mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Type the test environments for autocomplete
Building on the class annotations from the smoke test changes: - The suite is generic over its environment: Framework.suite is @generic T : Stubs with the extension returning T, and Suite<T> passes T to every test function. A test file declares `local Suite = ... --- @type Suite<ExpRoles.TestEnv>` and env autocompletes from there. - The stubs declare their recorded fields, add_player returns Stubs.Player, and the server is one. - ExpRoles.TestEnv : Stubs declares the extension fields, so env.R returns ExpRoles.Role and env.Roles is the module. The typing immediately paid for itself by flagging real drift in the tests, now fixed: _script_data is package private so the env exposes script_data() instead, the join event carries its name and tick, the assignment record type admits is_deleted, admin_state is a file local rather than an undeclared field, and the event assertions which indexed [1] without a nil check compare the whole event list. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
59df8bdff3
commit
08fe6b688e
@@ -1,5 +1,5 @@
|
||||
--- Tests for the assignment methods of module/control.lua
|
||||
local Suite = ... --- @type Suite The suite this file adds its tests to, see env.lua
|
||||
local Suite = ... --- @type Suite<ExpRoles.TestEnv> The suite this file adds its tests to, see env.lua
|
||||
local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
|
||||
|
||||
--- alice is a moderator and bob a regular, with changes sent to the controller
|
||||
@@ -40,7 +40,7 @@ test(".assign() applies locally and is sent to the controller", function(env)
|
||||
}, "the change is announced")
|
||||
eq(env.sounds, { "bob:utility/achievement_unlocked" }, "the assign sound plays")
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
eq(sd.local_players.bob, { moderator.id }, "the role is held locally")
|
||||
eq(sd.pending.bob, { moderator.id }, "the role is pending")
|
||||
|
||||
@@ -54,7 +54,16 @@ test(".assign() defaults the by player to game.player", function(env)
|
||||
local players = setup(env)
|
||||
game.player = players.alice
|
||||
env.R("Jail"):assign(players.bob, { silent = true })
|
||||
eq(env.events[1].by_player_index, players.alice.index, "the acting player is game.player")
|
||||
eq(env.events, {
|
||||
{
|
||||
name = env.Roles.events.on_player_roles_changed,
|
||||
tick = 1,
|
||||
player_index = players.bob.index,
|
||||
by_player_index = players.alice.index,
|
||||
assigned = { env.R("Jail").id },
|
||||
unassigned = {},
|
||||
},
|
||||
}, "the acting player is game.player")
|
||||
end)
|
||||
|
||||
test("receive_assignment_updates() releases the local hold once confirmed", function(env)
|
||||
@@ -65,7 +74,7 @@ test("receive_assignment_updates() releases the local hold once confirmed", func
|
||||
empty(env.events, "a confirmation raises no events")
|
||||
empty(env.printed, "a confirmation announces nothing")
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
check(sd.local_players.bob == nil and sd.pending.bob == nil, "the role is no longer held locally")
|
||||
check(env.R("Moderator"):has_player(players.bob), "the role is still held after confirmation")
|
||||
end)
|
||||
@@ -113,7 +122,7 @@ test("reject_assignment() rolls the assignment back", function(env)
|
||||
},
|
||||
}, "the rollback raises the event")
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
check(sd.local_players.alice == nil and sd.pending.alice == nil, "the rollback clears the local state")
|
||||
end)
|
||||
|
||||
@@ -124,7 +133,7 @@ test(".assign() with local_only never reaches the controller", function(env)
|
||||
empty(env.sent, "the assignment is not sent")
|
||||
check(regular:has_player(players.alice), "the role applies")
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
check(sd.pending.alice == nil, "the role is not pending")
|
||||
eq(sd.local_players.alice, { regular.id }, "the role is held locally")
|
||||
|
||||
@@ -146,15 +155,31 @@ test(".assign() of a higher priority role suppresses the rest", function(env)
|
||||
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permissions are lost")
|
||||
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "the default role is lost")
|
||||
check(not env.Roles.player_outranks(players.alice, players.bob), "a jailed player no longer outranks")
|
||||
eq(env.events[1].assigned, { jail.id }, "the event lists the jail role")
|
||||
empty(env.events[1].unassigned, "the suppressed roles are not listed as unassigned")
|
||||
eq(env.events, {
|
||||
{
|
||||
name = env.Roles.events.on_player_roles_changed,
|
||||
tick = 1,
|
