Added progress bar

This commit is contained in:
Cooldude2606
2019-08-31 17:46:19 +01:00
parent b385cd64a5
commit 129610679e
99 changed files with 903 additions and 97 deletions

View File

@@ -353,4 +353,97 @@ tests['Elem Buttons'] = {
['Basic Elem Button'] = basic_elem_button,
['Defaut Selection Elem Button'] = default_selection_elem_button,
['Player Stored Elem Button'] = player_elem_button
}
--[[
Progress Bars
> Basic Progress Bar -- will increse when pressed, when full then it will reset
> Inverted Progress Bar -- will increse when pressed, when empty then it will reset
> Game Instance Progress Bar -- will take 5 seconds to fill, when full it will reset, note instances are required due to on_tick
> Force Instance Progress Bar -- will increse when pressed, instance only means all instances will increse at same time but may not have the same value
> Force Stored Progress Bar -- will increse when pressed, unlike above all will increse at same time and will have the same value
]]
local basic_progress_bar =
Gui.clone_concept('progress_bar',TEST 'basic_progress_bar')
:set_tooltip('Basic progress bar')
:set_maximum(5)
:new_event('on_click',defines.events.on_gui_click)
:on_click(function(event)
event.concept:increment(event.element)
end)
:set_delay_completion(true)
:on_completion(function(event)
event.concept:reset(event.element)
end)
local inverted_progress_bar =
Gui.clone_concept('progress_bar',TEST 'inverted_progress_bar')
:set_tooltip('Inverted progress bar')
:set_inverted(true)
:set_maximum(5)
:new_event('on_click',defines.events.on_gui_click)
:on_click(function(event)
event.concept:increment(event.element)
end)
:on_completion(function(event)
event.concept:reset(event.element)
end)
local game_progress_bar =
Gui.clone_concept('progress_bar',TEST 'game_progress_bar')
:set_tooltip('Game progress bar')
:set_maximum(300)
:new_event('on_tick',defines.events.on_tick)
:on_tick(function(event)
event.concept:increment(event.element)
end)
:set_delay_completion(true)
:on_completion(function(event)
event.concept:reset(event.element)
end)
:define_instance_store()
local force_instance_progress_bar =
Gui.clone_concept('progress_bar',TEST 'force_instance_progress_bar')
:set_tooltip('Force instance progress bar')
:set_maximum(5)
:new_event('on_click',defines.events.on_gui_click)
:on_click(function(event)
event.concept:increment(event.element)
end)
:set_delay_completion(true)
:on_completion(function(event)
event.concept:reset(event.element)
end)
:define_instance_store(Gui.categorize_by_force)
local force_stored_progress_bar =
Gui.clone_concept('progress_bar',TEST 'force_stored_progress_bar')
:set_tooltip('Force stored progress bar')
:set_maximum(5)
:new_event('on_click',defines.events.on_gui_click)
:on_click(function(event)
local element = event.element
local concept = event.concept
local new_value = concept:increment(element)
if new_value then concept.set_data(element,new_value) end
end)
:set_delay_completion(true)
:on_completion(function(event)
local element = event.element
local concept = event.concept
local new_value = concept:reset(element)
concept.set_data(element,new_value)
end)
:define_combined_store(Gui.categorize_by_force,function(element,value)
element.value = value or 0
end)
tests['Progress Bars'] = {
['Basic Progress Bar'] = basic_progress_bar,
['Inverted Progress Bar'] = inverted_progress_bar,
['Game Instance Progress Bar'] = game_progress_bar,
['Force Instance Progress Bar'] = force_instance_progress_bar,
['Force Stored Progress Bar'] = force_stored_progress_bar
}