mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge pull request #167 from Cooldude2606/feature/external
Added external server list
This commit is contained in:
@@ -29,7 +29,7 @@ Event.add(defines.events.on_console_chat, function(event)
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-- Loops over online players to see if they name is included
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for _, mentioned_player in pairs(game.connected_players) do
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if mentioned_player.index ~= player.index then
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if search_string:match(mentioned_player.name:lower(), 1, true) then
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if search_string:find(mentioned_player.name:lower(), 1, true) then
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send_text(mentioned_player.index, {'chat-popup.ping', player.name}, player.chat_color)
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end
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end
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107
modules/commands/connect.lua
Normal file
107
modules/commands/connect.lua
Normal file
@@ -0,0 +1,107 @@
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--[[-- Commands Module - Connect
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- Adds a commands that allows you to request a player move to another server
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@commands Connect
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]]
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local Async = require 'expcore.async' --- @dep expcore.async
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local External = require 'expcore.external' --- @dep expcore.external
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_role_parse'
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local concat = table.concat
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local request_connection = Async.register(External.request_connection)
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local function get_server_id(server)
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local current_server = External.get_current_server()
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local current_version = current_server.version
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local servers = External.get_servers_filtered(server)
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local server_names_before, server_names = {}, {}
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local server_count_before, server_count = 0, 0
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for next_server_id, server_details in pairs(servers) do
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server_count_before = server_count_before + 1
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server_names_before[server_count_before] = server_details.name
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if server_details.version == current_version then
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server_count = server_count + 1
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server_names[server_count] = server_details.name
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else
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servers[next_server_id] = nil
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end
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end
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if server_count > 1 then
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return false, Commands.error{'expcom-connect.too-many-matching', concat(server_names, ', ')}
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elseif server_count == 1 then
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local server_id, server_details = next(servers)
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local status = External.get_server_status(server_id)
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if server_id == current_server.id then
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return false, Commands.error{'expcom-connect.same-server', server_details.name}
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elseif status == 'Offline' then
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return false, Commands.error{'expcom-connect.offline', server_details.name}
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end
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return true, server_id
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elseif server_count_before > 0 then
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return false, Commands.error{'expcom-connect.wrong-version', concat(server_names_before, ', ')}
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else
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return false, Commands.error{'expcom-connect.none-matching'}
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end
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end
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--- Connect to a different server
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-- @command connect
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-- @tparam string server The address or name of the server to connect to
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command('connect', 'Connect to another server')
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:add_param('server')
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:add_param('is_address', true, 'boolean')
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:add_alias('join', 'server')
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:register(function(player, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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Async(request_connection, player, server_id, true)
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end)
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--- Connect a player to a different server
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-- @command connect-player
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-- @tparam string address The address or name of the server to connect to
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-- @tparam LuaPlayer player The player to connect to a different server
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command('connect-player', 'Send a player to a different server')
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:add_param('player', 'player-role')
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:add_param('server')
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:add_param('is_address', true, 'boolean')
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:register(function(_, player, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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External.request_connection(player, server_id)
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end)
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--- Connect all players to a different server
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-- @command connect-all
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-- @tparam string address The address or name of the server to connect to
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command('connect-all', 'Connect all players to another server')
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:add_param('server')
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:add_param('is_address', true, 'boolean')
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:register(function(_, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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for _, player in pairs(game.connected_players) do
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External.request_connection(player, server_id)
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end
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end)
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@@ -5,25 +5,23 @@
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local Global = require 'utils.global' --- @dep utils.global
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local Common = require 'expcore.common' --- @dep expcore.common
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-- modules that are loaded into the interface env to be accessed
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local interface_modules = {
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['Game']='utils.game',
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['_C']=Common,
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['Commands']=Commands,
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['output']=Common.player_return,
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['Group']='expcore.permission_groups',
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['Roles']='expcore.roles',
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['Gui']='expcore.gui',
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['Async']='expcore.async',
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['Datastore']='expcore.datastore'
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['Commands'] = Commands,
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['output'] = _C.player_return,
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['Group'] = 'expcore.permission_groups',
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['Roles'] = 'expcore.roles',
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['Gui'] = 'expcore.gui',
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['Async'] = 'expcore.async',
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['Datastore'] = 'expcore.datastore',
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['External'] = 'expcore.external'
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}
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-- loads all the modules given in the above table
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for key, value in pairs(interface_modules) do
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if type(value) == 'string' then
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interface_modules[key] = Common.opt_require(value)
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interface_modules[key] = _C.opt_require(value)
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end
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end
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@@ -4,12 +4,12 @@
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@alias readme
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local External = require 'expcore.external' --- @dep expcore.external
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local format_time = _C.format_time --- @dep expcore.common
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local format_number = require('util').format_number --- @dep util
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@@ -18,9 +18,9 @@ local function Tab(caption, tooltip, element_define)
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tabs[#tabs+1] = {caption, tooltip, element_define}
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end
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local frame_width = 595 -- controls width of top descritions
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local frame_width = 595 -- controls width of top descriptions
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local title_width = 270 -- controls the centering of the titles
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local scroll_hieght = 275 -- controls the height of the scrolls
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local scroll_height = 275 -- controls the height of the scrolls
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--- Sub content area used within the content areas
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-- @element sub_content
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@@ -70,15 +70,52 @@ Gui.element{
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}
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:style{
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padding = {1, 3},
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maximal_height = scroll_hieght,
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maximal_height = scroll_height,
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horizontally_stretchable = true,
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}
