Spell Check and Lua Check

This commit is contained in:
Cooldude2606
2019-01-11 22:32:30 +00:00
parent 7110b76444
commit 082d9e5439
65 changed files with 760 additions and 724 deletions

View File

@@ -2,7 +2,7 @@
-- @module ExpGamingBot.autoMessage
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alais ThisModule
-- @alias ThisModule
-- Module Require
local Server = require('ExpGamingCore.Server')
@@ -10,7 +10,7 @@ local Game = require('FactorioStdLib.Game')
local Role -- ExpGamingCore.Role@4.0.0
local Sync -- ExpGamingCore.Sync@4.0.0
-- Local Varibles
-- Local Variables
-- Module Define
local module_verbose = false
@@ -25,7 +25,7 @@ local ThisModule = {
}
-- Event Handlers Define
script.on_init(function(event)
script.on_init(function()
Server.new_thread{
name='auto-message',
timeout=54000, -- 3240000 = 15 hours dont make the mistake i did, 54000 is 15 minutes
@@ -54,13 +54,12 @@ script.on_init(function(event)
local data = self.data
if not data.high_role or not data.low_role
or not data.low then self.reopen = false return end
-- idk but this stoped working for no appent reason so i added more checks for nil values
if Role and Role.get_highest(player).index <= Role.get(data.low_role).index or player.admin then return end
for _,message in pairs(data.low) do
player_return({'ExpGamingBot-autoMessage.message',message},nil,player)
end
end):on_event('error',function(self,err)
if Sync then Sync.emit_embeded{
if Sync then Sync.emit_embedded{
title='Auto Message Error',
color=Color.to_hex(defines.textcolor.bg),
description='Auto Message Error - Closed Thread',
@@ -72,4 +71,4 @@ script.on_init(function(event)
end)
-- Module Return
return ThisModule
return ThisModule