Merge branch 'feature/jail' into dev

This commit is contained in:
Cooldude2606
2019-04-18 13:52:18 +01:00
23 changed files with 263 additions and 66 deletions

View File

@@ -147,7 +147,7 @@ Roles.new_role('Regular','Reg')
end) end)
--- Guest/Default role --- Guest/Default role
Roles.new_role('Guest','') local default = Roles.new_role('Guest','')
:set_permission_group('Guest') :set_permission_group('Guest')
:set_custom_color{r=185,g=187,b=160} :set_custom_color{r=185,g=187,b=160}
:allow{ :allow{
@@ -164,15 +164,14 @@ Roles.new_role('Jail')
:set_permission_group('Restricted') :set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50} :set_custom_color{r=50,g=50,b=50}
:set_block_auto_promote(true) :set_block_auto_promote(true)
:allow{ :disallow(default.allowed)
}
--- System defaults which are required to be set --- System defaults which are required to be set
Roles.set_root('System') Roles.set_root('System')
Roles.set_default('Guest') Roles.set_default('Guest')
Roles.define_role_order{ Roles.define_role_order{
'System', 'System', -- Best to keep root at top
'Senior Administrator', 'Senior Administrator',
'Administrator', 'Administrator',
'Moderator', 'Moderator',
@@ -184,8 +183,8 @@ Roles.define_role_order{
'Veteran', 'Veteran',
'Member', 'Member',
'Regular', 'Regular',
'Guest', 'Jail',
'Jail' 'Guest' -- Default must be last if you want to apply restrictions to other roles
} }
Roles.override_player_roles{ Roles.override_player_roles{

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@@ -497,10 +497,39 @@ function Public.table_keysort(tbl)
return _tbl return _tbl
end end
--- Returns a message with valid chat tags to change its colour
-- @tparam message string the message that will be in the output
-- @tparam color table a color which contains r,g,b as its keys
-- @treturn string the message with the color tags included
function Public.format_chat_colour(message,color) function Public.format_chat_colour(message,color)
color = color or Colours.white color = color or Colours.white
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']' local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
return string.format('%s%s[/color]',color_tag,message) return string.format('%s%s[/color]',color_tag,message)
end end
--- Returns a message with valid chat tags to change its colour, using localization
-- @tparam message ?string|table the message that will be in the output
-- @tparam color table a color which contains r,g,b as its keys
-- @treturn table the message with the color tags included
function Public.format_chat_colour_localized(message,color)
color = color or Colours.white
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
return {'color-tag',color,message}
end
--- Returns the players name in the players color
-- @tparam player LuaPlayer the player to use the name and color of
-- @tparam[opt=false] raw_string boolean when true a string is returned rather than a localized string
-- @treturn table the players name with tags for the players color
function Public.format_chat_player_name(player,raw_string)
player = Game.get_player_from_any(player)
local player_name = player and player.name or '<Server>'
local player_chat_colour = player and player.chat_color or Colors.white
if raw_string then
return Public.format_chat_colour(player_name,player_chat_colour)
else
return Public.format_chat_colour_localized(player_name,player_chat_colour)
end
end
return Public return Public