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--- Used to connect to servers in server list
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-- @element join_server
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local join_server =
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Gui.element(function(event_trigger, parent, server_id, wrong_version)
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local status = wrong_version and 'Version' or External.get_server_status(server_id) or 'Offline'
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local flow = parent.add{ name = server_id, type = 'flow' }
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local button = flow.add{
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name = event_trigger,
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type = 'sprite-button',
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sprite = 'utility/circuit_network_panel_white', --- network panel white, warning white, download white
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hovered_sprite = 'utility/circuit_network_panel_black', --- network panel black, warning black, download black
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tooltip = {'readme.servers-connect-'..status, wrong_version}
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}
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if status == 'Offline' then
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button.enabled = false
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button.sprite = 'utility/circuit_network_panel_black'
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elseif status == 'Version' then
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button.enabled = false
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button.sprite = 'utility/shuffle'
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elseif status == 'Password' then
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button.sprite = 'utility/warning_white'
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button.hovered_sprite = 'utility/warning'
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elseif status == 'Modded' then
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button.sprite = 'utility/downloading_white'
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button.hovered_sprite = 'utility/downloading'
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end
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return button
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end)
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:style(Gui.sprite_style(20, -1))
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:on_click(function(player, element, _)
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local server_id = element.parent.name
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External.request_connection(player, server_id, true)
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end)
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--- Content area for the welcome tab
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-- @element welcome_content
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Tab({'readme.welcome-tab'}, {'readme.welcome-tooltip'},
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Gui.element(function(_, parent)
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local server_details = global.server_details or { name='ExpGaming S0 - Local', description='Failed to load description: disconnected from sync api.', reset_time='Non Set', branch='Unknown'}
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local server_details = { name='ExpGaming S0 - Local', welcome='Failed to load description: disconnected from external api.', reset_time='Non Set', branch='Unknown'}
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if External.valid() then server_details = External.get_current_server() end
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local container = parent.add{ type='flow', direction='vertical' }
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local player = Gui.get_player_from_element(parent)
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@@ -91,7 +128,7 @@ Gui.element(function(_, parent)
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-- Add the title and description to the top flow
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Gui.title_label(top_vertical_flow, 62, 'Welcome to '..server_details.name)
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Gui.centered_label(top_vertical_flow, 380, server_details.description)
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Gui.centered_label(top_vertical_flow, 380, server_details.welcome)
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Gui.bar(container)
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-- Get the names of the roles the player has
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@@ -124,7 +161,7 @@ Gui.element(function(_, parent)
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container.add{ type='flow' }
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-- Add a table for the rules
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local rules = Gui.scroll_table(container, scroll_hieght, 1)
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local rules = Gui.scroll_table(container, scroll_height, 1)
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rules.style = 'bordered_table'
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rules.style.cell_padding = 4
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@@ -150,7 +187,7 @@ Gui.element(function(_, parent)
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container.add{ type='flow' }
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-- Add a table for the commands
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local commands = Gui.scroll_table(container, scroll_hieght, 2)
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local commands = Gui.scroll_table(container, scroll_height, 2)
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commands.style = 'bordered_table'
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commands.style.cell_padding = 0
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@@ -177,13 +214,23 @@ Gui.element(function(_, parent)
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-- Draw the scroll
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local scroll_pane = title_table_scroll(container)
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scroll_pane.style.maximal_height = scroll_hieght + 20 -- the text is a bit shorter
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scroll_pane.style.maximal_height = scroll_height + 20 -- the text is a bit shorter
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-- Add the factorio servers
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local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2)
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for i = 1, 8 do
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Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i})
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Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i})
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if External.valid() then
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local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 3)
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local current_version = External.get_current_server().version
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for server_id, server in pairs(External.get_servers()) do
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Gui.centered_label(factorio_servers, 110, server.short_name)
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Gui.centered_label(factorio_servers, 436, server.description)
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join_server(factorio_servers, server_id, current_version ~= server.version and server.version)
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end
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else
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local factorio_servers = title_table(scroll_pane, 225, {'readme.servers-factorio'}, 2)
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for i = 1, 8 do
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Gui.centered_label(factorio_servers, 110, {'readme.servers-'..i})
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Gui.centered_label(factorio_servers, 460, {'readme.servers-d'..i})
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end
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end
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-- Add the external links
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@@ -418,7 +465,7 @@ end)
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--- When a player joins the game for the first time show this gui
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Event.add(defines.events.on_player_created, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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local element = readme(player.gui.center)
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element.pane.selected_tab_index = 1
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player.opened = element
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@@ -426,7 +473,7 @@ end)
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--- When a player joins clear center unless the player has something open
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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if not player.opened then
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player.gui.center.clear()
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end
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@@ -434,7 +481,7 @@ end)
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--- When a player respawns clear center unless the player has something open
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Event.add(defines.events.on_player_respawned, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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if not player.opened then
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player.gui.center.clear()
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end
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@@ -7,6 +7,7 @@
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Event = require 'utils.event' --- @dep utils.event
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local External = require 'expcore.external' --- @dep expcore.external
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--- Stores the visible state of server ups
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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@@ -42,7 +43,8 @@ Commands.new_command('server-ups', 'Toggle the server UPS display')
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:add_alias('sups', 'ups')
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:register(function(player)
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local label = player.gui.screen[server_ups.name]
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if not global.ext or not global.ext.server_ups then
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if not External.valid() then
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label.visible = false
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return Commands.error{'expcom-server-ups.no-ext'}
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end
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label.visible = not label.visible
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@@ -69,8 +71,8 @@ end)
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-- Update the caption for all online players
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Event.on_nth_tick(60, function()
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if global.ext and global.ext.server_ups then
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local caption = 'SUPS = '..global.ext.server_ups
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if External.valid() then
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local caption = 'SUPS = '..External.get_server_ups()
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for _, player in pairs(game.connected_players) do
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player.gui.screen[server_ups.name].caption = caption
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end
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Reference in New Issue
Block a user