Merge pull request #167 from Cooldude2606/feature/external

Added external server list
This commit is contained in:
Cooldude2606
2020-08-14 00:29:29 +01:00
committed by GitHub
12 changed files with 359 additions and 41 deletions

View File

@@ -4,12 +4,12 @@
@alias readme
]]
local Event = require 'utils.event' --- @dep utils.event
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Commands = require 'expcore.commands' --- @dep expcore.commands
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local External = require 'expcore.external' --- @dep expcore.external
local format_time = _C.format_time --- @dep expcore.common
local format_number = require('util').format_number --- @dep util
@@ -18,9 +18,9 @@ local function Tab(caption, tooltip, element_define)
tabs[#tabs+1] = {caption, tooltip, element_define}
end
local frame_width = 595 -- controls width of top descritions
local frame_width = 595 -- controls width of top descriptions
local title_width = 270 -- controls the centering of the titles
local scroll_hieght = 275 -- controls the height of the scrolls
local scroll_height = 275 -- controls the height of the scrolls
--- Sub content area used within the content areas
-- @element sub_content
@@ -70,15 +70,52 @@ Gui.element{
}
:style{
padding = {1, 3},
maximal_height = scroll_hieght,
maximal_height = scroll_height,
horizontally_stretchable = true,
}
--- Used to connect to servers in server list
-- @element join_server
local join_server =
Gui.element(function(event_trigger, parent, server_id, wrong_version)
local status = wrong_version and 'Version' or External.get_server_status(server_id) or 'Offline'
local flow = parent.add{ name = server_id, type = 'flow' }
local button = flow.add{
name = event_trigger,
type = 'sprite-button',
sprite = 'utility/circuit_network_panel_white', --- network panel white, warning white, download white
hovered_sprite = 'utility/circuit_network_panel_black', --- network panel black, warning black, download black
tooltip = {'readme.servers-connect-'..status, wrong_version}
}
if status == 'Offline' then
button.enabled = false
button.sprite = 'utility/circuit_network_panel_black'
elseif status == 'Version' then
button.enabled = false
button.sprite = 'utility/shuffle'
elseif status == 'Password' then
button.sprite = 'utility/warning_white'
button.hovered_sprite = 'utility/warning'
elseif status == 'Modded' then
button.sprite = 'utility/downloading_white'
button.hovered_sprite = 'utility/downloading'
end
return button
end)
:style(Gui.sprite_style(20, -1))
:on_click(function(player, element, _)
local server_id = element.parent.name
External.request_connection(player, server_id, true)
end)
--- Content area for the welcome tab
-- @element welcome_content
Tab({'readme.welcome-tab'}, {'readme.welcome-tooltip'},
Gui.element(function(_, parent)
local server_details = global.server_details or { name='ExpGaming S0 - Local', description='Failed to load description: disconnected from sync api.', reset_time='Non Set', branch='Unknown'}
local server_details = { name='ExpGaming S0 - Local', welcome='Failed to load description: disconnected from external api.', reset_time='Non Set', branch='Unknown'}
if External.valid() then server_details = External.get_current_server() end
local container = parent.add{ type='flow', direction='vertical' }
local player = Gui.get_player_from_element(parent)
@@ -91,7 +128,7 @@ Gui.element(function(_, parent)
-- Add the title and description to the top flow
Gui.title_label(top_vertical_flow, 62, 'Welcome to '..server_details.name)
Gui.centered_label(top_vertical_flow, 380, server_details.description)
Gui.centered_label(top_vertical_flow, 380, server_details.welcome)
Gui.bar(container)
-- Get the names of the roles the player has
@@ -124,7 +161,7 @@ Gui.element(function(_, parent)
container.add{ type='flow' }
-- Add a table for the rules
local rules = Gui.scroll_table(container, scroll_hieght, 1)
local rules = Gui.scroll_table(container, scroll_height, 1)
rules.style = 'bordered_table'
rules.style.cell_padding = 4
@@ -150,7 +187,7 @@ Gui.element(function(_, parent)
container.add{ type='flow' }
-- Add a table for the commands
local commands = Gui.scroll_table(container, scroll_hieght, 2)
local commands = Gui.scroll_table(container, scroll_height, 2)
commands.style = 'bordered_table'
commands.style.cell_padding = 0
@@ -177,13 +214,23 @@ Gui.element(function(_, parent)
-- Draw the scroll
local scroll_pane = title_table_scroll(container)
scroll_pane.style.maximal_height = scroll_hieght + 20 -- the text is a bit shorter
scroll_pane.style.maximal_height = scroll_height + 20 -- the text is a bit shorter
-- Add the factorio servers
local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2)
for i = 1, 8 do
Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i})
Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i})
if External.valid() then
local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 3)
local current_version = External.get_current_server().version
for server_id, server in pairs(External.get_servers()) do
Gui.centered_label(factorio_servers, 110, server.short_name)
Gui.centered_label(factorio_servers, 436, server.description)
join_server(factorio_servers, server_id, current_version ~= server.version and server.version)
end
else
local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2)
for i = 1, 8 do
Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i})
Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i})
end
end
-- Add the external links
@@ -418,7 +465,7 @@ end)
--- When a player joins the game for the first time show this gui
Event.add(defines.events.on_player_created, function(event)
local player = Game.get_player_by_index(event.player_index)
local player = game.players[event.player_index]
local element = readme(player.gui.center)
element.pane.selected_tab_index = 1
player.opened = element
@@ -426,7 +473,7 @@ end)
--- When a player joins clear center unless the player has something open
Event.add(defines.events.on_player_joined_game, function(event)
local player = Game.get_player_by_index(event.player_index)
local player = game.players[event.player_index]
if not player.opened then
player.gui.center.clear()
end
@@ -434,7 +481,7 @@ end)
--- When a player respawns clear center unless the player has something open
Event.add(defines.events.on_player_respawned, function(event)
local player = Game.get_player_by_index(event.player_index)
local player = game.players[event.player_index]
if not player.opened then
player.gui.center.clear()
end

View File

@@ -7,6 +7,7 @@
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Event = require 'utils.event' --- @dep utils.event
local Commands = require 'expcore.commands' --- @dep expcore.commands
local External = require 'expcore.external' --- @dep expcore.external
--- Stores the visible state of server ups
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
@@ -42,7 +43,8 @@ Commands.new_command('server-ups', 'Toggle the server UPS display')
:add_alias('sups', 'ups')
:register(function(player)
local label = player.gui.screen[server_ups.name]
if not global.ext or not global.ext.server_ups then
if not External.valid() then
label.visible = false
return Commands.error{'expcom-server-ups.no-ext'}
end
label.visible = not label.visible
@@ -69,8 +71,8 @@ end)
-- Update the caption for all online players
Event.on_nth_tick(60, function()
if global.ext and global.ext.server_ups then
local caption = 'SUPS = '..global.ext.server_ups
if External.valid() then
local caption = 'SUPS = '..External.get_server_ups()
for _, player in pairs(game.connected_players) do
player.gui.screen[server_ups.name].caption = caption
end