View File

@@ -114,8 +114,8 @@
Roles.get_player_roles(player) --- Gets all the roles of the given player, this will always contain the default role Roles.get_player_roles(player) --- Gets all the roles of the given player, this will always contain the default role
Roles.get_player_highest_role(player) --- Gets the highest role which the player has, can be used to compeer one player to another Roles.get_player_highest_role(player) --- Gets the highest role which the player has, can be used to compeer one player to another
Roles.assign_player(player,roles,by_player_name) --- Gives a player the given role(s) with an option to pass a by player name used in the log Roles.assign_player(player,roles,by_player_name,silent) --- Gives a player the given role(s) with an option to pass a by player name used in the log
Roles.unassign_player(player,roles,by_player_name) --- Removes a player from the given role(s) with an option to pass a by player name used in the log Roles.unassign_player(player,roles,by_player_name,silent) --- Removes a player from the given role(s) with an option to pass a by player name used in the log
Roles.override_player_roles(roles) --- Overrides all player roles with the given table of roles, useful to mass set roles on game start Roles.override_player_roles(roles) --- Overrides all player roles with the given table of roles, useful to mass set roles on game start
Roles.player_has_role(player,search_role) --- A test for weather a player has the given role Roles.player_has_role(player,search_role) --- A test for weather a player has the given role
@@ -170,15 +170,31 @@ local Roles = {
_prototype={} _prototype={}
} }
--- When global is loaded it will have the metatable re-assigned to the roles
Global.register(Roles.config,function(tbl)
Roles.config = tbl
for _,role in pairs(Roles.config.roles) do
setmetatable(role,{__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end)
--- Internal function used to trigger a few different things when roles are changed --- Internal function used to trigger a few different things when roles are changed
local function emit_player_roles_updated(player,type,roles,by_player_name) -- this is the raw internal trigger as the other function is called at other times
-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
local function emit_player_roles_updated(player,type,roles,by_player_name,skip_game_print)
by_player_name = game.player and game.player.name or by_player_name or '<server>' by_player_name = game.player and game.player.name or by_player_name or '<server>'
local by_player = Game.get_player_from_any(by_player_name)
local by_player_index = by_player and by_player.index or 0
-- get the event id from the type of emit
local event = Roles.player_role_assigned local event = Roles.player_role_assigned
if type == 'unassign' then if type == 'unassign' then
event = Roles.player_role_unassigned event = Roles.player_role_unassigned
end end
local by_player = Game.get_player_from_any(by_player_name) -- convert the roles to objects and get the names of the roles
local by_player_index = by_player and by_player.index or 0
local role_names = {} local role_names = {}
for index,role in pairs(roles) do for index,role in pairs(roles) do
role = Roles.get_role_from_any(role) role = Roles.get_role_from_any(role)
@@ -187,7 +203,15 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
table.insert(role_names,role.name) table.insert(role_names,role.name)
end end
end end
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan) -- output to all the different locations: game print, player sound, event trigger and role log
if not skip_game_print then
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
end
if type == 'assign' then
player.play_sound{path='utility/achievement_unlocked'}
else
player.play_sound{path='utility/game_lost'}
end
script.raise_event(event,{ script.raise_event(event,{
name=Roles.player_roles_updated, name=Roles.player_roles_updated,
tick=game.tick, tick=game.tick,
@@ -203,18 +227,6 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
}..'\n',true,0) }..'\n',true,0)
end end
--- When global is loaded it will have the metatable re-assigned to the roles
Global.register(Roles.config,function(tbl)
Roles.config = tbl
for _,role in pairs(Roles.config.roles) do
setmetatable(role,{__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end)
--- Returns a string which contains all roles in index order displaying all data for them --- Returns a string which contains all roles in index order displaying all data for them
-- @treturn string the debug output string -- @treturn string the debug output string
function Roles.debug() function Roles.debug()
@@ -293,7 +305,8 @@ end
-- @tparam player LuaPlayer the player that will be assigned the roles -- @tparam player LuaPlayer the player that will be assigned the roles
-- @tparam role table a table of roles that the player will be given, can be one role and can be role names -- @tparam role table a table of roles that the player will be given, can be one role and can be role names
-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the log -- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the log
function Roles.assign_player(player,roles,by_player_name) -- @tparam[opt=false] silent boolean when true there will be no game message printed
function Roles.assign_player(player,roles,by_player_name,silent)
player = Game.get_player_from_any(player) player = Game.get_player_from_any(player)
if not player then return end if not player then return end
if type(roles) ~= 'table' or roles.name then if type(roles) ~= 'table' or roles.name then
@@ -305,14 +318,15 @@ function Roles.assign_player(player,roles,by_player_name)
role:add_player(player,false,true) role:add_player(player,false,true)
end end
end end
emit_player_roles_updated(player,'assign',roles,by_player_name) emit_player_roles_updated(player,'assign',roles,by_player_name,silent)
end end
--- Removes a player from the given role(s) with an option to pass a by player name used in the log --- Removes a player from the given role(s) with an option to pass a by player name used in the log
-- @tparam player LuaPlayer the player that will have the roles removed -- @tparam player LuaPlayer the player that will have the roles removed
-- @tparam roles table a table of roles to be removed from the player, can be one role and can be role names -- @tparam roles table a table of roles to be removed from the player, can be one role and can be role names
-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the logs -- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the logs
function Roles.unassign_player(player,roles,by_player_name) -- @tparam[opt=false] silent boolean when true there will be no game message printed
function Roles.unassign_player(player,roles,by_player_name,silent)
player = Game.get_player_from_any(player) player = Game.get_player_from_any(player)
if not player then return end if not player then return end
if type(roles) ~= 'table' or roles.name then if type(roles) ~= 'table' or roles.name then
@@ -324,7 +338,7 @@ function Roles.unassign_player(player,roles,by_player_name)
role:remove_player(player,false,true) role:remove_player(player,false,true)
end end
end end
emit_player_roles_updated(player,'unassign',roles,by_player_name) emit_player_roles_updated(player,'unassign',roles,by_player_name,silent)
end end
--- Overrides all player roles with the given table of roles, useful to mass set roles on game start --- Overrides all player roles with the given table of roles, useful to mass set roles on game start

