if (event.tick%time)==0 then Sync.emit_update() end
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end)
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script.on_event('on_player_joined_game',Sync.emit_update)
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script.on_event('on_pre_player_left_game',Sync.emit_update)
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script.on_event('on_rocket_launched',Sync.emit_update)
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Event.add('on_player_joined_game',Sync.emit_update)
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Event.add('on_pre_player_left_game',Sync.emit_update)
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Event.add('on_rocket_launched',Sync.emit_update)
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function Sync:on_init()
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if loaded_modules['ExpGamingCore.Gui'] then verbose('ExpGamingCore.Gui is installed; Loading gui src') require(module_path..'/src/gui',{Sync=Sync,module_path=module_path}) end
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