ExpGamingCore.Role class done

This commit is contained in:
Cooldude2606
2018-09-21 21:37:55 +01:00
parent b947c80667
commit 0ea24d0428
3 changed files with 160 additions and 26 deletions

View File

@@ -19,7 +19,7 @@ local Group = {
groups = setmetatable({},{
__index=table.autokey,
__newindex=function(tbl,key,value)
rawset(tbl,key,Group.define(obj))
rawset(tbl,key,Group.define(value))
end
}),
on_init = function()
@@ -69,9 +69,9 @@ end
-- @treturn boolean was the player assigned
function Group.assign(player,group)
local player = Game.get_player(player)
if not player then error('Invalid player given to Group.assign.',2) end
if not player then error('Invalid player given to Group.assign.',2) return end
local group = Group.get(group)
if not group then error('Invalid group given to Group.assign.',2) end
if not group then error('Invalid group given to Group.assign.',2) return end
return group:add_player(player)
end
@@ -91,7 +91,7 @@ end
function Group._prototype:add_player(player)
if not self_test(self,'group','add_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to group.add_player.',2) end
if not player then error('Invalid player given to group.add_player.',2) return end
local raw_group = self:get_raw()
return raw_group.add_player(player)
end
@@ -103,7 +103,7 @@ end
function Group._prototype:remove_player(player)
if not self_test(self,'group','remove_player') then return end
local player = Game.get_player(player)
if not player then error('Invalid player given to group.remove_player.',2) end
if not player then error('Invalid player given to group.remove_player.',2) return end
local raw_group = self:get_raw()
return raw_group.remove_player(player)
end

View File

@@ -0,0 +1,10 @@
Role{
name='Root',
short_hand='Root',
tag='[Root]',
colour={r=255,b=255,g=255},
is_root=true,
is_admin=true,
is_spectator=true,
base_afk_time=false
}