View File

@@ -1,6 +1,6 @@
[exp-commands] [exp-commands]
kill-already-dead=You are already dead. kill-already-dead=You are already dead.
admin-chat-format=[Admin Chat] [color=__3__]__1__[/color]: __2__ admin-chat-format=[Admin Chat] __1__: __2__
tp-no-position-found=No position to teleport to was found, please try again later. tp-no-position-found=No position to teleport to was found, please try again later.
tp-to-self=Player can not be teleported to themselves. tp-to-self=Player can not be teleported to themselves.
chelp-title=Help results for "__1__": chelp-title=Help results for "__1__":
@@ -9,6 +9,14 @@ chelp-format=/__1__ __2__ - __3__ __4__
chelp-alias=Alias: __1__ chelp-alias=Alias: __1__
chelp-out-of-range=__1__ is an invalid page number. chelp-out-of-range=__1__ is an invalid page number.
roles-higher-role=The role you tried to assign is higher than your highest. roles-higher-role=The role you tried to assign is higher than your highest.
roles-list=All roles are: [color=__1__]__2__[/color] roles-list=All roles are: __1__
roles-list-player=[color=__1__]__2__[/color] has: [color=__3__]__4__[/color] roles-list-player=__1__ has: __2__
roles-list-element=__1__, [color=__2__]__3__[/color] roles-list-element=__1__, __2__
jail-give=__1__ was jailed by __2__. Reason: __3__
jail-remove=__1__ was unjailed by __2__.
jail-already-jailed=__1__ is already in jail.
jail-not-jailed=__1__ is not currently in jail.
jail-temp-ban=__1__ was temp banned until next reset by __2__. Reason: __3__
jail-temp-ban-clear=__1__ was cleared from temp banned by __2__.
jail-not-temp-banned=__1__ is not currently temp banned.
jail-already-banned=__1__ is already banned.

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@@ -1,4 +1,5 @@
time-symbol-days-short=__1__d time-symbol-days-short=__1__d
color-tag=[color=__1__]__2__[/color]
[expcore-commands] [expcore-commands]
unauthorized=Unauthorized, Access is denied due to invalid credentials unauthorized=Unauthorized, Access is denied due to invalid credentials

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@@ -7,20 +7,18 @@ local config = require 'config.compilatron'
local messages = config.messages local messages = config.messages
local locations = config.locations local locations = config.locations
local compilatrons = {} local Public = {
local current_messages = {} compilatrons={},
Global.register( current_messages={}
{ }
compilatrons = compilatrons,
current_messages = current_messages
},
function(tbl)
compilatrons = tbl.compilatrons
current_messages = tbl.current_messages
end
)
local Public = {} Global.register({
Public.compilatrons,
Public.current_messages
},function(tbl)
Public.compilatrons=tbl[1]
Public.current_messages=tbl[2]
end)
--- This will re-create the speech bubble after it de-spawns called with set_timeout --- This will re-create the speech bubble after it de-spawns called with set_timeout
local callback = local callback =
@@ -33,17 +31,17 @@ local callback =
ent.surface.create_entity( ent.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent} {name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent}
) )
current_messages[name] = {message = message, msg_number = msg_number} Public.global.current_messages[name] = {message = message, msg_number = msg_number}
end end
) )
--- This will move the messages onto the next message in the loop --- This will move the messages onto the next message in the loop
local function circle_messages() local function circle_messages()
for name, ent in pairs(compilatrons) do for name, ent in pairs(Public.global.compilatrons) do
if not ent.valid then if not ent.valid then
Public.spawn_compilatron(game.players[1].surface,name) Public.spawn_compilatron(game.players[1].surface,name)
end end
local current_message = current_messages[name] local current_message = Public.global.current_messages[name]
local msg_number local msg_number
local message local message
if current_message ~= nil then if current_message ~= nil then
@@ -73,12 +71,12 @@ function Public.add_compilatron(entity, name)
if name == nil then if name == nil then
return return
end end
compilatrons[name] = entity Public.global.compilatrons[name] = entity
local message = local message =
entity.surface.create_entity( entity.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][1], position = {0, 0}, source = entity} {name = 'compi-speech-bubble', text = messages[name][1], position = {0, 0}, source = entity}
) )
current_messages[name] = {message = message, msg_number = 1} Public.global.current_messages[name] = {message = message, msg_number = 1}
end end
--- This spawns a new compilatron on a surface with the given location tag (not a position) --- This spawns a new compilatron on a surface with the given location tag (not a position)

