mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Move the seed into exp_scenario and seed the permission groups (#457)
The seed roles were owned by exp_roles, but they describe the scenario, so they now live in exp_scenario/seed.ts next to the permissions they grant. Each seed role names the permission group its holders belong to, and the five groups the legacy config defined (Admin, Trusted, Standard, Guest, Restricted) are seeded through exp_groups along with one role mapping per role. Mapping priorities follow how exp_roles ranks a player's highest role, so Jail lands in Restricted regardless of other roles. SeedRolesRequest becomes exp_scenario's SeedRequest behind a new exp_scenario.seed permission, and the button moves to the scenario's web plugin, which gets a web entrypoint for it. exp_roles no longer depends on exp_scenario, and exp_scenario gains controller tests around the seed. With groups seeded from the controller the legacy expcore.permission_groups module and its config are removed, along with the Group rcon static.
This commit is contained in:
@@ -24,6 +24,4 @@ return {
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"modules.gui.vlayer",
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"modules.graftorio.require", -- graftorio
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--- Config Files
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"config.expcore.permission_groups", -- loads some predefined permission groups
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}
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@@ -1,143 +0,0 @@
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--- Use this file to add new permission groups to the game;
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-- start with Permission_Groups.new_group('name');
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-- then use either :allow_all() or :disallow_all() to set the default for non specified actions;
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-- then use :allow{} and :disallow{} to specify certain actions to allow/disallow
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-- @config Permission-Groups
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-- local Event = require("modules/exp_legacy/utils/event") -- @dep utils.event
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local Groups = require("modules.exp_legacy.expcore.permission_groups") --- @dep expcore.permission_groups
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Groups.new_group("Admin")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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"delete_permission_group",
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"edit_permission_group",
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"import_permissions_string",
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"map_editor_action",
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"toggle_map_editor",
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"change_multiplayer_config",
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"set_heat_interface_mode",
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"set_heat_interface_temperature",
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"set_infinity_container_filter_item",
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"set_infinity_container_remove_unfiltered_items",
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"set_infinity_pipe_filter",
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}
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Groups.new_group("Trusted")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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"delete_permission_group",
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"edit_permission_group",
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"import_permissions_string",
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"map_editor_action",
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"toggle_map_editor",
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"change_multiplayer_config",
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"set_heat_interface_mode",
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"set_heat_interface_temperature",
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"set_infinity_container_filter_item",
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"set_infinity_container_remove_unfiltered_items",
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"set_infinity_pipe_filter",
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"admin_action", -- trusted
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}
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Groups.new_group("Standard")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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"delete_permission_group",
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"edit_permission_group",
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"import_permissions_string",
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"map_editor_action",
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"toggle_map_editor",
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"change_multiplayer_config",
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"set_heat_interface_mode",
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"set_heat_interface_temperature",
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"set_infinity_container_filter_item",
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"set_infinity_container_remove_unfiltered_items",
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"set_infinity_pipe_filter",
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"admin_action", -- trusted
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"change_programmable_speaker_alert_parameters", -- standard
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"drop_item",
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"open_new_platform_button_from_rocket_silo",
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"set_rocket_silo_send_to_orbit_automated_mode",
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}
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Groups.new_group("Guest")
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:allow_all()
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:disallow{
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"add_permission_group", -- admin
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"delete_permission_group",
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"edit_permission_group",
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"import_permissions_string",
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"map_editor_action",
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"toggle_map_editor",
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"change_multiplayer_config",
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"set_heat_interface_mode",
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"set_heat_interface_temperature",
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"set_infinity_container_filter_item",
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"set_infinity_container_remove_unfiltered_items",
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"set_infinity_pipe_filter",
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"admin_action", -- trusted
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"change_programmable_speaker_alert_parameters", -- standard
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"drop_item",
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"open_new_platform_button_from_rocket_silo",
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"set_rocket_silo_send_to_orbit_automated_mode",
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"change_programmable_speaker_parameters", -- guest
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"change_train_stop_station",
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-- 'deconstruct',
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"remove_cables",
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"remove_train_station",
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"reset_assembling_machine",
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"rotate_entity",
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-- 'use_artillery_remote', -- not in 2.0
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"launch_rocket",
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"cancel_research",
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-- 'activate_cut', -- not in 2.0
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"flush_opened_entity_fluid",
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"flush_opened_entity_specific_fluid",
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}
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Groups.new_group("Restricted")
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:disallow_all()
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:allow("write_to_console")
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--[[ These events are used until a role system is added to make it easier for our admins
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local trusted_time = 60*60*60*10 -- 10 hour
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local standard_time = 60*60*60*3 -- 3 hour
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local function assign_group(player)
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local current_group_name = player.permission_group and player.permission_group.name or 'None'
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if player.admin then
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Permission_Groups.set_player_group(player,'Admin')
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elseif player.online_time > trusted_time or current_group_name == 'Trusted' then
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Permission_Groups.set_player_group(player,'Trusted')
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elseif player.online_time > standard_time or current_group_name == 'Standard' then
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Permission_Groups.set_player_group(player,'Standard')
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else
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Permission_Groups.set_player_group(player,'Guest')
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end
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end
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Event.add(defines.events.on_player_joined_game,function(event)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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Event.add(defines.events.on_player_promoted,function(event)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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Event.add(defines.events.on_player_demoted,function(event)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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local check_interval = 60*60*15 -- 15 minutes
