Feature: Toolbar Menu (#268)

* Fix left flow not using uids

* Mock Toolbar menu

* Fix task list after core gui change

* Allow show/hide override

* Fix autofill permissions

* Copy style from toolbar on change

* Open and close automatically

* Removed hacky prevent default

* Fixed more core issues

* Add reset button

* Allow for custom draw order on join

* Add methods to reorder ui flows

* Impliment move buttons

* Add locale

* Add toolbar to player data

* Better player data layout

* Picked a suitable datastore id

* Update locale for readme

* Fix swaping left flow order

* Fix datastore updates

* Code cleanup

* Fix incorrect top flow hashing on load

* Fix loading of malformed data

* Fixed loading state of left flows

* Dont save default data

* Dont open menu on join

* Lint

* Remove incorrect new index metamethod

* Revert method used for move_toolbar_button

* Fixed missing toolbar button

* Fixed desync between visibilty and toggle state

* Fix bad gui element path

* Fixed enable state of toggle button

* Change order of operations

* Fix reset not showing top flow
This commit is contained in:
Cooldude2606
2024-01-16 00:01:00 +00:00
committed by GitHub
parent 96813816b9
commit 1c8a97a339
19 changed files with 912 additions and 168 deletions

View File

@@ -106,14 +106,12 @@ follow_label =
Gui.element(function(definition, parent, target)
Gui.destroy_if_valid(parent[definition.name])
local label = definition:triggers_events(
parent.add{
type = 'label',
style = 'heading_1_label',
caption = 'Following '..target.name..'.\nClick here or press esc to stop following.',
name = definition.name
}
)
local label = parent.add{
type = 'label',
style = 'heading_1_label',
caption = 'Following '..target.name..'.\nClick here or press esc to stop following.',
name = definition.name
}
local player = Gui.get_player_from_element(parent)
local res = player.display_resolution