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@@ -94,6 +94,4 @@ if config.auto_collect_bodies then
end end
-- this is so other modules can access the logs -- this is so other modules can access the logs
return function() return deaths
return deaths
end

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@@ -0,0 +1,78 @@
local Roles = require 'expcore.roles'
local Game = require 'utils.game'
local Global = require 'utils.global'
local move_items = ext_require('expcore.common','move_items')
local Public = {
old_roles = {},
temp_bans = {}
}
Global.register({
Public.old_roles,
Public.temp_bans
},function(tbl)
Public.old_roles=tbl[1]
Public.temp_bans=tbl[2]
end)
--- Jails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be jailed, must not be in jail
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action used in logs
-- @treturn the number of roles that were removed, nil if there was an error
function Public.jail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if Roles.player_has_role(player,'Jail') then return end
local old_roles = Role.get_player_roles(player)
Public.old_roles[player.name] = old_roles
Roles.unassign_player(player,old_roles,by_player_name,true)
Roles.assign_player(player,'Jail',by_player_name,true)
return #old_roles
end
--- Unjails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be unjailed, must be in jail
-- @tparam[opt='<server>'] by_player_name string string the name of the player who is doing the action
-- @treturn the number of roles that were added, nil if there was an error
function Public.unjail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if not Roles.player_has_role(player,'Jail') then return end
local old_roles = Public.old_roles[player.name]
Roles.unassign_player(player,'Jail',by_player_name,true)
Roles.assign_player(player,old_roles,by_player_name,true)
return #old_roles
end
--- Temp bans a player which is similar to jail but will store the reason for the action and clears items
-- @tparam player LuaPlayer the player that will be temp baned, must not be temp banned
-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
-- @tparam[opt='None Given.'] reason string the reason that will be stored for this temp ban
-- @treturn boolean true if successful else will return nil
function Public.temp_ban_player(player,by_player_name,reason)
player = Game.get_player_from_any(player)
reason = reason or 'None Given.'
if not player then return end
if Public.temp_bans[player.name] then return end
Public.jail_player(player,by_player_name)
Public.temp_bans[player.name] = {reason,by_player_name}
local inv = player.get_main_inventory()
move_items(inv.get_contents())
inv.clear()
return true
end
--- Removes temp ban from a player, note this does not restore the items
-- @tparam player LuaPlayer the player that will be cleared from temp baned, must be temp banned
-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
-- @treturn boolean true if successful else will return nil
function Public.clear_temp_ban_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if not Public.temp_bans[player.name] then return end
Public.unjail_player(player,by_player_name)
Public.temp_bans[player.name] = nil
return true
end
return Public

View File

@@ -141,4 +141,7 @@ Event.add(defines.events.on_player_created, function(event)
spawn_belts(s,p) spawn_belts(s,p)
spawn_turrets() spawn_turrets()
player.teleport(p,s) player.teleport(p,s)
end) end)
-- Way to access global table
return turrets

View File

@@ -1,4 +1,5 @@
local Commands = require 'expcore.commands' local Commands = require 'expcore.commands'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'config.command_parse_general' require 'config.command_parse_general'
Commands.new_command('admin-chat','Sends a message in chat that only admins can see.') Commands.new_command('admin-chat','Sends a message in chat that only admins can see.')
@@ -7,12 +8,10 @@ Commands.new_command('admin-chat','Sends a message in chat that only admins can
:set_flag('admin_only',true) :set_flag('admin_only',true)
:add_alias('ac') :add_alias('ac')
:register(function(player,message,raw) :register(function(player,message,raw)
local pcc = player and player.chat_color or {r=255,g=255,b=255} local player_name_colour = format_chat_player_name(player)
local player_name = player and player.name or '<Server>'
local colour = string.format('%s,%s,%s',pcc.r,pcc.g,pcc.b)
for _,return_player in pairs(game.connected_players) do for _,return_player in pairs(game.connected_players) do
if return_player.admin then if return_player.admin then
return_player.print{'exp-commands.admin-chat-format',player_name,message,colour} return_player.print{'exp-commands.admin-chat-format',player_name_colour,message}
end end
end end
return Commands.success -- prevents command complete message from showing return Commands.success -- prevents command complete message from showing