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Event.on_nth_tick(check_interval,function(event)
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for _,player in pairs(game.connected_players) do
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assign_group(player)
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end
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end)]]
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@@ -1,355 +0,0 @@
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--[[-- Core Module - Permission Groups
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- Permission group making for factorio so you never have to make one by hand again
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@core Groups
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@alias Permissions_Groups
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@usage--- Example Group (Allow All)
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-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
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Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
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:allow_all() -- this makes the default to allow any input action unless set other wise
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:disallow{ -- here we disallow the input action we don't want them to use
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'add_permission_group',
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'delete_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor'
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}
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@usage--- Example Group (Disallow All)
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-- here we will create a group that cant do anything but talk in chat
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Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
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:disallow_all() -- this makes the default to disallow any input action unless set other wise
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:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
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]]
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local Event = require("modules/exp_legacy/utils/event")
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local Async = require("modules/exp_util/async")
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local PermissionsGroups = {
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groups = {}, -- store for the different groups that are created
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_prototype = {}, -- stores functions that are used on group instances
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}
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-- Async function to add players to permission groups
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local add_to_permission_group_async =
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Async.register(function(permission_group, player)
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permission_group.add_player(player)
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end)
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PermissionsGroups.add_to_permission_group_async = add_to_permission_group_async
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-- Async function to remove players from permission groups
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local remove_from_permission_group_async =
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Async.register(function(permission_group, player)
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permission_group.remove_player(player)
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end)
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PermissionsGroups.remove_from_permission_group_async = remove_from_permission_group_async
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--- Getters.
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-- Functions that get permission groups
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-- @section getters
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--[[-- Defines a new permission group that can have it actions set in the config
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@tparam string name the name of the new group
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@treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
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@usage-- Defining a new permission group
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Groups.new_group('Admin')
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]]
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function PermissionsGroups.new_group(name)
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local group = setmetatable({
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name = name,
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actions = {},
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allow_all_actions = true,
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}, {
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__index = PermissionsGroups._prototype,
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})
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PermissionsGroups.groups[name] = group
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return group
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end
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--[[-- Returns the group with the given name, case sensitive
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@tparam string name the name of the group to get
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@treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
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@usage-- Getting a permision group
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local admin_group = Groups.get_group_by_name('Admin')
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]]
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function PermissionsGroups.get_group_by_name(name)
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return PermissionsGroups.groups[name]
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end
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--[[-- Returns the group that a player is in
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@tparam LuaPlayer player the player to get the group of can be name index etc
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@treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
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@usage-- Get your permission group
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local group = Groups.get_group_from_player(game.player)
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]]
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function PermissionsGroups.get_group_from_player(player)
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local group = player.permission_group
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if group then
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return PermissionsGroups.groups[group.name]
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end
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end
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--- Setters.
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-- Functions that control all groups
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-- @section players
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--[[-- Reloads/creates all permission groups and sets them to they configured state
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@usage-- Reload the permission groups, used internally
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Groups.reload_permissions()
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]]
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function PermissionsGroups.reload_permissions()
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for _, group in pairs(PermissionsGroups.groups) do
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group:create()
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end
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end
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--[[-- Sets a player's group to the one given, a player can only have one group at a time
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@tparam LuaPlayer player the player to effect can be name index etc
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@tparam string group the name of the group to give to the player
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@treturn boolean true if the player was added successfully, false other wise
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@usage-- Set your permission group
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Groups.set_player_group(game.player, 'Admin')
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]]
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function PermissionsGroups.set_player_group(player, group)
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group = PermissionsGroups.get_group_by_name(group)
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if not group or not player then return false end
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group:add_player(player)
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return true
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end
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--- Actions.
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-- Functions that control group actions
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-- @section actions
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--[[-- Sets the allow state of an action for this group, used internally but is safe to use else where
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@tparam ?string|defines.input_action action the action that you want to set the state of
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@tparam boolean state the state that you want to set it to, true = allow, false = disallow
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@treturn Permissions_Groups._prototype returns self so function can be chained
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@usage-- Set an action to be disallowed
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group:set_action('toggle_map_editor', false)
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]]
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function PermissionsGroups._prototype:set_action(action, state)
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local input_action = defines.input_action[action] --[[@as defines.input_action?]]
