diff --git a/old/modules/ExpGamingCommands/bonus/control.lua b/old/modules/ExpGamingCommands/bonus/control.lua deleted file mode 100644 index 97fc3f72..00000000 --- a/old/modules/ExpGamingCommands/bonus/control.lua +++ /dev/null @@ -1,87 +0,0 @@ ---- A full ranking system for factorio. --- @module ExpGamingCommands.bonus@^4.0.0 --- @author Cooldude2606 --- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE - -local global = {} -Global.register(global,function(tbl) global = tbl end) -local Game = require('FactorioStdLib.Game') - --- these are the settings which are changed with scale being as +100% -local settings = { - character_mining_speed_modifier=3, - character_crafting_speed_modifier=3, - character_running_speed_modifier=3, - character_build_distance_bonus=20, - character_reach_distance_bonus=20, - character_inventory_slots_bonus=200 -} - ---- Allows a player to set there bonus --- @command bonus --- @param bonus the amount of bonus there will get -commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', { - ['bonus'] = {true,'number-range-int',-1,50} -- -1 < math.floor(bonus) <= 50 -}, function(event,args) - local player = Game.get_player(event) - local bonus = args.bonus - for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end - global[player.index]=bonus - player_return('Bonus set to: '..math.floor(bonus)..'%') -end).default_admin_only = true - -Event.add(defines.events.on_player_respawned,function(event) - local player = Game.get_player(event) - local bonus = global[player.index] - if bonus then - for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end - end -end) - --- overridden by ExpGamingCore.Role if present -Event.add(defines.events.on_pre_player_died,function(event) - local player = Game.get_player(event) - if player.admin then - player.ticks_to_respawn = 120 - -- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death - Event.dispatch{ - name=defines.events.on_player_died, - tick=event.tick, - player_index=event.player_index, - cause = event.cause - } - end -end) - -return { - on_init= function(self) - if loaded_modules['ExpGamingCore.Role'] then - local Role = require('ExpGamingCore.Role') - -- instant respawn - Event.add(defines.events.on_pre_player_died,function(event) - local player = Game.get_player(event) - if Role.allowed(player,'bonus-respawn') then - player.ticks_to_respawn = 120 - -- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death - script.raise_event(defines.events.on_player_died,{ - name=defines.events.on_player_died, - tick=event.tick, - player_index=event.player_index, - cause = event.cause - }) - end - end) - -- either clears or adds default when rank changed - Event.add(defines.events.role_change,function(event) - local player = Game.get_player(event) - if Role.allowed(player,'bonus') then - for key,setting in pairs(settings) do player[key] = setting*0.2 end - global[player.index]=20 - else - for key in pairs(settings) do player[key] = 0 end - global[player.index]=nil - end - end) - end - end -} \ No newline at end of file diff --git a/old/modules/ExpGamingCommands/bonus/softmod.json b/old/modules/ExpGamingCommands/bonus/softmod.json deleted file mode 100644 index ddb09af9..00000000 --- a/old/modules/ExpGamingCommands/bonus/softmod.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "name": "ExpGamingCommands.bonus", - "version": "4.0.0", - "description": "Allows a bonus to be applied to players and instant respawn.", - "location": "FSM_ARCHIVE", - "keywords": [ - "Instant Respawn", - "Bonus", - "Cheat", - "Commands", - "ExpGaming", - "Respawn" - ], - "dependencies": { - "FactorioStdLib.Game": "^0.8.0", - "ExpGamingLib": "^4.0.0", - "ExpGamingCore.Command": "^4.0.0", - "ExpGamingCore.Role": "?^4.0.0" - }, - "collection": "ExpGamingCommands@4.0.0", - "submodules": {} -}