View File

@@ -6,6 +6,7 @@
-- Module Require
local Group = require('ExpGamingCore.Group@^4.0.0')
local Game = require('FactorioStdLib.Game@^0.8.0')
-- Local Varibles
@@ -13,15 +14,21 @@ local Group = require('ExpGamingCore.Group@^4.0.0')
local module_verbose = false
local Role = {
_prototype={},
roles={},
order={},
flags={},
actions={},
roles=setmetatable({},{
__index=table.autokey,
__newindex=function(tbl,key,value)
rawset(tbl,key,Role.define(value))
end
}),
on_init=function()
--code
end,
on_post=function()
--code
on_post=function(self)
-- loads the roles in config
require(module_path..'/config',{Role=self})
end
}
@@ -33,55 +40,172 @@ local global = global{
}
-- Function Define
-- creates role object
function Role.define(obj)
-- creates role object
if not type_error(game,nil,'Cant define Role during runtime.') then return end
if not type_error(obj.name,'string','Role creation is invalid: role.name is not a string') then return end
if not is_type(obj.short_hand,'string') then obj.short_hand = obj.name:sub(1,3) end
if not is_type(obj.tag,'string') then obj.tag = '['..obj.short_hand..']' end
if not type_error(obj.colour,'table','Role creation is invalid: role.colour is not a table') then return end
if not type_error(obj.allow,'table','Role creation is invalid: role.allow is not a table') then return end
obj.group = Group.get(obj.group)
if not type_error(obj.group,'table','Role creation is invalid: role.group is invalid') then return end
if obj.time and not type_error(obj.time,'number','Role creation is invalid: role.time is not a number') then return end
verbose('Created Role: '..obj.name)
setmetatable(obj,{__index=Role._prototype})
rawset(Role.roles,obj.name,obj)
table.insert(Role.order,obj.name)
return obj
end
-- gets all roles of a user or a role by name
function Role.get(mixed)
-- gets all roles of a user or a role by name
local player = Game.get_player(mixed)
if player then return global.players[player.index] and global.players[player.index] or {} end -- add some thing about default role here
return Roles.roles[mixed]
end
function Role.assign(player,role)
-- gives a player a role by name or a table of roles
-- gives a player a role by name or a table of roles
function Role.assign(player,role,no_log)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.assign.',2) return end
-- this loops over a table of role if given; will return if ipairs returns, else will asume it was ment to be a role and error
if is_type(role,'table') and not role.name then
local ctn = 0
for _,_role in ipairs(role) do ctn=ctn+1 Role.assign(player,_role,true) end
if ctn > 0 then if not no_log then table.insert(global.changes[player.index],{'assign',role.name}) end return end
end
local role = Role.get(role)
if not role then error('Invalid role given to Role.assign.',2) return end
-- this acts as a way to provent the global table getting too full
if not global.changes[player.index] then global.changes[player.index]={} end
if #global.changes[player.index] > 20 then table.remove(global.changes[player.index],1) end
if not no_log then table.insert(global.changes[player.index],{'assign',role.name}) end
return role:add_player(player)
end
function Role.unassign(player,role)
-- removes a player from a role by name or a table of roles
-- removes a player from a role by name or a table of roles
function Role.unassign(player,role,no_log)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.unassign.',2) return end
-- this loops over a table of role if given; will return if ipairs returns, else will asume it was ment to be a role and error
if is_type(role,'table') and not role.name then
local ctn = 0
for _,_role in ipairs(role) do ctn=ctn+1 Role.unassign(player,_role,true) end
if ctn > 0 then if not no_log then table.insert(global.changes[player.index],{'unassign',role.name}) end return end
end
local role = Role.get(role)
if not role then error('Invalid role given to Role.unassign.',2) return end
if not global.changes[player.index] then global.changes[player.index]={} end
-- this acts as a way to provent the global table getting too full
if #global.changes[player.index] > 20 then table.remove(global.changes[player.index],1) end
if not no_log then table.insert(global.changes[player.index],{'unassign',role.name}) end
return role:remove_player(player)
end
-- gets the highest role from a set of options; player can be passed
function Role.highest(options)
-- gets the highest role from a set of options; player can be passed
if not type_error(options,'table','Invalid argument to Role.highest, options is not a table of roles.') then return end
local highest_index = -1
local highest
for _,role in pairs(options) do
local role = Role.get(role)
if highest_index == -1 or role.index < highest_index then highest_index,highest = role.index,role end
end
return highest
end
function Role.revert(player)
-- reverts the last change to a user's roles
-- reverts the last change to a user's roles
function Role.revert(player,count)
local player = Game.get_player(player)
if not player then error('Invalid player given to Role.revert.',2) return end
if count and not type_error(count,'number','Invalid argument to Role.revert, count is not a number.') then return end
local changes = global.changes[player.index] or {}
if #changes == 0 then error('Player has no role changes logged, can not revert.') end
local count = count or 1
local ctn = 0
if count > #changes then count = #changes end
for i = 1,count do
local change = table.remove(changes,1)
if not change then break end
if change[1] == 'assign' then Role.unassign(player,change[2],true) end
if change[1] == 'unassign' then Role.assign(player,change[2],true) end
ctn=ctn+1
end
return ctn
end
-- when a role has the given flag the callback is called, params: player, state
-- all the flags a player has are combined with true as pirority
-- example Role.add_flag('is_admin',function(player,state) player.admin = state end)
function Role.add_flag(flag,callback)
-- when a role has the given flag the callback is called, params: player, state
-- all the flags a player has are combined with true as pirority
-- example Role.add_flag('is_admin',function(player,state) player.admin = state end)
if not type_error(flag,'string','Invalid argument to Role.add_flag, flag is not a string.') then return end
if callback and not type_error(callback,'function','Invalid argument to Role.add_flag, callback is not a function.') then return end
verbose('Added flag: '..flag)
Role.flags[flag] = callback or true
end
-- tests if mixed (either player or role) has the requested flag
function Role.has_flag(mixed,flag)
-- tests if mixed (either player or role) has the requested flag
if not type_error(flag,'string','Invalid argument to Role.has_flag, flag is not a string.') then return end
local roles = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.has_flag, mixed is not a role or player.') then return end
if #roles then for _,role in pairs(roles) do
if role:has_flag(flag) then return true end
end elseif roles:has_flag(flag) then return true end
return false
end
-- allows a table to be made that includes all possible actions and thus can test who is allowed
-- used purly as a way to loop over all actions
function Role.add_action(action)
-- allows a table to be made that includes all possible actions and thus can test who is allowed
-- used purly as a way to loop over all actions
if not type_error(action,'string','Invalid argument to Role.add_action, action is not a string.') then return end
verbose('Added action: '..action)
table.insert(Role.actions,action)
end
-- returns if mixed (either player or role) is allowed to do this action
function Role.allowed(mixed,action)
-- returns if mixed (either player or role) is allowed to do this action
if not type_error(action,'string','Invalid argument to Role.allowed, action is not a string.') then return end
local roles = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.allowed, mixed is not a role or player.') then return end
if #roles then for _,role in pairs(roles) do
if role:allowed(flag) then return true end
end elseif roles:allowed(flag) then return true end
return false
end
-- prints to this role and all below it or above if inv
function Role.print(role,rtn,colour,inv)
-- prints to this role and all below it or above if inv
local role = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.print, role is invalid.') then return end
if colour and not type_error(colour,'table','Invalid argument to Role.print, colour is not a table.') then return end
if inv and not type_error(inv,'boolean','Invalid argument to Role.print, inv is not a boolean.') then return end
local print = inv or false
local ctn = 0
for index,role_name in pairs(Role.roles) do
if print then ctn=ctn+Role.roles[role_name]:print(rtn,colour) end
if role_name == role.name then if print then break else print = true end end
end
return ctn
end
-- outputs all roles for debug purposes
function Role.debug_output(role,player)
-- outputs all info on a role
local player = Game.get_player(player) or game.player
if not player then error('Invalid player given to Role.debug_output.',2) return end
local function _output(role)
local flags = {};for flag in pairs(Role.flags) do if role:has_flag(flag) then table.insert(flags,flag) end end
local rtn = string.format('%s) %q %s > Group: %q Time: %s Flags: %s',
role.index,role.name,role.tag,role.group,tostring(role.time),table.concat(flags,','))
player_return(rtn,role.colour,player)
end
if role then
local role = Role.get(mixed)
if not type_error(roles,'table','Invalid argument to Role.print, role is invalid.') then return end
_output(role)
else for index,role_name in pairs(Role.roles) do _output(Role.roles[role_name]) end end
end
function Role._prototype:has_flag(flag)