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if input_action == nil then input_action = action end
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assert(type(input_action) == "number", tostring(action) .. " is not a valid input action")
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self.actions[input_action] = state
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return self
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end
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--[[-- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
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@tparam string|Array<string> actions the action or actions that you want to allow for this group
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@treturn Permissions_Groups._prototype returns self so function can be chained
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@usage-- Allow some actions
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group:allow{
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'write_to_console'
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}
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]]
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function PermissionsGroups._prototype:allow(actions)
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if type(actions) ~= "table" then
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actions = { actions }
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end
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for _, action in pairs(actions) do
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self:set_action(action, true)
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end
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return self
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end
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--[[-- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
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@tparam string|Array<string> actions the action or actions that you want to disallow for this group
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@treturn Permissions_Groups._prototype returns self so function can be chained
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@usage-- Disalow some actions
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group:disallow{
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'add_permission_group',
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'delete_permission_group',
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'import_permissions_string',
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'map_editor_action',
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'toggle_map_editor'
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}
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]]
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function PermissionsGroups._prototype:disallow(actions)
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if type(actions) ~= "table" then
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actions = { actions }
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end
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for _, action in pairs(actions) do
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self:set_action(action, false)
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end
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return self
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end
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--[[-- Sets the default state for any actions not given to be allowed, useful with :disallow
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@treturn Permissions_Groups._prototype returns self so function can be chained
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@usage-- Allow all actions unless given by disallow
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group:allow_all()
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]]
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function PermissionsGroups._prototype:allow_all()
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self.allow_all_actions = true
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return self
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end
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--[[-- Sets the default state for any action not given to be disallowed, useful with :allow
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@treturn Permissions_Groups._prototype returns self so function can be chained
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@usage-- Disallow all actions unless given by allow
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group:disallow_all()
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]]
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function PermissionsGroups._prototype:disallow_all()
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self.allow_all_actions = false
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return self
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end
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--[[-- Returns if an input action is allowed for this group
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@tparam ?string|defines.input_action action the action that you want to test for
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@treturn boolean true if the group is allowed the action, false other wise
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@usage-- Test if a group is allowed an action
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local allowed = group:is_allowed('write_to_console')
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]]
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function PermissionsGroups._prototype:is_allowed(action)
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if type(action) == "string" then
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action = defines.input_action[action]
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end
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local state = self.actions[action]
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if state == nil then
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state = self.allow_all_actions
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end
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return state
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end
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--- Players.
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-- Functions that control group players
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-- @section players
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--[[-- Creates or updates the permission group with the configured actions, used internally
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@treturn LuaPermissionGroup the permission group that was created
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@usage-- Create the permission group so players can be added, used internally
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group:create()
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]]
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function PermissionsGroups._prototype:create()
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local group = self:get_raw()
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if not group then
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group = game.permissions.create_group(self.name) --[[@as LuaPermissionGroup]]
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end
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for _, action in pairs(defines.input_action) do
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group.set_allows_action(action, self:is_allowed(action))
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end
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return group
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end
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--[[-- Returns the LuaPermissionGroup that was created with this group object, used internally
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@treturn LuaPermissionGroup the raw lua permission group
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@usage-- Get the factorio api permision group, used internally
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local permission_group = group:get_raw()
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]]
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function PermissionsGroups._prototype:get_raw()
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return game.permissions.get_group(self.name)
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end
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--[[-- Adds a player to this group
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@tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc
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@treturn boolean true if the player was added successfully, false other wise
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@usage-- Add a player to this permission group
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group:add_player(game.player)
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|
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]]
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function PermissionsGroups._prototype:add_player(player)
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local group = self:get_raw()
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if not group or not player then return false end
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add_to_permission_group_async(group, player)
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return true
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end
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|
||||
--[[-- Removes a player from this group
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@tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc
|
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@treturn boolean true if the player was removed successfully, false other wise
|
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|
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@usage-- Remove a player from this permission group
|
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group:remove_player(game.player)
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|
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]]
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function PermissionsGroups._prototype:remove_player(player)
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local group = self:get_raw()
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if not group or not player then return false end
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remove_from_permission_group_async(group, player)
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return true
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end
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|
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--[[-- Returns all player that are in this group with the option to filter to online/offline only
|
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@tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only
|
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@treturn table a table of players that are in this group; filtered if online param is given
|
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|
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@usage-- Get all players in this group
|
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local online_players = group:get_players()
|
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|
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@usage-- Get all online players in this group
|
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local online_players = group:get_players(true)
|
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|
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]]
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function PermissionsGroups._prototype:get_players(online)
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local players = {}
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local group = self:get_raw()
|
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if group then
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||||
if online == nil then
|
||||
return group.players
|
||||
else
|
||||
for _, player in pairs(group.players) do
|
||||
if player.connected == online then
|
||||
table.insert(player, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return players
|
||||
end
|
||||
|
||||
--[[-- Prints a message to every player in this group
|
||||
@tparam string message the message that you want to send to the players
|
||||
@treturn number the number of players that received the message
|
||||
|
||||
@usage-- Print a message to all players in thie group
|
||||
group:print('Hello, World!')
|
||||
|
||||
]]
|
||||
function PermissionsGroups._prototype:print(message)
|
||||
local players = self:get_players(true)
|
||||
for _, player in pairs(players) do
|
||||
player.print(message)
|
||||
end
|
||||
|
||||
return #players
|
||||
end
|
||||
|
||||
-- when the game starts it will make the permission groups
|
||||
Event.on_init(function()
|
||||
PermissionsGroups.reload_permissions()
|
||||
end)
|
||||
|
||||
return PermissionsGroups
|
||||
Reference in New Issue
Block a user