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Correct container data keys and callable overloads
Autofill stores the whole per entity map against a player. The readme container is called as a define, so it needs the overload the other element classes carry. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -265,7 +265,7 @@ end
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--- Container added to the left gui flow
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--- @class ExpGui_Autofill.elements.container: ExpElement
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--- @field data table<string, ExpGui_Autofill.entity_settings>
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--- @field data table<LuaPlayer, table<string, ExpGui_Autofill.entity_settings>>
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Elements.container = Gui.define("autofill/container")
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:draw(function(def, parent)
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--- @cast def ExpGui_Autofill.elements.container
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