||||
player_index = players.alice.index,
|
||||
by_player_index = 0,
|
||||
assigned = { jail.id },
|
||||
unassigned = {},
|
||||
},
|
||||
}, "the event lists only the jail role")
|
||||
|
||||
env.reset_log()
|
||||
jail:unassign(players.alice, { by_player_name = "<server>", silent = true })
|
||||
eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
|
||||
"unjail restores the roles")
|
||||
empty(env.events[1].assigned, "the restored roles are not listed as assigned")
|
||||
eq(env.events[1].unassigned, { jail.id }, "the unjail event lists the jail role")
|
||||
eq(env.events, {
|
||||
{
|
||||
name = env.Roles.events.on_player_roles_changed,
|
||||
tick = 1,
|
||||
player_index = players.alice.index,
|
||||
by_player_index = 0,
|
||||
assigned = {},
|
||||
unassigned = { jail.id },
|
||||
},
|
||||
}, "the unjail event lists only the jail role")
|
||||
end)
|
||||
|
||||
test(".assign() ignores the server", function(env)
|
||||
|
||||
@@ -47,7 +47,17 @@ for _, record in ipairs(role_records()) do
|
||||
role_ids[record.name] = record.id
|
||||
end
|
||||
|
||||
--- The environment given to each test: the stubs extended with a fresh copy
|
||||
--- of the roles module and the fixture helpers
|
||||
--- @class ExpRoles.TestEnv : Stubs
|
||||
--- @field Roles ExpRoles A fresh copy of the roles module
|
||||
--- @field R fun(name: string): ExpRoles.Role Get a fixture role by name
|
||||
--- @field assignment fun(player_name: string, role_names: string[]): { name: string, role_ids: number[], is_deleted: boolean? }
|
||||
--- @field script_data fun(): ExpRoles.ScriptData The module's script data, for asserting on internal state
|
||||
--- @field initialise fun(assignments: table[]?) Load the standard fixture and the given assignments
|
||||
|
||||
return Framework.suite(function(env)
|
||||
--- @cast env ExpRoles.TestEnv
|
||||
env.Roles = assert(loadfile(plugin_root .. "/module/control.lua"))() --- @type ExpRoles
|
||||
env.Roles.on_server_startup()
|
||||
|
||||
@@ -70,6 +80,12 @@ return Framework.suite(function(env)
|
||||
return { name = player_name, role_ids = ids }
|
||||
end
|
||||
|
||||
--- The module's script data, for asserting on internal state
|
||||
function env.script_data()
|
||||
--- @diagnostic disable-next-line: access-invisible
|
||||
return env.Roles._script_data()
|
||||
end
|
||||
|
||||
--- Load the standard fixture and the given assignments
|
||||
function env.initialise(assignments)
|
||||
env.Roles.initialise{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
--- Tests for listing and printing to the players who hold a role
|
||||
local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local Suite = ... --- @type Suite<ExpRoles.TestEnv> The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local test, check, eq = Suite.test, Suite.check, Suite.eq
|
||||
|
||||
--- alice and dave are moderators with dave offline, zed has never joined
|
||||
@@ -30,7 +30,7 @@ test(".get_player_names() counts a player in both lists once", function(env)
|
||||
env.R("Regular"):assign(players.alice, { silent = true, local_only = true })
|
||||
env.Roles.receive_assignment_updates{ env.assignment("alice", { "Moderator", "Regular" }) }
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
check(sd.local_players.alice ~= nil and sd.synced_players.alice ~= nil, "the role is held in both lists")
|
||||
eq(Suite.sorted(env.R("Regular"):get_player_names()), { "alice", "bob" }, "the player is counted once")
|
||||
end)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
--- Tests for the role lookup functions of module/control.lua
|
||||
local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local Suite = ... --- @type Suite<ExpRoles.TestEnv> The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local test, check, eq = Suite.test, Suite.check, Suite.eq
|
||||
|
||||
test("get_role() returns the role with the given clusterio id", function(env)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
--- Tests for the player checks of module/control.lua
|
||||
local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local Suite = ... --- @type Suite<ExpRoles.TestEnv> The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local test, check, eq = Suite.test, Suite.check, Suite.eq
|
||||
|
||||
--- alice is a moderator, bob is a regular, and carol has only the default role
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
--- Tests for the sync entry points of module/control.lua
|
||||
local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local Suite = ... --- @type Suite<ExpRoles.TestEnv> The suite this file adds its tests to, see test/lua/framework.lua
|
||||