View File

@@ -72,4 +72,7 @@ Commands.new_command('chelp','Searches for a keyword in all commands you are all
end end
-- blocks command complete message -- blocks command complete message
return Commands.success return Commands.success
end) end)
-- way to access global
return search_cache

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@@ -91,4 +91,8 @@ add_interface_callback('position',function(player) return player.position end)
add_interface_callback('entity',function(player) return player.selected end) add_interface_callback('entity',function(player) return player.selected end)
add_interface_callback('tile',function(player) return player.surface.get_tile(player.position) end) add_interface_callback('tile',function(player) return player.surface.get_tile(player.position) end)
return add_interface_callback return {
add_interface_callback=add_interface_callback,
interface_env=interface_env,
interface_callbacks=interface_callbacks
}

60
modules/commands/jail.lua Normal file
View File

@@ -0,0 +1,60 @@
local Commands = require 'expcore.commands'
local JailControl = require 'modules.addons.jail-control'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'config.command_parse_roles'
Commands.new_command('jail','Puts a player into jail and removes all other roles.')
:add_param('player',false,'player-role')
:add_param('reason',true)
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
reason = reason or 'Non Given.'
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.jail_player(action_player,player.name) then
game.print{'exp-commands.jail-give',action_player_name_color,by_player_name_color,reason}
else
return Commands.error{'exp-commands.jail-already-jailed',action_player_name_color}
end
end)
Commands.new_command('unjail','Puts a player into jail and removes all other roles.')
:add_param('player',false,'player-role')
:enable_auto_concat()
:register(function(player,action_player,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.unjail_player(action_player,player.name) then
game.print{'exp-commands.jail-remove',action_player_name_color,by_player_name_color}
else
return Commands.error{'exp-commands.jail-not-jailed',action_player_name_color}
end
end)
Commands.new_command('temp-ban','Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.')
:add_param('player',false,'player-role')
:add_param('reason',false)
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.temp_ban_player(action_player,player.name,reason) then
game.print{'exp-commands.jail-temp-ban',action_player_name_color,by_player_name_color,reason}
else
return Commands.error{'exp-commands.jail-already-banned',action_player_name_color}
end
end)
Commands.new_command('remove-temp-ban','Removes temp ban from a player; this will not restore they items.')
:add_param('player',false,'player-role')
:add_param('reason',false)
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.clear_temp_ban_player(action_player,player.name,reason) then
game.print{'exp-commands.jail-temp-ban-clear',action_player_name_color,by_player_name_color}
else
return Commands.error{'exp-commands.jail-not-temp-banned',action_player_name_color}
end
end)

View File

@@ -1,6 +1,10 @@
local Commands = require 'expcore.commands' local Commands = require 'expcore.commands'
local Roles = require 'expcore.roles' local Roles = require 'expcore.roles'
local Colours = require 'resources.color_presets' local Colours = require 'resources.color_presets'
local format_chat_player_name, format_chat_colour_localized = ext_require('expcore.common',
'format_chat_player_name',
'format_chat_colour_localized'
)
Commands.new_command('assign-role','Assigns a role to a player') Commands.new_command('assign-role','Assigns a role to a player')
:add_param('player',false,'player-role') :add_param('player',false,'player-role')
@@ -42,16 +46,15 @@ Commands.new_command('list-roles','Lists all roles in they correct order')
for index,role in pairs(roles) do for index,role in pairs(roles) do
role = Roles.get_role_from_any(role) role = Roles.get_role_from_any(role)
local colour = role.custom_color or Colours.white local colour = role.custom_color or Colours.white
colour = string.format('%d,%d,%d',colour.r,colour.g,colour.b) local role_name = format_chat_colour_localized(role.name,colour)
if index == 1 then if index == 1 then
message = {'exp-commands.roles-list',colour,role.name} message = {'exp-commands.roles-list',role_name}
if action_player ~= '' then if action_player ~= '' then
local player_colour = action_player.color local player_name_colour = format_chat_player_name(action_player)
player_colour = string.format('%d,%d,%d',player_colour.r*255,player_colour.g*255,player_colour.b*255) message = {'exp-commands.roles-list-player',player_name_colour,role_name}
message = {'exp-commands.roles-list-player',player_colour,action_player.name,colour,role.name}
end end
else else
message = {'exp-commands.roles-list-element',message,colour,role.name} message = {'exp-commands.roles-list-element',message,role_name}
end end
end end
return Commands.success(message) return Commands.success(message)