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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -1,4 +1,4 @@
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--- Allows syncing with an outside server and info panle.
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--- Allows syncing with an outside server and info panel.
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-- @submodule ExpGamingCore.Sync
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-- @alias Sync
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-- @author Cooldude2606
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@@ -7,17 +7,16 @@
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--- This file will be loaded when ExpGamingCore.Gui is present
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-- @function _comment
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local Game = require('FactorioStdLib.Game')
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local Gui = require('ExpGamingCore.Gui')
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local Sync = Sync -- this is to force sync to remain in the ENV
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local Sync_gui_functions = {}
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local logo_sprite_path = 'file'..string.sub(module_path,2)..'/src/logo.png'
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--- Adds a emeltent to the sever info gui
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--- Adds a element to the sever info gui
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-- @usage Sync.add_to_gui('string') -- return true
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-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
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-- @treturn bolean based on weather it was successful or not
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-- @treturn boolean based on weather it was successful or not
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function Sync.add_to_gui(element,...)
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if game then return false end
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if is_type(element,'function') then
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@@ -29,10 +28,10 @@ function Sync.add_to_gui(element,...)
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return true
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end
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Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
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Sync.add_to_gui('Welcome to the Explosive Gaming community! This is one of many servers which we host.')
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Sync.add_to_gui(function(player,frame) return 'This server\'s next reset: '..Sync.info.reset_time end)
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--- Formats a lable to be a certain format
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--- Formats a label to be a certain format
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-- @local label_format
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local function label_format(label,width)
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label.style.width = width
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@@ -49,7 +48,7 @@ Sync.info_gui = Gui.center{
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draw=function(self,frame)
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frame.caption = ''
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local info = Sync.info
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local frame = frame.add{type='flow',direction='vertical'}
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frame = frame.add{type='flow',direction='vertical'}
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local h_flow = frame.add{type='flow'}
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h_flow.add{type='sprite',sprite=logo_sprite_path}
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local v_flow = h_flow.add{type='flow',direction='vertical'}
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@@ -68,7 +67,7 @@ Sync.info_gui = Gui.center{
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Gui.bar(_flow,110)
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Gui.bar(frame,600)
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local _frame = frame
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local frame = frame.add{
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frame = frame.add{
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type='frame',
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direction='vertical',
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style='image_frame'
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