local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
|
||||
|
||||
--- The state given by the admin trigger, reset by setup for every test
|
||||
local admin_state = {} --- @type table<string, boolean>
|
||||
|
||||
--- alice is a moderator and carol has only the default role, both connected
|
||||
local function setup(env)
|
||||
local players = {
|
||||
alice = env.add_player("alice"),
|
||||
carol = env.add_player("carol"),
|
||||
}
|
||||
env.admin_state = {}
|
||||
admin_state = {}
|
||||
env.Roles.define_permission_trigger("exp_scenario.player.admin", function(player, state)
|
||||
env.admin_state[player.name] = state
|
||||
admin_state[player.name] = state
|
||||
end)
|
||||
env.initialise{
|
||||
env.assignment("alice", { "Moderator" }),
|
||||
@@ -22,10 +25,12 @@ end
|
||||
|
||||
test("initialise() applies triggers and raises empty events", function(env)
|
||||
setup(env)
|
||||
eq(env.admin_state, { alice = true, carol = false }, "triggers run for connected players")
|
||||
eq(admin_state, { alice = true, carol = false }, "triggers run for connected players")
|
||||
eq(#env.events, 2, "the event is raised once per connected player")
|
||||
empty(env.events[1].assigned, "the events assign nothing")
|
||||
empty(env.events[1].unassigned, "the events unassign nothing")
|
||||
for _, event in ipairs(env.events) do
|
||||
empty(event.assigned, "the events assign nothing")
|
||||
empty(event.unassigned, "the events unassign nothing")
|
||||
end
|
||||
empty(env.printed, "initialise is silent")
|
||||
empty(env.sent, "initialise sends nothing")
|
||||
empty(env.sounds, "initialise plays no sounds")
|
||||
@@ -44,7 +49,7 @@ test("initialise() is authoritative for pending roles", function(env)
|
||||
env.R("Moderator"):assign(players.carol)
|
||||
env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
|
||||
|
||||
local sd = env.Roles._script_data()
|
||||
local sd = env.script_data()
|
||||
eq(sd.pending.carol, { env.R("Moderator").id }, "the role is pending before initialise")
|
||||
|
||||
env.reset_log()
|
||||
@@ -73,13 +78,22 @@ test("receive_assignment_updates() applies controller changes", function(env)
|
||||
eq(env.printed, {
|
||||
{ "exp-roles.game-message-assign", "carol", "Moderator", "<server>" },
|
||||
}, "the change is announced by the server")
|
||||
check(env.admin_state.carol == true, "triggers follow the assignment")
|
||||
check(admin_state.carol == true, "triggers follow the assignment")
|
||||
|
||||
env.reset_log()
|
||||
env.Roles.receive_assignment_updates{ { name = "carol", role_ids = {}, is_deleted = true } }
|
||||
check(not env.R("Moderator"):has_player(players.carol), "a removal applies")
|
||||
eq(env.events[1].unassigned, { env.R("Moderator").id }, "the removal raises the event")
|
||||
check(env.admin_state.carol == false, "triggers follow the removal")
|
||||
eq(env.events, {
|
||||
{
|
||||
name = env.Roles.events.on_player_roles_changed,
|
||||
tick = 1,
|
||||
player_index = players.carol.index,
|
||||
by_player_index = 0,
|
||||
assigned = {},
|
||||
unassigned = { env.R("Moderator").id },
|
||||
},
|
||||
}, "the removal raises the event")
|
||||
check(admin_state.carol == false, "triggers follow the removal")
|
||||
end)
|
||||
|
||||
test("receive_assignment_updates() for players not on this map raises nothing", function(env)
|
||||
@@ -99,7 +113,9 @@ test("receive_role_updates() applies to the holders", function(env)
|
||||
}
|
||||
check(env.R("Regular"):has_permission("exp_scenario.command.jail"), "the permission change applies")
|
||||
eq(#env.events, 2, "a role change raises for every connected player")
|
||||
empty(env.events[1].assigned, "role change events are empty")
|
||||
for _, event in ipairs(env.events) do
|
||||
empty(event.assigned, "role change events are empty")
|
||||
end
|
||||
|
||||
env.Roles.receive_role_updates{
|
||||
{ id = regular_id, name = "Regular", permissions = {}, meta = { id = 0, order = 3 }, is_deleted = true },
|
||||
@@ -146,9 +162,13 @@ end)
|
||||
|
||||
test("on_player_joined_game() runs the triggers", function(env)
|
||||
local players = setup(env)
|
||||
env.admin_state.alice = nil
|
||||
env.Roles.on_player_joined_game{ player_index = players.alice.index }
|
||||
check(env.admin_state.alice ~= nil, "triggers run when a player joins")
|
||||
admin_state.alice = nil
|
||||
env.Roles.on_player_joined_game{
|
||||
name = defines.events.on_player_joined_game,
|
||||
tick = game.tick,
|
||||
player_index = players.alice.index,
|
||||
}
|
||||
check(admin_state.alice ~= nil, "triggers run when a player joins")
|
||||
end)
|
||||
|
||||
return Suite.run()
|
||||
|
||||
Reference in New Issue
Block a user